I have been brainstorming ideas for the usage slaving and features of a minelayer system and have come up with this:
The minelayer launches an entity a few blocks away from the module where it stops. When an entity, (including the launcher) impacts with this mine, the mine emits an explosion damaging nearby blocks or shields.
Clearing
The most efficient and effective way to clear the mines is using beam shotguns or turrets. This is because they are not damageable with cannons though the will attract and explode missiles.
Slaves:
When slaved as a secondary to a weapon, the mine layer causes the beam or projectile to have a longer lifetime and move slower. At a 1:1 ratio this can cause missiles to behave almost exactly like mines, allow you to create gates of beam weapons or even make large stationary flak clouds out of cannons.
When a damage pulse is slaved to a minelayer, the mine becomes more powerful and consumes more power.
When missiles are slaved to the minelayer, the minelayer launches multiple smaller and weaker projectiles.
Notable uses: When a Heat effect is added, this can be used as chaff to distract swarmers
When Damage Beams are slaved to the minelayer, the mines go up to twice as far out and up to twice as fast.
When cannons are slaved to the minelayer the minelayer gains rapid-fire launching but the amount of damage is reduced.
Notable uses: can also be used as chaff
The minelayer launches an entity a few blocks away from the module where it stops. When an entity, (including the launcher) impacts with this mine, the mine emits an explosion damaging nearby blocks or shields.
Clearing
The most efficient and effective way to clear the mines is using beam shotguns or turrets. This is because they are not damageable with cannons though the will attract and explode missiles.
Slaves:
When slaved as a secondary to a weapon, the mine layer causes the beam or projectile to have a longer lifetime and move slower. At a 1:1 ratio this can cause missiles to behave almost exactly like mines, allow you to create gates of beam weapons or even make large stationary flak clouds out of cannons.
When a damage pulse is slaved to a minelayer, the mine becomes more powerful and consumes more power.
When missiles are slaved to the minelayer, the minelayer launches multiple smaller and weaker projectiles.
Notable uses: When a Heat effect is added, this can be used as chaff to distract swarmers
When Damage Beams are slaved to the minelayer, the mines go up to twice as far out and up to twice as fast.
When cannons are slaved to the minelayer the minelayer gains rapid-fire launching but the amount of damage is reduced.
Notable uses: can also be used as chaff