Search results

    1. Valiant70

      Power System Overhaul Proposal

      YES. *trollface* In all seriousness though, moving the game from "cram all of the blocks!" to building multi block structures separated by empty or decorated space would make the building aspect of the game many times more enjoyable to me, and not just for aesthetic reasons. I would prefer to...
    2. Valiant70

      Power System Overhaul Proposal

      The reason I continue to support this change regardless of the arguments you laid out is that it does something that no change to the current system can do. It makes room around my reactor for a cool reactor room, and forces less aesthetically-minded players to leave it empty. Thus I get a cool...
    3. Valiant70

      Power System Overhaul Proposal

      This should probably change somehow, as this makes non-interior still better than interior.
    4. Valiant70

      Power System Overhaul Proposal

      If armor is sufficiently reworked, we won't regress to core drilling. Mentions were made previously of reworking armor, so they've probably already thought of that.
    5. Valiant70

      Power System Overhaul Proposal

      This just means your systems will be small machines surrounded by space you can leave empty or use for interior. There is no forcing interiors. If it is not done for all systems, some parts of your ships may still be block-crammed.
    6. Valiant70

      Power System Overhaul Proposal

      The reactor may not need to be as large as you think. I really want to see a working build of this.
    7. Valiant70

      Power System Overhaul Proposal

      I doubt stations will have any NEW issues. Just like now, they will act like enormous, unmoving ships. Since they don't have to worry about moving, you can put massive reactors and massive shields on them. If anything, the update will make stations stronger than they were before.
    8. Valiant70

      Power System Overhaul Proposal

      FIRST IMPRESSION: A system where I must space systems apart from one another sounds more enjoyable to work with than the current system where my ships are composed of hull, interior, and a solid mass of system blocks. I agree with each of these. All systems are focused too much on block count...
    9. Valiant70

      StarMade v0.199.429 - Combined blocks, new blocks, optimizations and fixes

      Bench could we have another Dev blog soon please?
    10. Valiant70

      Auburn's noise

      Hopefully this is clear enough. The idea is that it more closely approximates a sphere. It's still a compromised solution to allow for a map made of voxels. Ultimately I don't know if making the surface Minecraft-like is really desirable, or if something more similar to space engineers would be...
    11. Valiant70

      Hotlink Clickable Coordinates in Chat

      Perhaps a format like @(x y z) could be used for coordinates other than your current ones.
    12. Valiant70

      Navigation targeting, weapon targeting

      Keep it simple. Add another hotkey to tell turrets to kill what you've got selected.
    13. Valiant70

      Remove Weapon Firing Arcs

      Neither aesthetics nor function can be ignored. You are quite the hot head. Oh no... You just gave me overpowered ideas. BRB breaking the game.
    14. Valiant70

      Remove Weapon Firing Arcs

      Aesthetics, immersion, and fun.
    15. Valiant70

      Remove Weapon Firing Arcs

      I will say that a turret should never turn faster than a ship of similar mass because then you have something with potentially more firepower than a ship of that size protected under the majority of it's mother ship's shields, sacrificing only its ability to shoot at things on the opposite side...
    16. Valiant70

      Auburn's noise

      I saw the voxel planet program in your portfolio. It looked cool but would be a nightmare to build on and the distortion made it feel a little strange walking around. After some long thought experiments and discussions with other players, this was my conclusion: The best I have been able to...
    17. Valiant70

      Make jump drives use fuel

      I would find jump drives more enjoyable to use with these mechanics.
    18. Valiant70

      Monospace font option for display blocks

      YAAAAAAAASS!
    19. Valiant70

      Auburn's noise

      *crosses out the "again" part*
    20. Valiant70

      Remove Weapon Firing Arcs

      No single change will fix combat. This is an important piece of the balance puzzle, however. AI also needs to be fixed, and fortunately AI changes are in the works. I hope Schine looks seriously at the firing arc problem while AI is being worked on, because as you pointed out, it needs to go...