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    1. NeonSturm

      New crafting system discussion

      True, but do we want a single nano-bot being able to re-create itself just by a setting change? I guess we would have different nano-bots with different purposes and -maybe- one type to combine their (obviously very unnatural) products. Personally, I would like the freedom of being able to...
    2. NeonSturm

      Big ships, small ships

      It seems you want an anti-shield nuke, but please not in a way which adds some anti-everything weapon which one-shots a fighter every 15 seconds even easier than now. I am fine with ion-missiles dealing much more damage but less damage per second to shields compared to other weapons...
    3. NeonSturm

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      my 5 bit password protection (5 bit!!! only) required already about 50 blocks. I would like to see how you have done it. Maybe also how you did implement 2-3 passoword input trials if your going to make that :) How will you protect your core room and the password circuit? will you plaster the...
    4. NeonSturm

      New crafting system discussion

      +1 As much as I like things similar to the slave-idea for less blocks (and thus less inventory required) or one assembler (macro) for almost everything, I think it is too easy to just change products when you need something else. Real industrial machines are built for just one product category...
    5. NeonSturm

      Big ships, small ships

      A smaller ship should be able to win if the large ship: is a station-siege ship (front weapons mostly vs faction bases) and they can stay behind has mostly ions, but the small ships rely on a thick frontal hull. has a huge factory and other non-combat stuff and thus is effectively smaller or...
    6. NeonSturm

      Rounded Shield

      I guess they are performed any-ways, because the hit block is calculated any-ways - which may not be done any-ways if you calculate the spherical shield first. But I don't know how it is done. There are several ways to do it - and the optimal way is way longer if you already gone the easy way...
    7. NeonSturm

      Really nice cube! Did you already make a ship with such detailed exterior? Or should I stop...

      Really nice cube! Did you already make a ship with such detailed exterior? Or should I stop calling it a ship? :D
    8. NeonSturm

      Rules on Post

      The devs are taking profit from the forum - in one way or the other (maybe indirect, but they do) - else they wouldn't spend time to moderate it. If devs would not make a forum, the community would do. I have seen quite some forums which restrict double-posting by simply not letting you...
    9. NeonSturm

      Crafting only gamemode (and more!)

      I was talking about other players. I never played on a new server, except localhost. More than default max speed make it easy to avoid pirates and shots.
    10. NeonSturm

      New crafting system discussion

      Funny :D Just ignore everything but macro and use the ones in your inventory. Once you are more familiar and want a station-based refinery, look at the other two.
    11. NeonSturm

      3 to 10+ floors Elevator

      I looks like you also have a security room in front of it.
    12. NeonSturm

      Rounded Shield

      Depends on implementation. May even save resources. First, you get the matrix required which would bring your ship into a position 0 0 0 at rotation 0, speed 0 and it's box in a 0.7x0.7x0.7 scale (so it would fit into a sphere of radius 1 around 0 0 0) Then, you apply this matrix on all...
    13. NeonSturm

      Crafting only gamemode (and more!)

      Only 2 disadvantages: Peoples could intercept others which fly to or away from spawn - better protect more than one sector :) All push, stop, pull does not work in protected sectors (btw neither in god_mode). You can't make a ram protection with stop/push pulses or automatically push peoples...
    14. NeonSturm

      Bind Logic to ShipCore

      previously I had problems, using crtl both for activation and advanced build mode. but with ABM at crtl, switch-to-build-mode on tab and activation on space, it is easy to press "tab, space, tab" to fire all your weapons. The exploit already exists. The artificial limitation makes the game...
    15. NeonSturm

      Nerf the Stop effect (offensive)

      But I don't like push effects to not be able to push your own things any-more if you have no thrusters on it. I suggest stop to be "make velocity equal to yours" and trap target at a constant distance. If you want to get close, use pull too. Details: Stop increases a force-negator-counter...
    16. NeonSturm

      Handheld Hull Drill/Ship Equipped Hull Drill

      please no. Just let it stack additively like weapon array damage. It ignores shields!
    17. NeonSturm

      Bug Use copy+paste to clone items (suddently you have more items out of nothing)

      Buy just 1 of ANY block. Place ANY in build mode Copy (1x1x1 box or larger doesn't matter) ANY. Paste ANY Paste ANY:confused: Paste ANY:eek: repeat:D it works;)
    18. NeonSturm

      Collision Damage and How it's implementation could make Starmade Awesome

      I like dis-integrators bypass shields (to make them more unique). -> peoples will complain about cloaked dis-integrator ships blowing holes into them for fun. -> -> will go vs shields again. -> -> -> peoples cloak/fire so many of them that they either drain the shields completely and damage the...
    19. NeonSturm

      3 to 10+ floors Elevator

      I would have the entrance-area + floor selection at "front" and the submit button + gravity tube at back. When the user goes back to the floor-selection buttons, he triggers a line of area triggers on the ceiling (between tube and entrance-area) and can select buttons staying not upside-down.
    20. NeonSturm

      Weapons do Damage to an Area Proportional to the Size of the Front of the Weapon

      If you increase scale to 200% (2*x, 2*y, 2*z), hull thickness statistically doubles. Weapon damage multiplies by 8 (2x*2y*2z= 8^(3=xyz) currently). That means that a weapon is 4 times too strong, deals damage to 1 block instead of 2 in depth and has only 1/4 area of effect (1/2x * I/2y) when it...