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    1. Valiant70

      Development Focus on Approachability of Gameplay

      Once ship mechanics are nailed down well enough that ships are no longer constantly outdated and rendered (mostly) useless, a good solid default catalog with a variety of small and medium ships would be a very good thing to include.
    2. Valiant70

      New Planet Speculation Thread

      Auburn has done work with non-cube voxels... what if they're going to make an entire planet out of dedecahedronal voxels!? That would require a new framework... probably not in the game yet... and if the noise algorithms work anything like I think they do, there shouldn't be a problem converting...
    3. Valiant70

      Diversification of Resources

      If this suggestion were implemented nearly as-is, you could play just as you do now provided Schine left out the part about needing plasma for some systems. The difference would be that others who find a lot of rare plasma would have an advantage. Besides, all PVP really needs is a souped up...
    4. Valiant70

      Dank's Thread

      There's a witch among us! You get the torch. I'll get the silver dagger.
    5. Valiant70

      Diversification of Resources

      That's exactly what I'm talking about. It's probably the only reason we don't already have air.
    6. Valiant70

      Planned GAS GIANTS

      How about this? Diversification of Resources
    7. Valiant70

      Diversification of Resources

      Yeah, I hope Schine can actually figure out how to make that work. It'll always feel like something's missing otherwise. I'll edit the OP.
    8. Valiant70

      Blasphemy: More Complicated Manufacturing. Much More Complicated.

      Some things I'd like to see, following the theme of switching from infinite-sized containers to what we have now: Pipes (or something similar) to move items rather than having them warp from machine to machine with SPACE MAGICKS Separate high-capacity storage from manufacturing Pipes and stuff...
    9. Valiant70

      Diversification of Resources

      We currently have three types of resources: crystals, ores, and rocks. However, since they're obtained in the same quantities in the same ways, I shall consider them one type: mining products. One type of resource has been plenty throughout most of alpha, but the resource and crafting systems...
    10. Valiant70

      Don't you think that push/pull/stop effects are weak?

      Ahead full impulse! How big are the ships you're talking about? 5 million blocks?
    11. Valiant70

      New Planet Speculation Thread

      Derailing much? That's likely enough. There was talk of "a framework that doesn't exist in the game yet" so the new shape (if there is one) may not even be in the gif. Could be. A rounded solution has some inherent problems that will require a great deal of creativity to minimize or overcome...
    12. Valiant70

      New Planet Speculation Thread

      Updated the OP with various ideas from others!
    13. Valiant70

      The Importance of Planets

      That's similar to what could be done for planets, although there would be a lot of different specifics and different problems.
    14. Valiant70

      New Planet Speculation Thread

      I'm not convinced that the horizon is actually curved. I think it's a hill. That does kind of look like plate edges though. That makes them look better from space, but who knows if the edges actually look any better on the ground. I hope they've found a way to make building across the plate...
    15. Valiant70

      How do you view planets?

      They're a placeholder for cool things! This is the only logical answer. Also read my deranged and potentially over-hyped ramblings: New Planet Speculation Thread
    16. Valiant70

      New Planet Speculation Thread

      All right. About time someone did this. This thread is for sharing "fan theories" about the new planets. Theories based on Schine hints are strongly encouraged. Pure speculation is fair game, but kinda lame. We can't play with the new planets yet, but we can play scavenger hunt with the hints...
    17. Valiant70

      The Importance of Planets

      A lot of the framework will already be in place from the crew and NPC systems. A complete lack of towns would be... odd. It's a matter of putting something there so it doesn't feel like a missing piece in the experience, but not overcomplicating it and spending too much time. Quite frankly...
    18. Valiant70

      Blasphemy: More Complicated Manufacturing. Much More Complicated.

      Yep! ;) I'm just giving you a hard time for being brief and salty. There's a lot that can be done without physically moving parts for one thing. Imagine a system similar to the LOD blocks, but for animations. The blocks can be static and the animations can represent what's happening. For another...
    19. Valiant70

      Blasphemy: More Complicated Manufacturing. Much More Complicated.

      Anything comparable to Factorio, any of the Minecraft tech mod packs, etc. would be overkill. What we have is underwhelming. A balance needs to be found. It's not about role-play. It's about gameplay mechanics. If production is more of a challenge, it'll make the economy more interesting and...
    20. Valiant70

      The Importance of Planets

      A "planet environment" object is something I could write in a few days, and Schema is several dozen leagues ahead of what I'm capable of. I don't think these things need large, complex mechanics to be meaningful. Temperature, pressure, and oxygen/co2 can be three 32-bit floats updated once in a...