Search results

    1. NeonSturm

      Civilizations

      No, not all humans are monsters, but it requires just 1 mad leader (think of the cruel in the second world war) and atomic bombs. Have you never asked yourself in how many parallel dimensions humans are already dead because the cold war escalated due to one wrong decision?
    2. NeonSturm

      Static Electricity

      We really need blocks with more than 1 logic input. input 0 (default): on -> fire once off -> do nothing input 1: on -> fire and repeat while input 0 is on off -> single shot, stop repeat input 2: on -> fire only visually. If input 1 (repeat) is off, use minimal cool-down. off -> use cool-down...
    3. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      If you only count votes and likes here, ppls which spam would be rewarded more than peoples who occasionally submit a pic.
    4. NeonSturm

      Circuits Thread

      Now I made a Password-protection circuit for ships. It has 3 states: Change Password (blue) Disabled (white) Enabled (red) And it is easy to get more states. For each state: button "change", /shared/ and "password matching" -> and "status change legal" -> or -> button "state active" ->...
    5. NeonSturm

      Improved display screens

      I would be happy with blocks that just hide any own-ship blocks behind them (for now) => Camouflage :D But needs balance! Such as jammers only hiding beyond 500m ... dependent on active systems vs hull? --- another topic!
    6. NeonSturm

      Nebulae

      I would like these nebulas be something like a fuel-depot. Some resources (like fuel) may be infinite, but you can only carry a limited amount with you (fuel tank arrays much like power tanks which deplete on removal through build mode) Fuel would especially be fun if required by warp, almost...
    7. NeonSturm

      Improving copy and paste

      Display blocks to build already causes issues, obstructing my vision on what is behind. (I need it mostly for wedges). I would like this hologram only while the advanced-build-mode button is pressed. The other problem I were facing when trying to copy+paste wedges or an 3D cross - you cant put...
    8. NeonSturm

      To combat Gigantism and do new expensive blocks

      While L1 are mostly gained by looting pirate ships and L2 by fusing L1 (take the working parts and combine to a new one). 2x L2 + 2x scrap materials = requires 4x L1 L3 + 15x scrap materials = requires 16x L2 default is L2. default for pirates and scavengers (taken from overheating core ships)...
    9. NeonSturm

      Railgun, Archer Missiles and Beam Idea

      We almost have what the OP wants: * Beam with pierce and 1 minute reload (array just has to be big enough) * Heat seeker spam (missile-missile) Now we just need cool impact effects and effects when it leaves a ship - and a way to see all the nice effects behind the enemy ship. StarMade should...
    10. NeonSturm

      Civilizations

      Compared to us? They might as well be humans.
    11. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      Why does GaeasSon get an agree, but my original post not? :/ Is it legal now or so much "unwanted" that devs would never pick it as default (as it defeats the purpose of a loot-station)? I will never vote for stations which look like ships if there are other good choices. Do you know...
    12. NeonSturm

      Big ships, small ships

      If you can make 2 turrets 500 dmg each or 1 with 1000 dmg, what would be your choice? If we start lowering tracking, it just splits turrets into two. Of-course they would be easier to destroy, but they would -together- kill a fighter much faster before it had time to take out one. In a large...
    13. NeonSturm

      "Captain's Log" storylines to collect and piece together

      I am not against it, but I think there are more useful things to do first. Different shops. NPC chat. If we have a quest system and players can submit chat parts ... it would be much more interesting! What should I do with a "useless" logbook now as we have display blocks to store coordinates...
    14. NeonSturm

      Big ships, small ships

      Some servers have role-play rules which restrict big ships, but there is no mechanic to enforce it -> not good for public servers. Ideally, you want small ships for scouting, because if you don't you lose a much bigger investment (like flying into a faction base). could be archived by giving...
    15. NeonSturm

      To combat Gigantism and do new expensive blocks

      Gigantism is for sure not that much of a problem that I want to beat it at all costs, but there should be room for smaller ships. Not everybody can build a 2km ship or station and you want to interact with other players, or not? Without lag :D
    16. NeonSturm

      Contest: NeonSturm_Pyramid 0.2

      All pictures: http://imgur.com/a/GMnck#0
    17. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      I gonna make a plex-door elevator :) You don't know what it is? my gain :D BTW: Are self-destruct mechanisms legal? (if you place a display next to it saying : self destruction button ahead!)
    18. NeonSturm

      To combat Gigantism and do new expensive blocks

      I would put expensive parts in the protected areas and less expensive parts as fake-targets elsewhere. My ship will look like a huge spider-net (without spider) to give you nothing easy to hit. If only every Xth shot hits, I will be even more superior to your little gnat! I think it is a good...
    19. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      one tip: if you are ever going to make a pyramid, make it upside down. That makes it easier with stairs. I forgot it :)