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    1. NeonSturm

      Static Electricity

      The cubes are not just 3D cubes. You don't see the forth dimension (time) - they change inside and their shape (diamond, cube, square) relative to your point of view.
    2. NeonSturm

      Find technology (player-made circuits) in random places.

      Imagine you are a Newbie again... You join a StarMade server (probably localhost where stations are more likely) And maybe -maybe- you discover the logic blocks, but you don't know what to do with them. No you find an abandoned station and instead of a chest with loot, you discover a chest...
    3. NeonSturm

      Static Electricity

      We just have to trust users not to use it where should be vacuum :D
    4. NeonSturm

      3 to 10+ floors Elevator

      Have you ever thought about making a twin-elevator? One part for going down, one for going upwards? You can have the level-choice inside a wall shared over both, but the submit buttons separated. to #3: If you put the controls further behind (thus the user has to go away from the door to reach...
    5. NeonSturm

      It's hard to play with collision damage turned on

      With a core? for real? I would add some thrust and energy and a single dock for my escape pod :)
    6. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      All pictures here: http://imgur.com/a/GMnck#0 Uploaded here: http://starmadedock.net/content/contest-neonsturm_pyramid.932/ Please don't laugh about the shape. I am not that good with exterior :cool: This is the only way I have a chance to be one of the winners and I at least I figured...
    7. NeonSturm

      Hull Painting or Block Type Conversion

      By changing the block ID things like a logic link don't need to be changed. I don't know how a color change would affect lighting... simple replace of an ID in memory is maybe not enough.
    8. NeonSturm

      Blueprint cost multiplier

      not a good solution currently, as deleting and re-purchasing your ship is the only way to repair damage. As an option, I support it though. Would be nice if you could at least exchange an existing ship for a blueprint-ship (only pay 250% of missing blocks) and let the new blueprint spawn at the...
    9. NeonSturm

      3 to 10+ floors Elevator

      But when you open the door, you are upside down. Did you try to: let the door open automatically when you approach it: with area triggers. close it when a player leaves by going away (a further away area to trigger) or uses the elevator. correct the gravity and open the door when you approach...
    10. NeonSturm

      Civilizations

      Or they populated a planet with help of some generation-ship and the world they came from collapsed (nuclear war, ....) Now they have not enough resources left to immediately start a new journey and fear that their civilisation collapses again, neither they have a destination or the need to...
    11. NeonSturm

      Railgun, Archer Missiles and Beam Idea

      Then maybe instead of adding a ship-sized or scalable beam, let the user choose the size based on reload. He should be able to define size combined with cannons (rapid-fire), pulse (long reload) and a size modifier by overdrive. Relative to the default size which is based on radius =...
    12. NeonSturm

      Compress all the block types into one item?

      Yes I thought you were talking about reducing required inventory slots for different shapes (and maybe colours later). now my bit of "related but off-topic" inside the spoiler feels on-topic :) Imagine hot-bar = links to 10 items in your inventory (show a row, not being an extra row) Cycle...
    13. NeonSturm

      I have idea how to solve Build Block ecenomy issue!

      Add borrowed blocks which will permanently obstruct your inventory is generally a bad idea. Except if you want to transfer them between planets ("we need a source-tracker per stack too?" exploited :p) Edited by post to make it easier to get the point.
    14. NeonSturm

      The obvious solution to butter armour and it's pointlessness compared to shields

      Just any hp changes will only balance certain size. Weapon array size scales with; x*y*z as in 2*2*2=8 (exponentially), while hull thickness scales with x*2, y*2, z*2 = linearly. You can argue that there is more hull to shoot at, but fact is that penetration is the important factor. Can you get...
    15. NeonSturm

      Railgun, Archer Missiles and Beam Idea

      though I don't like screen-fillers and too exaggerated effects, I know this game will have a bigger community and greater future with this included. The limitations should be what is reasonable, not technical - especially not on a simple minimum or maximum for a number. Thus I suggest making it...
    16. NeonSturm

      Has anyone come up with a viable elevator design?

      decoder? You can detect active gravity with either area triggers the third block above ground (if a player is floating he will likely hit these) or with step-on triggers. Unluckily step-on can't trigger gravity.
    17. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      I like above station, but I think it looks sterile. Schema really ruined it with the recent lightening update :( Is there any possibility to get indirect light? Not too bright as if you look at a light block - I would like it reflect from hull blocks again. At least the outside looks pretty...
    18. NeonSturm

      Circuits Thread

      Circuit for "a secure bomb" arming with 2 delay and a security button for the case you accidentally hit just one Ship core and logic blocks with lights instead of bombs + display blocks explaining it: Display1: button1, button2 -> and1 -> 4* delay and1, delay(all 4)-> and2 -> or1 -> button3 ->...