Search results

    1. AtraUnam

      VolksSchiff

      Calm down Cookie, I made a 70 tick/s (so a little under half that speed) during a slow lunch :p. At this point we can honestly make clocks as arbitrarily fast as we want.
    2. AtraUnam

      buff dumb missiles

      Agreed, dumbfire missiles have near no reason to be used for anything other than PD saturation.
    3. AtraUnam

      Bug Whever I load in the game, I get this message:

      I just remembered that last time this happened it was because the persons graphics drivers were outdated and consequently incompatible. So I recommend updating them and seeing if that helps.
    4. AtraUnam

      Where did all the playerbase and faction fun go?

      Too many inactive members eh... Back on topic I completely agree with kiwionthemoon, past a certain threshold there's pretty much 0 gameplay to be had. Its been said time and time again that we need something that's worth fighting over.
    5. AtraUnam

      Logic Slaves

      As much as I like the idea I think a better alternative would be to convince people that its worth having a second player crew-member to fulfill the same function of re-linking computers. Would be a legitimate reason/advantage to have 2 players crewing a ship.
    6. AtraUnam

      Smallest turret / weapon effects...questions!?

      This doesn't actually work for Punch-Through or Pierce passives as they simply increase the damage required to break the block rather than reducing the oncoming damage by a percentage.
    7. AtraUnam

      "Reverse" docking beams.

      +1 to this idea because it would allow drones to be retried in a timely fashion, also perhaps it should only work on ships in the same faction to prevent it being OP in combat (Force docking the enemy to you so they can't fight back)
    8. AtraUnam

      Different missile warheads (warheads as in the missile explosion not the block)

      In this suggestion I will outline each warhead type I suggest implementing and then explain the reasoning behind why it is the way it is; note this is as much for my own amusement as it is a proper suggestion though it would be a nice addition to the game. Spike charge: The explosion is shaped...
    9. AtraUnam

      How do you guys shape your ships?

      Just my personal method in someone finds none of the above particularly works for them: Build a bridge then 'grow' the ship from it. "I have this cool bridge what would it look good sitting on" then you build that, then you find out what that would look good attached to and so on until your...
    10. AtraUnam

      Smallest turret / weapon effects...questions!?

      Please give more info on the turret you are seeking. Do you intend to make a PD turret and just need it as small as possible or do you want the whole rotation mechanism itself to be as small as possible. (In which case the smallest I know is 2 high, 1 long and 3 wide for all practical purposes...
    11. AtraUnam

      Solar's average shipyard! (SCIENCE IN PROGRESS)

      Dat greeble.
    12. AtraUnam

      Iapetus Heavy Industries and Shipyards (IHIS)

      O_O Teach me your secrets Incap senpai.
    13. AtraUnam

      The ultimate drone R&D thread

      Very old question probably been answered but I'm not reading the whole thread twice, if a drone has a long range and a short range weapon on it, will it ever use the short range one or will it stay at maximum weapon range and only use its longest ranged weapon?
    14. AtraUnam

      Placing race gates on ships.

      Stations (and thus gates) force-docked to ships is no longer a thing I'm afraid, Schine fixed that one in a pretty ingenious way.
    15. AtraUnam

      Ramships and boarding pods - let's make this work, shall we?

      Wait since when did warheads ignore shields?
    16. AtraUnam

      What is the largest know ship ever made?

      My largest comes in at just over 340m.
    17. AtraUnam

      Thoughts on Gigantism

      I like to attempt (never finish) big ships because I like the idea of mobile bases and epic cinematic space battles with highly detailed ships. Of course my end goal is to create something which is essentially apocalypse incarnate.
    18. AtraUnam

      Turrets designed for human use

      I'd go for a beam armament, with a competent human pilot you can get a near 100% hit rate.
    19. AtraUnam

      Question about development (Oct 2015)

      IMO race gates are a very clever way to allow player created content outside building which is great for all non-builders out there. It gives people an activity beyond building and fighting and hopefully will draw some more people to the game.
    20. AtraUnam

      My Mech Build

      Very nice build, always good to have more mech builders around.