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    1. Crimson-Artist

      Thrust update is coming!+My observations [Dev Build 0.19525]

      not sure. haven't really tested that but from what I've seen if it does it might not have as big of an impact. i've also tested how the ai reacts with the thrust changes. they seems to act normally however at the moment an AI ship that gets all its thrust from docked entities will still move as...
    2. Crimson-Artist

      Thrust update is coming!+My observations [Dev Build 0.19525]

      just recently tested the latest dev build [0.19531] and i can confirm what godmars said. We can now choose to inherit the thrust from all of our docked entities. for example, a parent ship can have 0 thrust modules and a docked entity could have 50. when toggled on the parent ship will now be...
    3. Crimson-Artist

      Thrust update is coming!+My observations [Dev Build 0.19525]

      unfortunately no. though i believe that sounds like something a effect should do
    4. Crimson-Artist

      Thrust update is coming!+My observations [Dev Build 0.19525]

      I think the idea is that players are suppose to set their ship's thrust before hand rather then pulling a menu swap to gain an advantage. It puts more emphasis on ship variations and classes rather than making one ship a jack of all trades in terms of maneuverability. that is unless the 10 sec...
    5. Crimson-Artist

      Thrust update is coming!+My observations [Dev Build 0.19525]

      the long awaited thrust update is already in the dev build which means that its coming this weekend. I've played around with it and have some observations as well as a short break down on how it'll work. Bare in mind that i was playing a dev build version of this, its very possible that some or...
    6. Crimson-Artist

      Transporters and cargo transfers - Quick (unrelated) questions

      1. Shields are only taken down when transporting between two entities that are not docked to each other. transporting between docked entities does not drop your shields. 2. there is a faction/public toggle button for transporters in the transporter menu. haven't really messed with it myself so...
    7. Crimson-Artist

      Planetary Defenses Thread

      planet sized gyro-turret docked in the planet core?
    8. Crimson-Artist

      Cargo and weight limit

      the personal cargo thing is a way of extending your astronaut mode inventory. You can designate any storage chest as your personal cargo and as long as you're in the same sector as it you will have access to it. Not sure if getting blocks via loot clouds transfers this to your inventory or the...
    9. Crimson-Artist

      Shift your ship into Neutral with contact Docking [Not Future Proof]

      I've been experimenting with contact docking and i was finally able to test out a concept that I came up with a long time ago. Gear shifting. As you know when a ship is docked to another its flight controls get disabled and can't do much. My idea was to try and create a parking break in space...
    10. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Greetings Valued Consumer! Crimson-Artist back again with more great and timely refits. As you may have noticed, Schemadyne has released a modified version of the Storage chests that allows more cargo possibilities. We here at Crimson Corp have been hard at work reworking our systems to...
    11. Crimson-Artist

      Cargo Packs - Cargo Upgrade: Version 2.0

      Updated Op with changes
    12. Crimson-Artist

      Freighter-Hephaestus - Cargo Upgrade: Version 2.2

      updated the OP with changes
    13. Crimson-Artist

      Storage cannot be connected to a Rail Turret Axis. (Intentional?)

      well thats a bummer. But at least we know that rotators not pulling are just a bug
    14. Crimson-Artist

      Storage cannot be connected to a Rail Turret Axis. (Intentional?)

      well this kind of kills my biz for making salvage turrets. Lancake I hope this means that we can see it enabled in the next update since i dont see why not
    15. Crimson-Artist

      HOW TO GET BIGGER LASERS

      unfortunately no. So far no mod i've seen increases the size of damage beams but if there was i'd download it in a heartbeat
    16. Crimson-Artist

      Cargo and weight limit

      just realized that now that we can transfer cargo between docks some of the more crazier salvager designs are now viable. Spinning salvage arrays FTW
    17. Crimson-Artist

      Magnetic Rail Enhancers

      i have, its pretty ridiculous. thats why its a optional modifier for rails. Having every single rail be magnetic would make the problem even worse. :p
    18. Crimson-Artist

      Magnetic Rail Enhancers

      that was originally my idea but then i thought that would put all the responsibility on the ship side for something thats more or less a luxury rather than a necessity. Why would I invest block space on a something that a dock should be doing, hence why its centered on rails rather then the...
    19. Crimson-Artist

      Magnetic Rail Enhancers

      i absolutely love the fact that we can now dock via direct contact. This opens up so much potential for gameplay however after playing around with the mechanic it seems really cumbersome to actually try and dock through physical contact. To the point where its almost impossible to do it...
    20. Crimson-Artist

      StarMade v0.19519 Cargo & more

      i was thinking more along the lines of an actual Arm designed to extend out to either dock odd shape ships or grab a overheated ship to bring back to salvage.