Search results

    1. NeonSturm

      How do you even get that? (Shards)

      You slavage one block with a shard. Now you have this block and the shard. You place the block -> A normal block. You try to place the shard -> Error: You can not place this (how did you even get that? :D) It would be nice if players could actually re-inject shards if they wish to (for custom...
    2. NeonSturm

      Carrier-buffs for small ships

      Downsides: You waste much space to hangars Fighters already lose fire-power before the shields on all fighters together are down. As buffs, I would like carriers reduce number of required blocks on fighters. carriers supply fighters with power automatically (turrets which target friendly...
    3. NeonSturm

      Inverse shield damage absorption

      Wait for repair whole ship to be actually implemented. I want a chance to do permanent damage, but with 100'000'000 missile damage weapons targeting and 99% absorption, you would still get about 7'000 hull blocks or 2500 hardened hull blocks killed.
    4. NeonSturm

      The more credits you have the more likely pirates will try to kill you

      This game has gold, silver and copper bars...
    5. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      Would you call it worthwile to continue on this? The piece south right let you enter the address you want to jump to. 1 circle for x, y, z (8 bits) (only theoretically, because there is no computer which can get 24 bits from logic blocks).
    6. NeonSturm

      Interior Layout

      Always have at least 1 (better 2) and about 20% extra of everything. 10 crew members? make 12-15 cabins. You never know when something breaks... You should also have at least 2 bridges (second can be a lot smaller) 50% more escape pod slots ... You can make jefferie-tubes (aka small tunels...
    7. NeonSturm

      Ship Building Techniques and Tricks, Post them Here!!!!

      What about explosive effects on rapid-fire beams or cannons? Last time I checked it they had normal armour efficiency.
    8. NeonSturm

      Questions and Advise on logic schematic

      Then my pic shows you at least how I solved the multiple-states, but just 1 active reliable. Just link the second button to all incompatible state's second or (left to right)
    9. NeonSturm

      Permission block, and restricting faction members from..

      1. What happens if you have a ship of yours factioned and get kicked or leave w/o un-faction it first. 2. The wiki (afaik) does not tell how faction modules work. The in-game description is wrong. Maybe it would be sufficient to improve the description in blockConfig.xml and post a diff +...
    10. NeonSturm

      destroy planet core with salvage

      A hidden base? :) I would like a removed target-marker when building inside a hollow core :)
    11. NeonSturm

      Questions and Advise on logic schematic

      LOL @ AND :) Because area triggers don't activate a button, they toggle states! area-trigger-controller -> button1(act module) -> or1 -> button2 -> or1 ((you can toggle button2 on but not off)) button2A -> or2B, or2C -> (cross-over to other states) button2B -> or2A, or2C -> -> not -> button2...
    12. NeonSturm

      Permission block, and restricting faction members from..

      It is somewhat annoying to have to be in a faction in order to use faction blocks. What I not understand is why the game has not a faction called "PName" where Name is replaced by player name as default faction for each player, unless they join some "FName" faction (P/F excluded from...
    13. NeonSturm

      New Cores for small ships

      Old argument. While it is good that you have to hard-code the ship's purpose without changing slaves in combat as needed, having it so much hard-coded feels wrong.
    14. NeonSturm

      How do you want Dis-integrators to be?

      They are very balanced if you just fire many of them. But don't complain about lag. I fired them at an old doom-pyramid design which was pretty superior with the 2014-03-10 release on sun-world. A single core with 2 dis-integrators caused the shield to drop by 25%. The fifth blowed massive...
    15. NeonSturm

      Ship Building Techniques and Tricks, Post them Here!!!!

      Peoples which build doom-cubes basically forbid others to reasonably play with their nice-looking ships as they request stronger pirates than these ships can handle. Nothing against a few tiny ugly turrets or dis-integrator-cannons, but the main ship should look somewhat aesthetic
    16. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      I like most of it but the colors. It looks a bit too comic-like. Maybe some alien-species would pretend that this is looking perfect ;)
    17. NeonSturm

      We need more Missiles!

      More missiles? Here: http://starmadedock.net/threads/how-do-you-want-dis-integrators-to-be.2270/ I've built a 5x4 dis-integrator launcher array (2-4 minutes out-of-combat reload time), huge damage for the array's mass
    18. NeonSturm

      more powerful planets

      Did you ever see an AI fire beams at you? it mostly misses. Especially because planets are only 200m all weapons are almost as evil as IRL mass-extinction weapons, If 200m in-game = 6'325'000m IRL, a 1x1x1 block hole would IRL be 31'625m^3 OFC = of-course, IRL = In real life.