Search results

    1. Valiant70

      Mark logic/system parents

      I'd rather just have a "logic controller" block that lets you build a ton of logic gates in one block after you connect inputs/outputs to it... although I'd still like to see what the controller is slaved to when it's selected.
    2. Valiant70

      Give us the ability to run

      Are you thinking of a jetpack or something like the Speedbooster and Shinespark from Metroid?
    3. Valiant70

      StarMade Active Development Timeline

      Bench is this up-to-date?
    4. Valiant70

      Advanced Paste

      We need a way to bump any bounding box's size and position with keys as well, including placing and removing blocks. Additionally, it would be nice to be able to hold a modifier key to make the selection move farther per press.
    5. Valiant70

      Give us the ability to run

      We kind of "trot" with the same animation as walking. We need a faster "sprint" speed, an animation for run, and probably a different one for sprint to make it look good.
    6. Valiant70

      Mark logic/system parents

      Yeah, you can only see "child" blocks when you have one selected. A different color for parents would make a world and a half of difference when working on logic and other linked systems.
    7. Valiant70

      StarMade Surprise Update

      That's kind of what I thought. Most likely this is some sort of planet size upgrade that avoids putting the whole daggum thing in memory at the same time, combined with freaking awesome (and I assume further optimized) terrain generation. That's just a theory though. I wonder if they figured...
    8. Valiant70

      StarMade Surprise Update

      schema Is this horizon slightly curved or is that just the hill and/or the camera "lens"? It looks kind of curved, but if it's not I'd like that debunked so the hype thrusters don't overload. They're already piping hot from all the pretty stuff.
    9. Valiant70

      Kupu's thread

      Keep up the great work, man. There's something I should point out (though you've probably noticed it by now). Current and previous builds have really shiny and metal-surface-like grass and dirt and stuff. That's not a texture issue, but it is something that should be addressed since it sounds...
    10. Valiant70

      StarMade Surprise Update

      Vector forward. Hype thrusters full.
    11. Valiant70

      Power System Overhaul Proposal

      Well, not if the boxes affect the fighters or vice-versa. You'd get lynched for causing lag for once thing, your ship would overheat too easily, and/or the fighters would overheat on the dock. Well, buddy, here's a problem that isn't made up: The current system sucks compared to what it could...
    12. Valiant70

      Power System Overhaul Proposal

      Doomcube has become a byword for any ship that is designed for perfect, meta-only function with absolutely no aesthetic value. That is what I meant. I'm a little iffy about that since people like to decorate with some system blocks (and it often looks good), but perhaps there is another way to...
    13. Valiant70

      Power System Overhaul Proposal

      I wish it were that simple! If you just do that, many players will min-max crew space as well. The result will be doom cubes with a few holes cut in them for crew to wiggle around in, probably with walls made of shield capacitators. You'd still have to implement a lot of special conditions to...
    14. Valiant70

      Power System Overhaul Proposal

      This... could be more frustrating than fun. Many players seem to be worried about returning to the "core-drilling" days, and this would definitely do that. Making block/system damage more severe might not be a bad thing, but not to the extent that you shoot the reactor and it pops or starts a...
    15. Valiant70

      Power System Overhaul Proposal

      This really hits the nail on the head. If we just implement crew without multi block systems/forced space, the second image just needs to add a 1 block ladder tunnel and one little seat in the turret in the middle of all the bulletsbulletsbulletsbullets. Any ships you build now, you'll be...
    16. Valiant70

      Power System Overhaul Proposal

      That's fine. There will still be space to do other things even in a minmaxed ship. I like minmaxing too. This could work, but I still like the idea of transitioning every system to a multi-block structure that has actual depth to it. If they instead just reduce the size of the heat...
    17. Valiant70

      Power System Overhaul Proposal

      If beatboxes are a thing, there will be space that can't be used for minmaxing. My thoughts so far: Heat boxes should be renamed "magnetic fields" because they do not harm crew. Scifi reason: Magnetic fields protect the crew from both cosmic and reactor radiation. All systems should be reworked...
    18. Valiant70

      Power System Overhaul Proposal

      In the OP, you've got heat as the limiting factor rather than power generation. I like that because it's less conventional, and simpler (read: easier to balance and understand) than having separate power and heat mechanics. I think that should stay. The solution probably lies with a combination...
    19. Valiant70

      Power System Overhaul Proposal

      Interesting idea. That would add a purpose for "wings" that are actually radiators. It would be computationally heavy, however, and might end up being more restrictive than the beatboxes because it would appear to favor jagged or finned designs over sleek ones. Can you think of a way to modify...
    20. Valiant70

      Power System Overhaul Proposal

      I just hope the block-stuffing meta can be defeated. Perhaps making all systems work in specific shapes would still be an improvement. I love spatial reasoning puzzles. In the current game I enjoy designing reactors and not much else.