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    1. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      Is this really the contest thread for default stations? Or did you hack my browser to show me boring stuff when I click good-looking thread titles?
    2. NeonSturm

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      But on a second thought: you could use some smart placed area triggers for times thiefs try it without weapons too - as they can trigger multiple time without repairs and after he died. If your last line of logic has fallen, I would trigger the self destruction, but you may implement a counter...
    3. NeonSturm

      Big ships, small ships

      You could place astro-tech turrets and have astro ships docked inside close to the core in a room where everything merges / comes together. It would be more a question of: can you do that during combat? How often do you have to do it? Would you have a single thruster array for keeping top speed...
    4. NeonSturm

      Suggestions for making good turrets - post them here!

      Why is a low rof problematic? with beams you got 5 hits? at least 3 blocks each time per array. Just make more. rof does not matter, dps does. (except you need a perma-stop beam).
    5. NeonSturm

      Hardcore Survival Series One

      Wait for fall damage! Then your gravity lift will be ... dangerous at least :D How big were your planet size, segment and ram settings?
    6. NeonSturm

      Collision Damage.

      Big ships shouldn't land on planets. I think this number should be mass*speed^2 (per second) for simplicity (maybe is but then needs a comment about it's formula) and default to (decent shuttle size)*10^2
    7. NeonSturm

      1 byte for 8 sub-blocks (shape) and byte-logic

      2*2*2 = 8 blocks = 8 bits = 1 byte. Can it be freed for different tasks per block category? I am talking about the ability to make a block with 8 possibly 8 smaller sub-blocks. full-blocks, wedges, corners, ... not needing different IDs or orientation bits - you make them by using different...
    8. NeonSturm

      Suggestions for making good turrets - post them here!

      Do not use slaves. They do not increase your dps. Instead, get overdrive to keep same damage with reduced turret mass (at least until you reach the power cap), and optimize your weapons to exactly (maybe +1 block round-down or passive armour buff safety) 2-shot hulls and thus also have them...
    9. NeonSturm

      Weapon Stats / Math

      I am just a bit curious why not beam increase the fire rate and decrease damage (a stream of single particles), pulse for shotgun, missile for range and cannon for higher damage, longer reload? The shortest-range weapon increases range, the most expensive projectiles IRL (missile) increase in...
    10. NeonSturm

      Ship Beacon location.

      Just... leave the centre empty. Split your ship into two parts (in front of and behind) the centre and let all AI-controlled weapons miss. Don't get me wrong, I like it. But there are issues :D Have you ever tried to make a massive ship which looks like a 2D grid of wires with empty space...
    11. NeonSturm

      New crafting system discussion

      I would like some waste-products - Examples: X shards -> power cell (0% charge) -> power cell (10% charge) -> ... -> power cell (100% charge). 10 unqualified circuit components -> 5 broken + 5 qualified circuit components 5 broken circuit components + power cell (100% charge) -> 5 qualified...
    12. NeonSturm

      Weapon Firing Patterns

      Yes, your essentially make the cannon-slave redundant :D (but with a second thought: multi-group with 1 pc has an energy penalty) Maybe number of arrays connected = clip size more shots, less damage each Recharge = 1 shot each (normal reload / number arrays) -the arrays with shots left help...
    13. NeonSturm

      Big ships, small ships

      I like that you can be better with maintenance on your systems, but: it would be a waste of memory (RAM) to activate this for each 1-block group If small ships dodge damage, they have to maintain thrusters and weapons instead of shields, but they need maintenance too (at least it would...
    14. NeonSturm

      New crafting system discussion

      I agree ... I have to :)
    15. NeonSturm

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      You need a ram, containing enough bits for your passwords. I made a small tutorial: http://imgur.com/a/4cR1s#0 Then you need a similarity-check. (ram.or[0] &and& pw.or[0]) |or| (ram.or[0] &and& pw.or[0]) -> equal? all equal -> ?? I would not use area triggers - that may fail if they are...
    16. NeonSturm

      Collision Damage.

      but what scale does this force value use? 1m/s -> 0m/s = 10 Newton? or is 1=10 Newton thus 2 = 20 Newton = sqrt(2)m/s->0m/s? 2 mass = 2x the force? then it is getting difficult... We have no flexible size blocks, thus you land always with a block in the corner first. Independent of ship size...
    17. NeonSturm

      Weapon Firing Patterns

      Rapid Cannons (cannon-cannons) have a reload of less then a delay block's delay. Firing patters would be quite helpful. I always wanted something like the Goa-uld fighters in StarGate. 2, 2, 2 with a delay of 0.5 seconds and then a few seconds reload. But all current weapons would suffer dps...
    18. NeonSturm

      Collision Damage.

      My problem with it: I have no idea what 2 or 25-40 actually mean. Force of impact? speed? something else?
    19. NeonSturm

      Blast Doors (Logic Activation)

      I would also like terminals (similar to display blocks) where you can enter a text and it activates a logic block next to all other terminals with the same text entered. This would allow a many-bit to many-bit comparison without 8 logic blocks for 1 bit memory. A simple way to restrict door...
    20. NeonSturm

      IMO Biggest things wrong with the game

      dodge??? you mean pull? not push? or some hack with docked ships/turrets only? I don' know why decreasing the field of view to get a bigger picture of what-you-look-at is so hard to access - it is already in-game! But it could be quite difficult to hit a zoom-point dodging target :) I would...