Search results

    1. Valiant70

      Reduce Lag with Hard Limits

      Sounds like more config settings we should have to help out server owners. Most servers could set most of these quite high or turn them off, but they'd be useful for servers with poor hardware or a player base with bad habits.
    2. Valiant70

      "Heat Boxes" and Crew - Why it Works

      Perhaps. What would that accomplish exactly? Does that assume the use of "shaped" systems or no? More like a few who are just about too fed up with flamers to care what they are saying or respect their (on fire) opinions anymore.
    3. Valiant70

      "Heat Boxes" and Crew - Why it Works

      Amidst a burning, troll-infested wasteland, a few of us remain, trying to find a way to lessen the gap against all odds. ...Unfortunately most of the threads end up like this so we can't make much progress.
    4. Valiant70

      Bug: Starmade Dock Community is Missing Communication Skills

      Bug description: Every time a debate breaks out about large game or balance changes, users get mad and start accusing the other side of malice, and frequently derail threads. Moderation usually doesn't bother doing anything to them. Steps to reproduce: Find a real problem with the game...
    5. Valiant70

      "Heat Boxes" and Crew - Why it Works

      :rolleyes: Here we go again... Accusations and hostility for no particularly good reason and without any real argument about the issue. If you'd like to debate like a civil person, feel free. I really wouldn't mind. I'm not asking to change everyone's build style to fit my taste. I'm asking for...
    6. Valiant70

      "Heat Boxes" and Crew - Why it Works

      ...??? If you mean a hull stuffed completely full of blocks, I think there was talk about putting in a lightweight "filler" block comparable to expanding foam, so you could still do that.
    7. Valiant70

      "Heat Boxes" and Crew - Why it Works

      What kind of design is impeded by empty spaces? Can you show pictures of what it would prevent from working perhaps?
    8. Valiant70

      "Heat Boxes" and Crew - Why it Works

      Kind of... although there's room for thrusters in there too, and most of my ships are designed with plenty of power for their size so powering the thrusters isn't a big deal either. It could be worse, and it was before the HP update, but it's still more annoying than it needs to be. I'd rather...
    9. Valiant70

      Dual Distribution Model

      This whole idea is silly. Just start a server and edit the configs to suit your taste.
    10. Valiant70

      "Heat Boxes" and Crew - Why it Works

      Yeah, half the time my hallways are about that size, with the walls made of wedges to make it feel a little bigger. It's a little hard to squeeze two player characters past each other though. Plus the halls are still a hole through my shield bank, and half the time it's really hard to find a...
    11. Valiant70

      "Heat Boxes" and Crew - Why it Works

      I'm going to stop discussing this with you at this point because you have moved from discussion to sarcasm. If you'd like to discuss this further, please state a valid, rational argument instead of throwing out sarcastic comments. What "WHY" is there for a change other than the effects it will...
    12. Valiant70

      "Heat Boxes" and Crew - Why it Works

      Unless the beatboxes are stupidly large (which I am against), these will be heavier than ships with a simple, smooth hull. Effects on docked entities are up for discussion. Parking fighters (or anything with system or warhead blocks) within the exclusion zone could be a no-no. ...Your point...
    13. Valiant70

      "Heat Boxes" and Crew - Why it Works

      Am I the only irregular-shaped ship builder who disagrees? Surely not. I'd love to have functional elements poking out here and there to help me with greebling. It all just adds another dimension to creativity. With several different systems, each a separate shape, and some space between them, I...
    14. Valiant70

      "Heat Boxes" and Crew - Why it Works

      See the post just before yours. (We kind of posted simultaneously)
    15. Valiant70

      "Heat Boxes" and Crew - Why it Works

      Another way to approach this whole issue is to simply make ALL systems shape-sensitive, which I think they should be anyway to some extent. This would eliminate the block-stuffing meta and leave players free to cram the shaped thingies into whatever they can and/or want to. Perhaps the best...
    16. Valiant70

      "Heat Boxes" and Crew - Why it Works

      To me it makes far more sense that a system would put out an area of interference than it does that we get power from lines of... WTF are they anyway? The beatboxes mainly provide room for creative freedom so that one is not penalized for leaving enough room for cool glowing things and catwalks...
    17. Valiant70

      "Heat Boxes" and Crew - Why it Works

      "Heat boxes" or "magnetic interference fields" were introduced as part of the first power overhaul proposal here: Power System Overhaul Proposal One argument against the mechanic was that the crew system would solve the problem, rendering the exclusion zones around systems pointless. However...
    18. Valiant70

      Planned Planet Wishlist

      This is the kind of info the community is hungry for. Thank you.
    19. Valiant70

      Simple power system overhaul counter-proposal

      While the grids around an aux unit would be a baby step in a better direction, it wouldn't make a lot of difference in the end, not to mention ships would still be very regen focused. Any change to power at all will break most high-performance ships, either by needing them so their systems...
    20. Valiant70

      Diversification of Resources

      Using "normal resource names" could be okay. I mean, Minecraft mods use real materials in combination with fictional ones to make yet more fictional ones. We could use a similar theme in Starmade. Possible examples: Titanium, steel, tungsten, and ceramics to make "hyperduranium" for our...