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    1. Valiant70

      Anybody not a fan of the current blueprint system?

      What we need is a way to order bulk materials from the trading guild, or send in an order for a ship. It could take some time or whatever for the order to be filled. Logically, ordering a ship would take longer and cost more than simply ordering the materials for it. For the trading guild to be...
    2. Valiant70

      What is the plans for planets performance?

      There are still debates going on as to whether we should keep the 12-sided planets or create something entirely new. I wasn't able to find a good way to map a square onto a sphere so I'm kind of neutral on the matter. (You can do it, but there are mathematical problems that make things strange.)
    3. Valiant70

      Read by Council New planet type suggestion to supplement dodecahedrons

      EEEEEEEEEEEEEEEWW!!! I beg to differ. Having liquid on EVERY planet would make it far less interesting. Variety is what makes things interesting and fun. Even if liquids were all different, the general feel of all planets would be too similar.
    4. Valiant70

      StarMade News - November 9th 2015

      Of course this is pure speculation. I expect stack sizes, etc. will be exposed in server configs so you or your server owner can set yours to fit your taste.
    5. Valiant70

      StarMade News - November 9th 2015

      ... why did I not know about this?
    6. Valiant70

      StarMade News - November 9th 2015

      That's only in build mode.
    7. Valiant70

      StarMade News - November 9th 2015

      What I would REALLY like to do is combine my entire stockpile into one massive container and just use the search function to find everything. Will it be possible to add that many item types to one storage? EDIT: I'd also like to be able to access the storage from multiple places in the station...
    8. Valiant70

      Cloak & jam affect aligned astronauts

      There are plenty of threads already about reworking stealth. That's not what this thread is about. With the upcoming crew system, having personnel onboard ships will become far more common. In the current state of the game, this would make stealth unusable because astronauts on ships are ALWAYS...
    9. Valiant70

      StarMade v0.19485 Internationalization Support & Bugfixes

      The transporter beacon now has a charge time. That's just what it needed. I think it's balanced enough as it is now. You still have to drop your shields to use it so you would risk the ship if you used it in battle.
    10. Valiant70

      Read by Schine A more Realistic Feel- Hear me out:

      I don't think the game is ready to remove faction home base invulnerability yet, but I think it needs to be done eventually. Hiding your home is difficult or impossible in the current game. This is because the galaxy map gives you free info on EVERYTHING EVERYWHERE! I don't think even the home...
    11. Valiant70

      Planned Move the ship core. Simply.

      No worries. :schema:will get it done.
    12. Valiant70

      Construction Ships

      That's acceptable as long as the repair beams don't work too rapidly.
    13. Valiant70

      Construction Ships

      A projector block sounds like a good idea for both ships and stations. In the future I see starmade splitting into two primary game modes, one of which is more creative and building-centered (creative/sandbox) and the other more hardcore and challenge-based (survival or whatever you want to call...
    14. Valiant70

      Planned Move the ship core. Simply.

      This isn't worded in the best way, but you have a good point. If the core could be reduced to metadata instead of a block, the problem would be solved. keptick, could you give the team another poke about this one? Perhaps we can have a "core" without a block. That would almost definitely be a...
    15. Valiant70

      Hopes for a Better Tomorrow

      Are you fixing the beam range bug yet perchance? It's been a pet peeve bug for months now and I know some stuff was done to raycasting recently.
    16. Valiant70

      Completely grief-proof way of faction homebase capturing.

      You reminded me of this when you mentioned planets: http://starmadedock.net/threads/planetary-shield.20397/ I question the feasibility of the whole hombase system. To me it seems like all bases should be made more difficult to attack somehow, and the invulnerability removed entirely. Another...
    17. Valiant70

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      I think a higher likelihood of boarding will probably be a feature of armor-based ships in the future. It makes sense enough, as they are difficult to destroy.
    18. Valiant70

      In preparation for crew...

      It happened to me in gravity on a non-moving structure. Plus, if boarding is going to happen things need to be optimized for battles raging within ships that are themselves in the middle of battles. In other words, we will wind up fighting onboard ships that are maneuvering, quite probably in a...
    19. Valiant70

      In preparation for crew...

      Currently, astronauts are very laggy in multiplayer. If you walk beside someone you will frequently notice jerky motion. I haven't tried gunfighting, but I'm really not sure if I even want to with astronauts in this state. This will need to be optimized/fixed before crew updates are released or...
    20. Valiant70

      Transporters shouldn't drop shields to 0%.

      It's called a pulse with ion effect. Not good enough for you? Try suggesting a pulse radius increase to your server operator (I believe that's configurable). As for being able to transport with shields up, I'd rather not. Transporters need some kind of weakness in exchange for their great...