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    1. Valiant70

      Recognized A Concept for Space Engineers-like planets

      It would work, but it would be just as weird as the torus planet in a lot of ways. If you pick two points as north and south pole, you can't stand on one, walk in any direction and reach the other one. There would be three equidistant routes to the other pole. Miss one of those and from orbit...
    2. Valiant70

      Planned Sun Damage Sectors displayable?

      Bench, I have a request for this thread: a "Planned" tag.
    3. Valiant70

      Read by Council Shield Classes

      Shields are boring as they are now, but I'm not sure having multiple specific types is the best way to go. I'd rather see something like linking effects to shields to give them different properties.
    4. Valiant70

      Recognized A Concept for Space Engineers-like planets

      It looks better than it is. Such planets start to have issues when you try to build something like a skyscraper or a space elevator. Something tall is wider at the top than at the bottom.
    5. Valiant70

      Recognized A Concept for Space Engineers-like planets

      The main problem with planets as described in the OP is getting them to act like you're actually walking around on a sphere. It's pretty well impossible without some really weird stuff going on. The easiest (and probably best) solution is to use a square map, but this makes things just a tad...
    6. Valiant70

      Read by Council Get Rid of Reactor Lines

      There's no reason to believe old power wouldn't work during a transition time as well. Any new solution will have to provide for small ships as well as large ones. I wish I had an idea to demonstrate, but I'm too sleepy to come up with one.
    7. Valiant70

      Read by Council Get Rid of Reactor Lines

      I like the learning curve. Any nincompoop can put a reactor on a ship. I like the skill required to get optimal performance from a reactor. Only a master will be able to min-max effectively. I dislike the current system. It's ugly. It's hard to balance. It doesn't look like a reactor by any...
    8. Valiant70

      Recognized Players/crew shouldn't be exempt from the block 'destruction' mechanics :)))

      Chunks/pieces are too controversial, but disintegrating into orange dust/sparks when killed by weapons would be a nice touch.
    9. Valiant70

      Recognized Scale damage pulses

      Pulse weapons do need more usability, but this seems excessive.
    10. Valiant70

      Recognized Schine Server

      *insert image of rude gesture here* EDIT: Also insert any other obscenities you can think of - they cannot equal the evil of microtransactions.
    11. Valiant70

      Game Balance DISCUSSION

    12. Valiant70

      Recognized Raw Resources used in Shipyard BP Construction

      This is the best solution.
    13. Valiant70

      Read by Schine Changes for planets

      I like these ideas overall, although I would like to see a bit more variance among default barren worlds, such as various colors of rock, different mineral compositions, etc. Rogue worlds are a good idea, but generating in 25% of all void sectors would be way too many rogue planets! Maybe a 1%...
    14. Valiant70

      Rhombicuboctahedron Planets?

      I think Schema has something up his sleeve about planets. Let's wait and see if he reveals any more. Maybe we won't need these wonky multi-plate entities anymore.
    15. Valiant70

      Game Balance Suggestions

      Remove box dimensions from the turning calculation for ships and base it mostly or entirely off of mass. I don't know how much of this can be changed in configs, but I think some of it can. The box dimension calculation drives me to minimize the box dimensions of practical ships, which I do NOT...
    16. Valiant70

      Interview with Schema - LFG Podcast

      All of the things you mentioned are reasons that planets need to be completely redesigned. Most people don't seem happy with the performance of planets as they are now, and many are also not completely thrilled with their mechanics (although there are many fans of the current dodecahedronal...
    17. Valiant70

      Interview with Schema - LFG Podcast

      Schema mentioned that there are/might be plans to completely redesign planets. I have no idea how he's going to do that, but I hope whatever it is works out and "outschines" the current ones. This comment combined with his previous mention of level-of-detail and planet optimizations have got me...
    18. Valiant70

      Anisble

      That's not a bad idea either. I was talking about players roleplaying sentient AI characters though. (eg. Cortana)
    19. Valiant70

      Anisble

      Well, I don't know exactly what that means, but it sounds like telepresence technology. Sounds cool to me. The server I play on would probably use it a lot to role-play AI characters who would always appear as holograms. Could just keep a toon in a server room somewhere.
    20. Valiant70

      Game Balance DISCUSSION

      So in the end the effect would be to decouple ships' DPS somewhat from their power recharge. That doesn't sound like a bad idea.