You could try to do it like "further inside = more % of the overall-force on this spot" (that is how I would do it) but then you need code to detect how far you are inside this ship.
I am not sure if the calculations are lag-free.
No, but I try. I have already figured out a very efficient ram and already made a 3-state (change pw, inactive, active), 5-bit password ship.
It is just difficult as each bit ram requires 8 blocks (( each byte additional 3 (=67 per byte) + 4 blocks to cache the result )) and you also want to...
I would like to add this:
http://imgur.com/a/4cR1s#0
And some other parts
It took me 2-3 hours to figure out the smallest possible combo and I want to share it.
But the forum is not really the right place for this. It is for discussions.
The inventory-crafting could have it's own power level which recharges over time.
+ you can instantly craft
+ you can't abuse it for mass-production
Currently it is hard to figure out what you can make with what you have.
I miss a shopping list feature too :)
And an ore/resource-detector - it...
Maybe shops should then just not buy that much hull.
Separate shops to different - one for hulls, one for expensive blocks, one for the rest. Then each station would not have as much credits and you are forced to trade other goods as well.
Then limit stock to maybe 100-500 hull pieces per type +...
More on-topic:
Maybe add self-destruction mechanisms which trigger by salvage cannons to make them less a gold mine :)
Use docked ship-plates as salvage-armour. and check their dock status + some parts of the other hull with a logic-clock for missing parts.
I really want to know which blocks...
It is quite easy and cheap to calculate the CoM whenever you leave the build mode, but it is much more difficult to update for each block.
But if you do this calculations with CoM and mass behind the impact point, you may get much more mass, leading to exploits like a 5000-mass ship with single...
Problems:
You need relative speed difference (delta-velocity) dv and distribute it to all collision points.
When does a collision occur? in this 30 milliseconds or the next 30 ms calculation step? May be a bit randoom? :)
How do you get the impact vector? You would need to know centre of mass...
3 single cannon blocks have a stronger push than 5 in one group.
I think effect calculations are currently more or less completely broken and hope for a fix.
I would stop suggesting (rather I would write an issue-report in game/support) before at least the main stuff about effects is fixed.
I guess Dis-integrators collide multiple times before killing themselves causing massive damage - more if they dive into your hull due to a high inertia and physic glitches.
They suck your shield like paper if you fly with 100+ speed into a few single ones with a 50*50*25 ship.
I am not sure if...
Like Space Engineers, just let the docking clamp blocks also make a connection (no holes) between the two ships?
I like it too - especially for RP.
But some times you want to dock fast and don't have to search the right spot each time with tiny manoeuvres.
Want my opinion? I want both :)
BTW...
Retreat would be something nice. Pirates could try to kill you and if they lose a higher percentage in ships that your ship loses blocks they should retreat.
If you chase the group, maybe let them split into different directions so that the player can't chase all of them (they could be save if...
I just thought 6-1=5.
At least I gave screenies this time :)
But most times I prefer a more complex state-switch where only the last used state remains active (good for air locks with 3 states open-closed co and cc)
cd path/to/your/program/directory/
javac ./circle.java
java ./circle x y
ellipsoids are possible by entering different x and y.
Maybe it helps peoples which don't like Excel or MicroSoft.
The big problem I see is that we have only 1 version of blockConfig.xml (in which order the textures are stored within the texture files) and the whole pack is 50 MB big.
A single text file (blockConfig.xml) downloaded twice? A few KB bandwidth wasted.
A 50 MB texture pack downloaded twice? You...
You can do with with another one less too (4 instead of 5 or 6). If you are happy with that you have no nice buttons for input and output.
XOR:
0, 0 -> 0
0, 1 -> 1
1, 0 -> 1
1, 1 -> 0 !!!
How to get it:
check if both are 0
check if both are 1
you want 0 if both are 0 or both are 1 thus...
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