so we have a shop module which should make us able to run a proper shop.
but i don't really agree with that. the shop has rarly costumers, as it has no icons.
also the storage is a bit too small to make real profit.
suggestion 1:
a rather simple solution for the costumer problem: make an option to change the map icon from station to shop and from shop to station. this makes it possible for people to exualy find player shops.
suggestion 2:
connecting storages to a shop increases all storage by 1000.
the storage block can't be used when connected to a shop, this makes it possible to get the ores of those big miners that mine 200k or something.
suggestion 3:
a shop as option to spawn, just like a ship and a station, it has it's advantages and disatvantages.
the shop is immume
nothing can be docked to a shop
no factory can be placed on a shop
no power/shield can be placed on a shop.
this makes it possible to have many shops, no risks and costumers
suggestion 4:
you can link a factory to a shop and a shop to a factory (and refiner and assembler).
this way, the factory can produce goodies like shields from the bought raw ores and sell them in the shop.
i like suggestion 3 the most, though it isn't totaly refined.
suggestion 1 is a thing that is the least you can do
but i don't really agree with that. the shop has rarly costumers, as it has no icons.
also the storage is a bit too small to make real profit.
suggestion 1:
a rather simple solution for the costumer problem: make an option to change the map icon from station to shop and from shop to station. this makes it possible for people to exualy find player shops.
suggestion 2:
connecting storages to a shop increases all storage by 1000.
the storage block can't be used when connected to a shop, this makes it possible to get the ores of those big miners that mine 200k or something.
suggestion 3:
a shop as option to spawn, just like a ship and a station, it has it's advantages and disatvantages.
the shop is immume
nothing can be docked to a shop
no factory can be placed on a shop
no power/shield can be placed on a shop.
this makes it possible to have many shops, no risks and costumers
suggestion 4:
you can link a factory to a shop and a shop to a factory (and refiner and assembler).
this way, the factory can produce goodies like shields from the bought raw ores and sell them in the shop.
i like suggestion 3 the most, though it isn't totaly refined.
suggestion 1 is a thing that is the least you can do
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