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    1. NeonSturm

      A "Map Block" and Accompanying System

      Ships could outrun anti-stationary missiles with ease.
    2. NeonSturm

      Crew Tactics: Has Anyone Even?

      I think more players should create a stronger ship. Two players in two ships will have 2 mille power regen cap for example. But I don't really know how it should be balanced. Despite advantages or disadvantages to flying multiple ships or solo, I think it would add to RP, increases...
    3. NeonSturm

      Targeting Drones

      I think that factions should have more than just one permission system. Ceasefire: Most of your faction assets are neutral, but some of your turrets in important sectors are hostile to your ceasefire-partner to prevent espionage. So many uses... But we need creativity to create a system which...
    4. NeonSturm

      Next generation: The solution to core drilling

      1. We want capitals fighting each other to kill 20-50% of blocks before a ship is gone. 2. We want fighters being able to cripple a large ship. 3. We want large ships being able to be immune to little gnats if they are solo. I think that the statements 2. and 3. exclude each other and that the...
    5. NeonSturm

      Crafting Idea and More Advanced Shops

      I don't like that huge differences in recipes. Imagine common * common vs super rare * rare. [0.01, 0.5]^2 = [0.0001, 0.25] [1.01, 1.5] * [1.51, 2] = [1.5251, 3] With common only you would get 1/12 of the items somebody else would get - not counting 2 super rare recipes from a lucky person...
    6. NeonSturm

      Nanite Repair Emitter (NRE)

      The blocks would maybe turn into dust or plasma combined with scrap metal that follows the path of a damaged ship. Anyway - you should keep most of the materials, but require huge amounts of energy to re-create a whole block. It would not be too laggy if you have a dust-object with...
    7. NeonSturm

      Can we scrap enhancers already?

      But if we don't need a primary orientation at all, just cover all the not-wanted sides, we could easier rotate for the orientation of your docked ship. 6 = orientations at which the other ship docks 6 = orientations of the docked ship 4 = rotation of the docked ship around it's z-axis 144 = 6*6*4
    8. NeonSturm

      Cargo Docking Modules

      Just make the transporting ship heavier for each block. Will fix a lot of OP-ness.
    9. NeonSturm

      Burst Fire Block

      Fixed. No, it would would allow for longer-lasting combats, as peoples can also try to stockpile enough fire-power to initially damage critical systems through shields, making their continuous dps a lot worse. I think this would also encourage building some hull, though you don't have to repair...
    10. NeonSturm

      Differently coloured Plexdoors.

      BUT It also needs a change in how active blocks work. AFAIK, you can only have ONE PlexDoor block and only ONE Core and only ONE AMC-Block, ...
    11. NeonSturm

      Foolproof anti-theft ship security systems.

      It is just the pre-version right now. Counter: Although I like the mechanic for these traps, I think it would be OP if we ever implement ship-ship combat with an enter-ship function. I think we should prepare for the case everything in-between top-y to lowest-y && front-z to back-z && left-x...
    12. NeonSturm

      I'd like everyone's opinion on this.

      So many posts ... I would like each weapon to have it's own firing arc. The firing arc could be indicated by one or multiple circles in your screen's centre (depending on the number different weapons you can control). Instead of aiming with your mouse, you should be able to paint targets and a...
    13. NeonSturm

      Nanite Repair Emitter (NRE)

      Still, I don't like that matter disappears into nowhere. That is against the laws of physics!
    14. NeonSturm

      Burst Fire Block

      How about partially damage-transparent shields? A fully charged shield could absorb 20% or it's strength in damage while an almost drained can only absorb 10% of it's full-charged strength (EXAMPLES!) This together with more resistant hulls could allow burst-fire to actually do damage while it...
    15. NeonSturm

      Systemathical destroying

      I like it. I have suggested something alike ago. Core-drilling is a separate issue. If burst-fire blocks or burst-fire weapons get more weight, it may be easier to kill something right below the hull than to drill to a core while the armour rotates. Turrets have their core at the very bottom...
    16. NeonSturm

      Suggestion Ability to ignore a single signature.

      Comr4de has a gif in his signature! I want to see them, but I also want to be able to distinguish them from a post. I think animated pictures are very annoying while reading any post above or below, as you can't scroll above the first or below the last one.
    17. NeonSturm

      Nanite Repair Emitter (NRE)

      GIVE them 1'000 energy hitpoint upkeep and nobody would repair their reactor-damaged ships while flying at max speed. Also I have to say again that I think it is stupid that you can repair a 1 hp block for no cost, but have to spend so much money replacing a missing block.
    18. NeonSturm

      A "Map Block" and Accompanying System

      I would like different types of scanners too. EM scanners would read FTL-signatures, shields and power. Infra-red scanners would read active systems close to the hull (emission-strength stored on edits?) Quantum-scanners would have more range and scan for FTL-signatures, mass or communication...
    19. NeonSturm

      Shield Viewing Block/Energy Viewing Block

      I think we should be able to disable Y-layers of ships (maybe alternatively X or Z layers) to see/edit the inside more easily. Disabling affects visibility and click-ability in build-mode only.
    20. NeonSturm

      New Mass and Thrust Calculations, etc.

      Except the big ship is a very efficient borg-deriviat (10^3 blocks of shields, thrusters and many 23^3 docked reactors with activator blocks to bypass the new limits on power-drain docked reactors) I think we should determinate efficiency by mass vs total mass of each system (thrust/power/...)...