not sure. haven't really tested that but from what I've seen if it does it might not have as big of an impact.
i've also tested how the ai reacts with the thrust changes. they seems to act normally however at the moment an AI ship that gets all its thrust from docked entities will still move as...
just recently tested the latest dev build [0.19531] and i can confirm what godmars said. We can now choose to inherit the thrust from all of our docked entities. for example, a parent ship can have 0 thrust modules and a docked entity could have 50. when toggled on the parent ship will now be...
I think the idea is that players are suppose to set their ship's thrust before hand rather then pulling a menu swap to gain an advantage. It puts more emphasis on ship variations and classes rather than making one ship a jack of all trades in terms of maneuverability.
that is unless the 10 sec...
the long awaited thrust update is already in the dev build which means that its coming this weekend. I've played around with it and have some observations as well as a short break down on how it'll work. Bare in mind that i was playing a dev build version of this, its very possible that some or...
1. Shields are only taken down when transporting between two entities that are not docked to each other. transporting between docked entities does not drop your shields.
2. there is a faction/public toggle button for transporters in the transporter menu. haven't really messed with it myself so...
the personal cargo thing is a way of extending your astronaut mode inventory. You can designate any storage chest as your personal cargo and as long as you're in the same sector as it you will have access to it. Not sure if getting blocks via loot clouds transfers this to your inventory or the...
I've been experimenting with contact docking and i was finally able to test out a concept that I came up with a long time ago. Gear shifting.
As you know when a ship is docked to another its flight controls get disabled and can't do much. My idea was to try and create a parking break in space...
Greetings Valued Consumer!
Crimson-Artist back again with more great and timely refits.
As you may have noticed, Schemadyne has released a modified version of the Storage chests that allows more cargo possibilities.
We here at Crimson Corp have been hard at work reworking our systems to...
well this kind of kills my biz for making salvage turrets. Lancake I hope this means that we can see it enabled in the next update since i dont see why not
that was originally my idea but then i thought that would put all the responsibility on the ship side for something thats more or less a luxury rather than a necessity. Why would I invest block space on a something that a dock should be doing, hence why its centered on rails rather then the...
i absolutely love the fact that we can now dock via direct contact. This opens up so much potential for gameplay however after playing around with the mechanic it seems really cumbersome to actually try and dock through physical contact. To the point where its almost impossible to do it...
i was thinking more along the lines of an actual Arm designed to extend out to either dock odd shape ships or grab a overheated ship to bring back to salvage.
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