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    1. McDili

      Turret AI

      Yeah they definitely need to be toned down a bit, made combat extremely boring atm. I actually liked it the way it was before, I thought they were powerful enough, but I guess that\'s just me. But right now it\'s way overboard.
    2. McDili

      Turrets 100% accuracy

      I don\'t agree. It was fine before, turrets were point defense units on capital ships. You could have a massive carrier with a good coverage of turrets and it would defend itself well, while a ship designed solely to be a gun platform for turrets would still do some very respectable damage...
    3. McDili

      Turrets 100% accuracy

      Pretty boring actually. You just build a lot of turrets and turn your brain off. EDIT: Better yet, just slap an AI module on your own ship. It will be more accurate than you could ever be anyway, might as well just WATCH our ships fight each other instead of actually participate.
    4. McDili

      Overhaul of Ship-Core

      Yes, adding a lot of hull would slow you down, but in your suggestion with having the ship-core have HP based on mass, then I don\'t actually have to put armor around my ship core. I could make a 1000x1000x1000 block of ice rocks and have my ship core completely exposed and it would take a long...
    5. McDili

      Turrets 100% accuracy

      It\'s realistic if turrets can aim better than the standard human, but then the game becomes trivial. This isn\'t a space sim. Turrets need a weakness, because if you have a big ship you just cover it all in turrets. Turrets are assuredly too accurate. I don\'t care if you have a planetsized...
    6. McDili

      K-Boom's Hardcore-Friendly Blueprint Overhaul

      I want this, especially because it turns into a competitive thing.
    7. McDili

      Overhaul of Ship-Core

      If you scroll up you will see that I replied earlier to your concerns about the code. It\'s actually fairly simple, you have a function that determines your current power gens as 100% when the ship first takes damage, and that variable stays static until you meet the condition of not taking...
    8. McDili

      Buffing power tanks, and limited gens

      I wholeheartedly agree with the OP, although with cloaking in mind I guess we have to be careful about limiting those in regards to cloaking and all. But, I\'m all for making power tanks WAAAAYYY better for smaller ships. Also Elijah, with this power change in mind, I\'d urge you to take a...
    9. McDili

      Overhaul of Ship-Core

      Made some edits to the OP, changed it so that instead of the original suggestion in which you lose 1% of your total capacity to regenerate power/sec and die when that capacity is depleted, to losing 2% of your total capacity to regenerate power/sec, and once the capacity to regenerate power is...
    10. McDili

      Faction funds, clearance, block fixes, and more

      I wonder, what would happen if you had two opposing space stations in adjacent sectors and used the territory module on them there? The territories would overlap, would you consider that \"Contested\" territory? Or maybe you have some other ideas for that scenario?
    11. McDili

      Space Hulks.

      100% support as a server option. Depending on the server, it might not appeal to some servers if the server becomes very laggy due to excess number of unused hulks.
    12. McDili

      Overhaul of Ship-Core

      Woah there, nobody is saying you didn\'t come up with the whole wreck thing. I think that collectively everyone here wants that man, both of our ideas can easily incorporate it. I\'m concerned that you have missed some of the debate in this thread, but that\'s okay because I\'ve made edits to...
    13. McDili

      Overhaul of Ship-Core

      Sure! Yeah I agree that once the core explodes, the wreckage should still stay if there is any.
    14. McDili

      Overhaul of Ship-Core

      Yes a merging of our ideas could work in a very similar fashion, but it has a caveat similar to the one you thought mine had before. The only reason I was hesitant to push for your idea exclusively is because the HP of the core doesn\'t rely on any other part of the ship. If I were to bring...
    15. McDili

      Overhaul of Ship-Core

      I thought of this myself, but I didn\'t find the need to talk about it because Schema could probably figure out a better system. But, you could simply define that when a call for damage calculation is passed, the current amount of power generators is 100%. That variable would be static unless...
    16. McDili

      Overhaul of Ship-Core

      This is really good feedback, thanks! This is a good idea, I\'d like to discuss it in depth. When I first created this thread I actually thought about having the capacity to regenerate power drain at a rate based on the ratio of mass:power. But I thought, if you engage the shutdown...
    17. McDili

      Overhaul of Ship-Core

      I\'m actually not sure. Since bases don\'t use ship cores, this \"Shutdown Sequence\" doesn\'t really apply here. From what I understand, you don\'t need power for bases. I think if I were to come up with something on bases, I would rather it be a capture mechanic to them instead of having...
    18. McDili

      Faction funds, clearance, block fixes, and more

      All of these ideas are fantastic! I love the concept of having faction ranks and having clearance doors. That would really help say for recruitment. If you just recruited a new guy to your faction, you don\'t want them getting into the faction\'s flagship and taking it for a spin! Kudos...
    19. McDili

      Overhaul of Ship-Core

      Well I figure it would work the same way. If the core is overheating, you could just start salvaging. Most of the time weapons are more powerful than salvage cannons when it comes to how fast they can remove blocks. But depending on the ship, it might take good weapons to get to the core to...
    20. McDili

      Overhaul of Ship-Core

      If the shutdown sequence is active and you lose all your power gens, then the shutdown sequence will complete early anyway because the capacity to regenerate power is depleted. When the shutdown sequence completes, the ship core is destroyed, so it can\'t just fly away if all the blocks are gone.