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    1. NeonSturm

      Collision Damage and How it's implementation could make Starmade Awesome

      You could try to do it like "further inside = more % of the overall-force on this spot" (that is how I would do it) but then you need code to detect how far you are inside this ship. I am not sure if the calculations are lag-free.
    2. NeonSturm

      New crafting system discussion

      Why do you not just make 2 mesh-producing factories Inspired2150 or store them separately? But I have to agree that this would make it easier.
    3. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      No, but I try. I have already figured out a very efficient ram and already made a 3-state (change pw, inactive, active), 5-bit password ship. It is just difficult as each bit ram requires 8 blocks (( each byte additional 3 (=67 per byte) + 4 blocks to cache the result )) and you also want to...
    4. NeonSturm

      Suggestion Add Community Content -> Tutorial / Logic schematics

      I would like to add this: http://imgur.com/a/4cR1s#0 And some other parts It took me 2-3 hours to figure out the smallest possible combo and I want to share it. But the forum is not really the right place for this. It is for discussions.
    5. NeonSturm

      New crafting system discussion

      The inventory-crafting could have it's own power level which recharges over time. + you can instantly craft + you can't abuse it for mass-production Currently it is hard to figure out what you can make with what you have. I miss a shopping list feature too :) And an ore/resource-detector - it...
    6. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      Maybe shops should then just not buy that much hull. Separate shops to different - one for hulls, one for expensive blocks, one for the rest. Then each station would not have as much credits and you are forced to trade other goods as well. Then limit stock to maybe 100-500 hull pieces per type +...
    7. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      More on-topic: Maybe add self-destruction mechanisms which trigger by salvage cannons to make them less a gold mine :) Use docked ship-plates as salvage-armour. and check their dock status + some parts of the other hull with a logic-clock for missing parts. I really want to know which blocks...
    8. NeonSturm

      Collision Damage and How it's implementation could make Starmade Awesome

      It is quite easy and cheap to calculate the CoM whenever you leave the build mode, but it is much more difficult to update for each block. But if you do this calculations with CoM and mass behind the impact point, you may get much more mass, leading to exploits like a 5000-mass ship with single...
    9. NeonSturm

      Collision Damage and How it's implementation could make Starmade Awesome

      Problems: You need relative speed difference (delta-velocity) dv and distribute it to all collision points. When does a collision occur? in this 30 milliseconds or the next 30 ms calculation step? May be a bit randoom? :) How do you get the impact vector? You would need to know centre of mass...
    10. NeonSturm

      Nerf the Stop effect (offensive)

      3 single cannon blocks have a stronger push than 5 in one group. I think effect calculations are currently more or less completely broken and hope for a fix. I would stop suggesting (rather I would write an issue-report in game/support) before at least the main stuff about effects is fixed.
    11. NeonSturm

      Collision damage idea

      I guess Dis-integrators collide multiple times before killing themselves causing massive damage - more if they dive into your hull due to a high inertia and physic glitches. They suck your shield like paper if you fly with 100+ speed into a few single ones with a 50*50*25 ship. I am not sure if...
    12. NeonSturm

      simple but really good ai changes

      Agree, but I would call it lag-setting :D
    13. NeonSturm

      ores/crystals spawn in veins

      Do they share the same type over multiple segments? If we would be realistic: a planet should have all but a few.
    14. NeonSturm

      Pattern Encoder Block—The solution to all our docking problems

      Like Space Engineers, just let the docking clamp blocks also make a connection (no holes) between the two ships? I like it too - especially for RP. But some times you want to dock fast and don't have to search the right spot each time with tiny manoeuvres. Want my opinion? I want both :) BTW...
    15. NeonSturm

      The more credits you have the more likely pirates will try to kill you

      Retreat would be something nice. Pirates could try to kill you and if they lose a higher percentage in ships that your ship loses blocks they should retreat. If you chase the group, maybe let them split into different directions so that the player can't chase all of them (they could be save if...
    16. NeonSturm

      Questions and Advise on logic schematic

      I just thought 6-1=5. At least I gave screenies this time :) But most times I prefer a more complex state-switch where only the last used state remains active (good for air locks with 3 states open-closed co and cc)
    17. NeonSturm

      My solution to making circles in Starmade

      cd path/to/your/program/directory/ javac ./circle.java java ./circle x y ellipsoids are possible by entering different x and y. Maybe it helps peoples which don't like Excel or MicroSoft.
    18. NeonSturm

      Client automatically downloads server texture

      The big problem I see is that we have only 1 version of blockConfig.xml (in which order the textures are stored within the texture files) and the whole pack is 50 MB big. A single text file (blockConfig.xml) downloaded twice? A few KB bandwidth wasted. A 50 MB texture pack downloaded twice? You...
    19. NeonSturm

      ores/crystals spawn in veins

      In the 1st August I discovered a purple planet where this is true. Is it not already changed?
    20. NeonSturm

      Questions and Advise on logic schematic

      You can do with with another one less too (4 instead of 5 or 6). If you are happy with that you have no nice buttons for input and output. XOR: 0, 0 -> 0 0, 1 -> 1 1, 0 -> 1 1, 1 -> 0 !!! How to get it: check if both are 0 check if both are 1 you want 0 if both are 0 or both are 1 thus...