I would like a configuration option to require fuel for jump drives. More powerful fueled thrusters sound like a good idea too. We could call them afterburners.
Megacrafter127 , I highly doubt that Schine plans to break copyright laws to put Interstellar's soundtrack in the game as the OP suggests. Please remove the plan tag if you're not planning illegal activity.
On a side note, when you see an object approaching you, the size of said object does not increase linearly in your vision - it increases faster as the object gets close. Doing the same with the nav indicators (or providing it as an option) might be advantageous.
Quite correct. This is one of those things about physics that makes sense but isn't always extremely intuitive in a game setting. On a side note, it makes lead aim a lot easier to have additive velocity on. (It's currently a config option.) It would also help if we had proper instruments to tell...
For some reason this is still in the game after the HUD update. Fading nav markers with range makes them hard to see. We'd be better off with no graphical indication of range whatsoever.
Instead of fading, I suggest reducing nav markers from full to half size as they approach the edge of sensor...
I don't know that inertial damping is the right term for this...
You know how when you fly forward and turn you keep going in the original direction? What the OP suggests is using your ships thrusters automatically to change the direction you're flying to match the way your nose is pointing...
I suppose that depends on what it is. Pick a consequence that makes sense based on what the material is. I suppose you couldn't pick up liquids without equipment and putting icy crystals in your pockets would let them melt.
If you try to pick it up without special equipment like a specialized...
I can haz plz?
This would be a wonderful thing for those of us who are forced to play on toasters rather than proper computers. It's been suggested before but it's no less of a good idea. I would also like to design ships without the shipyard structure or hologram. Sometimes I like to make my...
Oh, great. That doesn't work? I was going to set up fighter wings from my base but I guess that's not going to happen. I like to keep things docked to reduce lag. There's a LOT of stuff in that sector.
Perfect. Put it in the game.
In a series called Andromeda, drone fighter craft were controlled remotely by pilots wearing virtual reality equipment. It's a reasonable and realistic thing to do. Limited control range and weaknesses to cyber warfare or EMP attacks should provide reasonable...
This is irrelevant. The issues presented in this thread will need to be addressed at some point or another. Let's discuss the features and let the developers decide when to implement them. It stands that these tweaks could be implemented immediately. There might be a better time for them, but...
I made some tiny edits and bumped this thread as this issue hasn't been addressed at all.
I recently thought of another option: Targeting lag. (No, it doesn't make you lag.) This means that it takes a moment for a very large gun to adjust its aim to where your cursor is. This would work with...
In the future, rare resources may come into play. It would be fun and challenging if some such resources were also highly volatile and hazardous. This would provide additional challenges when handling and transporting these materials.
Hazards might include:
Poison/damage over time on contact...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.