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    1. Valiant70

      Crawling

      You know, this is beginning to suggest to me that having to put life support/vents throughout the ship would be more than a chore.
    2. Valiant70

      Crawling

      HECK YES! More movement options! This too. HECK MORE YES!
    3. Valiant70

      Recognized This would help with immersion trust me it would.

      Quite right. You have an "assembler" tool that doesn't appear in the inventory. I'd like to see it in my avatar's hand with a small screen displaying the selected block and its name.
    4. Valiant70

      Do we need yet another crafting overhaul?

      What we need is not to change this, but to give each resource more uniqueness and flavor, such as "Black crystals are really rare except around red stars, but you need them to make advanced armor," or "White ore is really common and used in almost all machinery and computers."
    5. Valiant70

      [Beacon] Attack alerts + more

      This is closely related: I'd like to be able to click the alert to set a waypoint to that sector. It would allow faster scrambling of defense fleets.
    6. Valiant70

      Shields and Structural Integrity/Better HP

      Nope. Overall this isn't a bad thread. However, I'm not a huge fan of things that are more mechanic-driven than reason-driven as these shield ideas seem to be. Drawing on Star Trek for inspiration might not be a bad idea since it's one of the more well-thought-out sic-fi universes. Here's what...
    7. Valiant70

      Read by Council A simple suggestion about Targeting

      No, that wouldn't be OP. You still have to keep the reticle on target long enough to get a lock. Selecting a target is just a matter of telling the computer what you want to lock onto, so it doesn't matter all that much how you select a target.
    8. Valiant70

      Spray painting blocks and changing block color on already built structures

      The production time would be replaced with the time it takes to spray each block individually.
    9. Valiant70

      Spray painting blocks and changing block color on already built structures

      All you need is a paint gun tool. Right-click on it to open a menu and set the color, and then left-click to paint. It could consume paint cans from your inventory. Starmade keeps all materials and paints in handy, ready-to-use capsules so I don't think there's any need to involve a factory just...
    10. Valiant70

      Captain Chair

      I doubt it's going to be like that, as cool as it would be. Mentioning joysticks reminded me of an old topic though. Right now joysticks are inferior for control because you can't hit anything you shoot at. I need to go look for that thread so I don't have to write a new one...
    11. Valiant70

      YES! YES!

      I believe LOD was mentioned in the context of planet optimization. I may have to look it up later on YouTube, but I think the people claiming "high poly blocks confirmed!" Are in error. He talked about how high-poly objects are often treated this way and turned into things with fewer vertices...
    12. Valiant70

      Read by Council New planet type suggestion to supplement dodecahedrons

      Yeah, some people's computers would handle them better. My own machine is barely above the "toaster" rank as today's computers go. It's entirely possible Schema's optimizations will make a large dodecahedron work even on a toaster, however. If that's the case, who needs oreos?! Let's wait and...
    13. Valiant70

      Graphics option to hide all logic pipes

      Schema mentioned making pipes optional per block, not a graphics option to hide them all. Both are needed.
    14. Valiant70

      Graphics option to hide all logic pipes

      My graphics are terrible. The trouble is even if I reduce my render distance to 100 sometimes I get lagged out by stuff other than blocks, including the infamous logic pipes. We already have an option to disable beams. I think there should be one for pipes as well as they're just as much of a...
    15. Valiant70

      Read by Council New planet type suggestion to supplement dodecahedrons

      Schema mentioned LOD (level of detail) and planet optimizations in the Q&A tonight. Level of detail means you'll see groups of blocks bunched into larger, easier-to-render blocks farther away. It reduced the number of vertices (and thus GPU load (fps lag)) at the expense of not seeing a lot of...
    16. Valiant70

      Read by Council New planet type suggestion to supplement dodecahedrons

      I like that idea too, but I wouldn't mind the polygon planets if they were sufficiently large that the edges aren't always in my face.
    17. Valiant70

      Captain Chair

      Yeah, they talked about this in the stream a little.
    18. Valiant70

      Read by Council New planet type suggestion to supplement dodecahedrons

      It sounded from the stream like Schema didn't care for the idea of non-polyhedron planets. Maybe he'll find a way to smooth out the edges a bit more. I know there are some rendering tricks he might be able to use to make overlapping blocks look like a smooth seam instead of something jagged.
    19. Valiant70

      Read by Council New planet type suggestion to supplement dodecahedrons

      You may have a point. I wouldn't necessarily be against this type of implementation. I just don't like oceans being mandatory. There's a game that did it, but their planets are real-life sized. A bent cube is not a good solution for Starmade. Schema tried it once and had all kinds of goofy...