Search results

    1. NeonSturm

      Punch-through & Missiles

      Recently I noticed that even cannons with missile slave (=shotgun) cease to coop with punch-through.
    2. NeonSturm

      Crafting only gamemode (and more!)

      I hope you didn't get it wrong (and neither lead the wrong way for others posting below you). When I talk about few weapons, I was thinking more like <5% of all blocks, not <500 blocks - relative not absolute. You shouldn't get cargo quests if you have a infinite-shield infinite-damage capital...
    3. NeonSturm

      Captain Log and address book.

      I would like to enter multiple coordinates. You could use it to keep track of what shops you have already visited and which not if you know their positions before you start navigating to all of them. A captains log would also be useful to tell when you did last visit each sector/system
    4. NeonSturm

      Questions and Advise on logic schematic

      The difficulty was that I just thought I can't show the direction of connections with a screenie, that I were tired and that I have no problem with investigating things written down as simple math. Edit a screenie is a good idea, but some peoples may use different (IEEE/something-own instead of...
    5. NeonSturm

      Suggestion: Tags for uses in the Display Board

      5x4y_Mega-Dis-Cannon_v0-5_23804z2495240_turret_23405zu20439520 Display blocks have a very limited number of letters. And names change. Maybe useful with wild-cards...
    6. NeonSturm

      A solution to the heat-seeking missile problem

      Ships may move between the tracer and weapon launch. I prefer: or
    7. NeonSturm

      Crafting only gamemode (and more!)

      Reputation is better for games where you can't buy 100 small ships and build a big, powerful ship out of them. Better reputation for top-secret/high-reward missions? Yes, completely agree. Maybe you should lose reputation when you fail by not doing it in time (death costs time - maybe disallow...
    8. NeonSturm

      Questions and Advise on logic schematic

      x = number of active inputs = 0 or 1 n = number of inputs Thus x>0 = OR 1-x = Not (like in-game this not only works with 1 input: "multiple inputs" -> or -> not) 10 = activation block or /button/. x=n = and (number of active inputs = number of inputs) The smiley: area trigger controllers or step...
    9. NeonSturm

      On the Subject of Cloaking

      Offtopic WarSong: I would like the ability to separate posts into arguments if just to avoid things like this and be able to give feedbacks without having to post and repeat arguments / add clutter. I like ^(3/2) because peoples want to be a strong ship look much larger. Currently 10% scale...
    10. NeonSturm

      Suggestion: Tags for uses in the Display Board

      I have to press [AltGr]+[8,9] to access [ and ]. I have to press [AltGr]+[7,0] to access { and }. Maybe just use %tag% for 0..100% and $tag$ for real values? They are both just [shift]+[4,5] and a lot easier to access than 2 different characters. Especially hitting a key at right of [space] and...
    11. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      Maybe we should enable dynamic prices based on ingredients for blocks to see what we are allowed to use en mass. But shops do not list all items any-more... BTW: The new lightening system is stupid - blocks on a wall (or in floor/ceiling) do not distribute light evenly to surrounding blocks...
    12. NeonSturm

      People with slow Computers

      go blame mother blue (intel)
    13. NeonSturm

      Carrier-buffs for small ships

      good thoughts, but 2500 range will greatly encourage missiles with beam/pulse slaves to target carriers, as previously missile-missile and pulse-beam were used against the majority of fighters. Too much missile in my opinion (if it does not get rebalanced)
    14. NeonSturm

      Make CPU send a signal when used, or add a block we can put in action bar

      I just don't see a point firing turret weapons if you can't aim them.
    15. NeonSturm

      Suggestion: Tags for uses in the Display Board

      [lastPilot] returns the name of who was in the core most recently? because if you leave the core, you are not flying it any-more :p [shipname] [playerpos] returns x, y, z - relative for player to the core. [shippos] returns x, y, z - sector position of the ship. [sector] [solsys] [home] returns...
    16. NeonSturm

      On the Subject of Cloaking

      As much as I would like hull which hides everything behind, you can never make a ship completely invisible with this. Hide black hull? now ppls see your interior lights :p My idea for cloak cost would be more: count every block visible from the side/top/front (only first-layer/surface blocks)...
    17. NeonSturm

      Make CPU send a signal when used, or add a block we can put in action bar

      Some may consider this op But I would like to have 4 ammo in a magazine which recharge in a constant rate - independent if you have used 1 or 3 of them.
    18. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      what do you mean with tiers Calbiri? Edit: Their is no level 3 - just level 2a and 2b :) Was too cluttered up. What is this particle press? :p Maybe it is cheaper to have a charged circuit than light and deco computers, I have to test it...
    19. NeonSturm

      Carrier-buffs for small ships

      1. ??? power recharge (power is used for shields) 2. You link multiple docks to some kind of new AI-computers and now this computers provides a list of fighters most recently docked there. Also link it to multiple turret docks and this turret does something with this target-selection...