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    1. NuclearFun

      NuclearFun's Ships

      Still trying to solve problems with the blueprints... Firestorm heavy missile turrets A4 - most of what can be seen is the base part, the little protruding spire in the very middle with the camera is the only part of the barrel that can be seen. I did not got too fancy as i wanted to preserve...
    2. NuclearFun

      Recognized Regarding turrets (logic control)

      I am honestly hoping that this was already planned or even getting implemented in the patch (every dev build i tested if something like that is possible). From my view it is a logical conclusion that we get something like this as so many controls from panels (the very old weapon sliders) got...
    3. NuclearFun

      Recognized Regarding turrets (logic control)

      good news - this is already in the game :-)
    4. NuclearFun

      Recognized Regarding turrets (logic control)

      Some things that i think would be really nice to have: the ability to reset the turret facing with logic inputs (the auto reset and structure tab reset is neither enough nor satisfying) the ability to activate the ai on a turret with logic inputs the ability to select the firing mode (fire...
    5. NuclearFun

      NuclearFun's Ships

      steal as much as you want, i stole borrowed from you ;)
    6. NuclearFun

      NuclearFun's Ships

      Testing continues, i was hoping to release the refitted edition of the Manticore pretty soon but: a) there are still a few small errors in the ship b) i am still not sure on the amount of mass enhancers it actually needs. c) the rail system needs a few tweaks, i get massive lag and framerate...
    7. NuclearFun

      NuclearFun's Ships

      Totally agree, we will get so much more beautiful and powerful turrets out of it. I have to admit though, i struggled to overcome my "minimize dimensions for docking area" mindset :D
    8. NuclearFun

      StarMade v0.19226 Rail System and more

      Very awesome! (and to add: a very good and informative patch video)
    9. NuclearFun

      NuclearFun's Ships

      Hi! I just spent a ridiculously high amount of time to build a ridiculously high amount of turrets (and rail contraptions) to get some ideas how the new rail system works and can be used... long story short: i am very happy :D tried myself to refit a ship, at first i wanted to incorporate...
    10. NuclearFun

      Smallest Point Deffense Challenge

      Hi! It isn't extremely small as i went for a triple barrel: I hope that we will get turret movement speed depending on turret mass, right now it is pretty sad how slow they move (especially in combination with the cone of fire nerf)
    11. NuclearFun

      Female Avatar: Stephanie (the counterpart to Steve)

      absolutely agree! i recommend http://starmadedock.net/content/engineer-girl.821/
    12. NuclearFun

      NuclearFun's Ships

      Hi! As there were no ships to build i played around doing GIFs, a small selection:
    13. NuclearFun

      Council Official Q&A Thread

      2 Questions: - what is planned for the upcoming update regarding sharing shields (i heard stuff but nothing official) and interlinking of slave systems on turrets (Sven_The_Slayer probably knows what i am talking about) - What is up with Calbiri? Has he left? Will he come back?
    14. NuclearFun

      When Rails Drop

      First thing is building a new battleship to test all the new stuff and try things out. Then there is the one thing i am obliged to too anyway:
    15. NuclearFun

      Kupu's thread

      They are animated? Yay :)
    16. NuclearFun

      I did my Votes.

      Honestly: revealing who you have voted for is a very bad idea and wrong on multiple levels - don't do it. I guess this (and the other similar) thread is just here to ignite discontent... successful as far as i see.
    17. NuclearFun

      Docking should be split: Rails, Turret, Fixed

      You are probably right, but i guess it could be just the rail docker working as an alternate version of the ship core. Your video on the elevator made it very obvious that the amount of entities will go crazy...
    18. NuclearFun

      Docking should be split: Rails, Turret, Fixed

      After some playing around in the dev blog, i think we should be able to spawn in a entity solely by rail docker or be able to remove the ship core after placing down a rail blocker and so have a distinction between entities docked to the ship like turrets or ships and "dumb" entities like doors...
    19. NuclearFun

      Docking should be split: Rails, Turret, Fixed

      One thing i fear is that rail doors will be completely under-powered (solely a design choice) when compared to blast doors (being a part of the main ship)