Search results

    1. McDili

      A simple solution for Hull Mechanics

      Is it a \"terrible\" idea because you\'re used to playing the game the way it is now? New weapons having strengths and weakness against shield/hull is fine, but if AMC\'s stay the same, nobody will use the new weapons. Because where other weapons have strengths and weaknesses, AMC\'s aren\'t...
    2. McDili

      A simple solution for Hull Mechanics

      This is great feedback by the way, this is going to make for really good discussion and theory, so thanks for that. So right now my idea covers AMC and Missiles. Disintegrators would fill the same role as missiles in my proposal, I feel like they already do in the current game anyway. But...
    3. McDili

      A simple solution for Hull Mechanics

      The post of mine that you are responding too was not in response to you, it was in response to the person that suggested changing stats.
    4. McDili

      A simple solution for Hull Mechanics

      So I want to clarify that I am well aware that the stats on hull can be changed. However, as I tried to highlight before, simple stat changes don\'t really solve the problem here. The problem with changing the existing stats on hull is that it affects AMC\'s and Missiles together. So if...
    5. McDili

      A simple solution for Hull Mechanics

      First I want to start off by saying that the numbers I used in my proposal was just an example, it isn\'t a \'necessity\' that AMC\'s do 100 damage to all hull, but rather that AMC\'s do a low, fixed amount of damage to hull. Personally, I feel like 100 is a good medium, but Schema might...
    6. McDili

      Bobby ai settings for physical contact of enemy ships

      I think this sounds totally awesome. I would so love to undock an AI disentegrator missile ship. The only problem I would see is that it might undermine missiles, however on the flip-side, you only get a finite amount of \"Ammunition.\" as opposed to infinite ammo missiles. So maybe it...
    7. McDili

      A simple solution for Hull Mechanics

      I appreciate the gesture Furb. Hopefully my thought train doesn\'t stop here, I\'d like to take every opportunity I can to make a positive impact on the game.
    8. McDili

      A simple solution for Hull Mechanics

      Just because someone starting out with a small ship won\'t have access to the aforementioned \"Super Hardened Hulls\" or what have you, doesn\'t mean somebody can\'t or won\'t build it. I\'m sorry that the mechanics behind my proposal are lost on you, but I\'m afraid I\'m not sure how to be...
    9. McDili

      A simple solution for Hull Mechanics

      With this post, you and Lazarus are effectively calling for the same solution. More Hull blocks, that are more powerful. This throws off the balance of small ships. If I make fairly small fighter/bomber fitted with these hulls, in your own words it would take a capital-sized AMC just to take...
    10. McDili

      A simple solution for Hull Mechanics

      So starting off, our two types of physical defense in the game are shields, and hull. They both achieve the same goal, defense. But they are both mechanically different in how they achieve this goal. Shields have a strength and they have a weakness. Missiles do a fixed amount of damage...
    11. McDili

      Hulls for better or worse?

      Having \"More Hull Blocks in the future\" doesn\'t fix this problem any more than Mass-related hull-strength does. I agree with you that mass-related hull-blocks is a bad idea because as you said, it doesn\'t make any logical sense. But the addition of new hull blocks in the future that...
    12. McDili

      AI_Accuracy config option doesn't seem to work.

      So far it seems that this config option isn\'t functioning properly for anyone. Hopefully this matter is resolved soon. But I\'d also like there to be an ACCURACY_IN_PERCENT config too. So instead of making it so the AI is 99% accurate at X meters, I could make it Y% Accurate at X Meters...
    13. McDili

      [RP] Vivacitas | Whitelist | Modified economy | No catalog

      [LIST] Character name: McDili ((Is it okay for me to use this name even though it\'s my forum name? I\'ve used this name for years and I\'m attached to it, I don\'t see any immediate reason why it might break roleplay, but if it\'s really a problem I\'m sure you\'ll let me know and I can change...
    14. McDili

      Hulls for better or worse?

      This would not work. If regular hull had 750 HP it would take small ships ages just to break through one block of hull. That\'s why you can\'t just add numbers to things like this. Let\'s try to understand the goal a bit more. The goal of the OP is to make AMC\'s less effective against hull...
    15. McDili

      Hulls for better or worse?

      Right now, adding hull on your ship to protect your systems doesn\'t benefit you. You\'d be better off using shields in place of hull, because if you add hull, you\'re buying yourself anywhere between 1-5 seconds depending on the distance between your core and the surface, and you gain way...
    16. McDili

      Skin options

      It wouldn\'t be as simple as that config option suggestion. In order for someone to even see you in your custom skin, they have to download it. So I\'m not sure how you would be able to make it unique really =/
    17. McDili

      Priorities going forward - hope thread general.

      Alright, here goes my list. Yes I\'m obsessed with this game. No I will not stop. 1) Gamebreaking stuff blah blah blah, as much as I take it for granted, the experience begins and ends with the presence of gamebreaking mechanics or lack thereof. Right now, I barely notice gamebreaking...
    18. McDili

      AI(Bobby) Enhancements [Ships & Turrets]

      NECRO REVIVE No but seriously these are good ideas, even if the thread is oldschool.
    19. McDili

      do shields block 100% damage.

      So you\'re suggesting that shields are displayed separately across the server and the client. Meaning, my client-side shield display really doesn\'t matter, because the server\'s reading supercedes my client\'s readout. I would prefer this be done one way or the other. Server-side, so the...
    20. McDili

      Salvager Success/fail Rate in server Configs

      Had these changes been suggested as mechanical changes to the core game, I couldn\'t support them. But as options left up to a server owner, sure, why not? The more a server owner can customize, the better in my opinion. This would allow server owners to create a much more unique economy...