SM-conflict a 2D 2 player shooter game

    Lecic

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    This is awesome! I hope to see more cool 2D games from you.
     
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    This is awesome! I hope to see more cool 2D games from you.
    well, i was planning on pac-man, but i changed my mind.
    i will be working on a Mario-like game.
    this will be more of a challenge because i will need a physics engine (gavity).

    firt part complete, correctly spelling gravity, ding ding ding :P
     
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    I am in awe.
    o_O

    Amazing job. I can only imagine the headaches involved in figuring out all that logic.

    Keep up the good work.
     

    AtraUnam

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    How did you get around the issues with wireless logic bugging out under heavy use? I tried a project like this once and found myself hit by an insurmountable wall of logic derp.
     
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    How did you get around the issues with wireless logic bugging out under heavy use? I tried a project like this once and found myself hit by an insurmountable wall of logic derp.
    sorry for the late reply, holiday xD
    i am not using any wireless logic, this game has a totaly of 1 indicator, the station itself.
    if i had used rails, jumping from side to side of the screen would have been impossible.
    i used binary to get most of the game.
    but i must say, this game needs quite the computer, my laptop can seriously not play the game.
    also, i tried to use the least as possible delays, only the bullets and reset button contain a few delays.
    because delays aren't lag resistent, if there is lag, signals can be extended from 0.5 seconds to 1 seconds.