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    1. McDili

      A new way to interact with information on starmade

      Give me all my information in hexagonal 3D holograms please! And yes, I\'ll have some fries with that.
    2. McDili

      AI_Accuracy config option doesn't seem to work.

      Alright so it must not be working as intended. If this config option actually does anything right now, then I could only conclude that the accuracy degredation over range is scaling improperly. If the value that you can change actually determines how many meters the AI is 100% accurate for...
    3. McDili

      COOL Ship Suggestions take a look and tell me if it is good

      You can already make bays for dropships. And you can also do drop-pods if you use pulsators cleverly. Teleporting would undermine travel and cause balancing issues. We already have shields. We already have lasers.
    4. McDili

      do shields block 100% damage.

      Yeah I\'m not sure that this is really relevant. The issue is that sometimes ships take damage even when shields are up. I just experienced this today, I build my first capital ship with 1.6 Million shields and I had a massive fight where my shields got to 250k-300kish before the battle...
    5. McDili

      do shields block 100% damage.

      From what I understand, it will block all AMC damage from hitting the hull. What I wonder is if a missile has enough damage to overwhelm a shield, will it? Or will it still do no damage?
    6. McDili

      AI_Accuracy config option doesn't seem to work.

      It\'s good to know I\'m not the only one having this problem, so it\'s probably not a user error then. By the way, if you play singleplayer, that\'s essentially your own server. You can test the server.cfg options in your own singleplayer server. I would urge people to try that with the AI...
    7. McDili

      Overhaul of Ship-Core

      This is a good suggestion, however I would rather these changes you suggested be considered for the 10xRadar Jammer rather than the core itself. This would give the radar jammer more viability I think, and I don\'t think that\'s a bad thing.
    8. McDili

      Overhaul of Ship-Core

      It was fun and thanks for participating. Even if you disagree it still helps because it has the potential to point out the holes in my suggestion. And by the way, I did spare core only ships, I mentioned it in my OP. The only time a core would explode from no power blocks is if the core was...
    9. McDili

      AI_Accuracy config option doesn't seem to work.

      Since most people have updated their servers and clients, most people have this option available to them so I\'m bumping this.
    10. McDili

      StarMade 0.09398

      If you guys don\'t mind, try changing the value for \"AI_WEAPON_AIMING_ACCURACY = #\" No matter what I change it too, the AI accuracy doesn\'t change. It\'s laser accurate no matter how low or high I make the value.
    11. McDili

      Starmade Game Balance

      This is a great, very detailed list of suggestions. I\'m skeptical about 2 things, one being the fuel. It\'s possible that adding a fuel mechanic like that might make maintenance a real chore instead of fun. If this were to be implemented, I would like to see an additional block similar to...
    12. McDili

      Faction funds, clearance, block fixes, and more

      What does your faction do? And what server?
    13. McDili

      Faction funds, clearance, block fixes, and more

      The ideas to have a trade route connected via territory is so good. But then, the idea to \"Siege\" or \"Freeze Assets\" of a trade route by contesting the territory it passes through, that is amazing. I cannot get over how cool of a system that would be. Gonna pay more attention to this...
    14. McDili

      Thanks Schema!

      This thread is full of warm-hearted people. I\'m surprised it got such an amazing reaction! It\'s a helluva thing to build a game from scratch, but to have a thankful community too? There\'s less than a handful of devs in other games that can claim that fame Schema! You\'re doing great!
    15. McDili

      Thanks Schema!

      I just wanted to take a minute to say thanks. I know developers get a lot more critiques than praise. I just wanted to say that even in an Alpha stage, this game has got me hooked. Even though there are improvements to be made, I'd like to think it's going on the right track. After a week...
    16. McDili

      StarMade Prebuild 0.093975: faction docking & more server options

      Could you explain how the AI Accuracy config works? The default is 10, which is pretty much 99% accuracy. I tried changing it to 1, and still no change. I\'ve tried value\'s 500, 5000, 0, 0.001, and -1. None of my changes seem to have any effects on the accuracy of the AI. Am I using it...
    17. McDili

      AI_Accuracy config option doesn't seem to work.

      Yeah I\'m not sure if it is functioning properly. I even tried puting 0 as a value and there was no change. As far as extremes, I gave 5000 a try, still no noticeable change. I even tried using -1 to see if negative integers might do something, but still no change. Hopefully it gets fixed...
    18. McDili

      Random death when approaching pirate turrets

      With the laser beam accuracy that AI and turrets have now, most of the time when you die there is only a 1-2 block-wide hole that goes straight to the core. He also said he was on his buddy\'s private server, he could be using his own computer to host it rather than a dedicated server, which...
    19. McDili

      AI_Accuracy config option doesn't seem to work.

      So the prebuild 0.093975 included a server.cfg option to modify the accuracy of AI. Since the patch that fixed projectiles across sectors, the AI has been laser beam accurate. It's extremely noticeable when you use turrets. The option looks like this: "AI_WEAPON_AIMING_ACCURACY = 10 //how...
    20. McDili

      Turrets 100% accuracy

      This isn\'t correct. If you actually paid attention to turret projectiles and impacts before the patch that made them accurate, the projectiles were real time. They weren\'t always overpowered at all. When they missed they missed.