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    1. McDili

      elite dangerous trailer inspiration

      Regardless of whether or not it\'s realistic or effective, what have you, let\'s have the ability to make side-mounted guns anyway! We\'re the players, we like to customize our ships. If I wanna make some broadside cannons, I should be able too! \"Turrets fire at sides meow meow meow\" I...
    2. McDili

      Suggestions [RP realted]

      I don\'t like the teleport idea. I feel like it undermines the scale of traveling through the universe. I find meaning in going 100km for something, gives me the feeling of being in space. I also feel like it closes doors on possible features in the future, such as raiding transport/cargo ships...
    3. McDili

      Antimatter Cannon Overhaul

      I like how this idea started out, it was fairly interesting on how you could customize the AMC\'s differently. However, that changed when I read the part where you want AMC\'s to do AoE damage after a certain damage threshold. Such a change would make missiles completely obselete, and I...
    4. McDili

      Turret accuracy

      The AI_WEAPON_AIMING_ACCURACY configuration option does not seem to work. No matter what value you put there, the accuracy doesn\'t seem to change. But even if it did work, it also changes the enemy AI as well as your turrets. So that\'s something to consider. @OP. Are you sure your turrets...
    5. McDili

      A simple solution for Hull Mechanics

      Good feedback Defentrix, I can assure you that I considered this. I should also note, the numbers that I chose to use in my scenario aren\'t as important as the general concept is. However I do feel that the numbers I used were good numbers. We\'ll use your scenario here, so one AMC cannon...
    6. McDili

      StarMade Pre-Build 0.09399: step by step

      Lookin good Schema. Hopefully the AI Accuracy config works now. Gonna be testing a lot of these new options out, and very cool that there\'s a server config now to buy blueprints with blocks instead of credits. Good step forward.
    7. McDili

      A simple solution for Hull Mechanics

      I like all the feedback here. You\'ve posted some pretty valid discussion on a lot of topics of interest. I agree that missiles should be more useful, I\'m not sure where I stand on thrusters, I don\'t have any immediate issues with them. If you\'d like, I\'d encourage you to start a...
    8. McDili

      A simple solution for Hull Mechanics

      I\'m merely making suggestions based on what we have available to us now. It is impossible to make suggestions for things that do not exist, that have unclear mechanics and stats. My idea is simply based on what is here now. I never once expressed my vision of the future, nor did I ever imply...
    9. McDili

      A simple solution for Hull Mechanics

      But I don\'t see how it isn\'t that way now. All the projectiles converge on what you aim at, you can assuredly destroy ships much faster with 100 separate blocks of AMC\'s now than if you grouped them. My idea doesn\'t change that particular function of the AMC. Making a cube of checkered...
    10. McDili

      A simple solution for Hull Mechanics

      If missiles ignore armor rating, it would only take 4-5 missiles at 200-250 damage to puncture a big hole in the hull if it had 1000hp. And only 1 missile at 100hp. Did I miss something here?
    11. McDili

      A simple solution for Hull Mechanics

      I believe both of the cannons on the Isanth-VI do 100 damage each. Now as I said before, numbers aren\'t as important as the general concept. If I was the one making the decisions on the values related to this concept, the fixed damage would be 100, unless the AMC doesn\'t have capacity to...
    12. McDili

      A simple solution for Hull Mechanics

      This is why good feedback leads to better things! This is an idea I could totally get behind, as long as the blocking precentage has no effect on missiles. Do you think that\'s fair?
    13. McDili

      Exploit to Make Missiles Ignore Shields

      This is also possible using only one battery. I have a d1000 boat that I build yesterday. It fires 12 missiles at once, each at about 200+ damage, yet it destroys shields with strengths of over 300k.
    14. McDili

      A simple solution for Hull Mechanics

      A Hull Block with 10,000HP and 90% Armor will also never be destroyed by missiles. I\'m not going to explain, yet again, how boosting stats makes missiles even more useless in comparison to AMC\'s. It\'s even in the Original Post now. So, if you\'re still dead-set on having stat boosts/adding...
    15. McDili

      A simple solution for Hull Mechanics

      That\'s a fair point, and I agree that variety in hull would be nice too. You gave me an idea. You\'re aware of how you can allocate percentages to AMC\'s, like trading damage for reload, etc. What if you could do that for hull? There would have to be some sort of Hull CPU I guess, but what...
    16. McDili

      A simple solution for Hull Mechanics

      The idea here isn\'t bad. I actually agree that if you have new blocks with higher HP and Armor, that work alongside the mechanic I suggested and have their own consequences, in this case more mass, then it actually doesn\'t cause any issues as long as missiles have another mechanic where they...
    17. McDili

      A simple solution for Hull Mechanics

      Sorry, I must not have been clear enough by what I meant when I said mechanical. To start, an example of a \'mechanic\' is how missiles, despite their damage rating, do a fixed amount of damage against shields no matter what. There\'s also a mechanic in place that seems to allow a...
    18. McDili

      A simple solution for Hull Mechanics

      Yeah making AMC\'s inaccurate by giving them spread would solve our problem, but that opens up a much larger can of worms and bleeds into the argument of Skill vs Luck. And in most cases, people, including myself, prefer a more skill-based environment rather than luck. As for the locking...
    19. McDili

      A simple solution for Hull Mechanics

      I\'m glad you came back with a more constructive feedback. You should go into more detail about how you want hulls and missiles buffed, because just saying they need to be buffed, well everyone here agree\'s that both Hull and Missiles should be more useful. But how? Do you prefer stat...
    20. McDili

      The difference between greifing and open warfare.

      Where some people think certain playstyles are valid, others think it\'s a form of griefing. I say let it be up to the server admins to decide what is and isn\'t griefing on their own server. To give an example of my own stance, I think griefing is when you destroy a ship/structure of a...