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    1. QuantumAnomaly

      Buy Starmade

      Dont get me wrong I wont buy from an unknown third party that might be stealing keys or reselling a german copy of a game as an english copy, causing all sorts of issues installing or getting online, but humble bundle really is "duh, yeah they're real level". In FACT, its easier to get scammed...
    2. QuantumAnomaly

      Buy Starmade

      The humble bundle is partnered with steam and GOG and is no scam. They raise money by giving deep discounts on games, including different games at different donation levels. You get a working steam key when you buy, and the money goes to a different good cause each time. They also have humble...
    3. QuantumAnomaly

      Do Some Systems Flat Out Not Have Certain Resources?

      It's totally possible to not have certain resources. Every planet plate is seeded, which is random, and blue asteroids are difficult to find unless you get a lucky system spawn.
    4. QuantumAnomaly

      Building the most effective point defense

      That's glorious. I'm with Keptic, I might have to tweak that for my own nefarious purposes
    5. QuantumAnomaly

      My question For AndyP

      It sounds like something that might have been more easily handled over PM than a forum post with a public vote.
    6. QuantumAnomaly

      Turret Tribulations

      The battery SHOULD be able to go anywhere, as power will drain from the point of origin down the chain (taking from the barrel's power first, then the base, and if that's not enough it will steal from the mothership). I used this system to build power bases FOR my turret bases, recessing a nice...
    7. QuantumAnomaly

      Starting player doubt's

      All I can say is if you are doing server research, actually do it, otherwise you can end up sinking months in to a server only to get burned. Dont just take people's words for it, look at their forums, websites, or main posting sites (many use Google +). How active are they? Even though most...
    8. QuantumAnomaly

      Back to Back Chain of Weapons Fire

      I think the issue is that logic cant "hold the fire button down" it just resembles a single click with each pulse. Works fine for missiles, or slow firing cannons, but rapid fire cannons require a faster logic pulse (which I've seen a few people demonstrate) but anything like beam/cannon combos...
    9. QuantumAnomaly

      1001 MORE things you can do with faction points

      THAT would be awesome! Like hiring your own pirate wave!!!
    10. QuantumAnomaly

      Recognized by Council [Poll] Player input on development steps

      I agree with both of you that these are things we want. I feel that rail fixes are a current "in progress" bugfix, so we dont need to tell the devs to work on something they're working on. As for cores moving, again I was looking for "Quick hit fixes" things that should only require a couple...
    11. QuantumAnomaly

      Recognized by Council [Poll] Player input on development steps

      I feel if I add or change poll options at this point it will skew the vote. Also, I imagine that the core is tied as a "parent" block, and may not be easily moved in-game, as it is likely tied to some pretty deep code at the moment. Code that is less useful now that the HP update is in place...
    12. QuantumAnomaly

      Recognized by Council [Poll] Player input on development steps

      I agree, if I would have done this properly it would have been quite the grand poll, including bugs not currently being worked on and the biggest (simple) player requests
    13. QuantumAnomaly

      Suit-craftable solar panel

      Just being able to craft power reactors from inventory would work too, but i agree, for servers where you drop all items on death, there needs to be another option
    14. QuantumAnomaly

      Recognized by Council [Poll] Player input on development steps

      On larger servers with more players, and depending on the main galaxy spawn, this can be WAY harder some places than others. I'm pretty proficient at finding them, and still spent close to 6 hours with a superjumper going system to system in our main galaxy before I found a single ring that had...
    15. QuantumAnomaly

      Recognized by Council [Poll] Player input on development steps

      I know we all want new content, but there are also some highly frustrating issues that everyone deals with on a daily basis. I have posted some of these top issues in a poll. These are issues that in my mind would not require game-overhauling changes to code, but more like simple tweaks to...
    16. QuantumAnomaly

      Vanilla StarMade Murdered My Inner Child

      If there were a way to configure pirate spawns based on the mass of the attacking ship, then this wouldn't be an issue. Hell, then even experienced players could test small ships for efficiency against something other than other players
    17. QuantumAnomaly

      Gigantism

      Why is it so hard for you people to stay on topic? If you must banter back and forth to prove something to each other fine, just do it elsewhere. As far as gigantism goes, I actually think things are moving in the right direction. HP and boarding was a quick first-pass, and will get balanced...
    18. QuantumAnomaly

      Gigantism

      As cool as this would be, I cant stand the idea. Anything less than god-like pathing AI means that the NPCs will be dumb (all responding to a thread on one side while another person sneaks in the other, terrible aim, etc) have terrible pathing (not knowing their way through your ship) and...
    19. QuantumAnomaly

      Disabling Systems after HP % is Pointless, PART TWO!

      Read page 1 to understand the discussion at hand. Skip to page 5 to observe the current hot buttons on the situation before reading prior pages. Before being able to read prior pages, see that all of page 5 seems to be it's own, much separate, hot button issue. Return to first line of page...
    20. QuantumAnomaly

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      All but forcing players to have not only a decorated interior, but traps and turrets! (well, not FORCING, just strongly recommending lol) No more "single long hall snaking back and forth to your core" And now that the core is somewhat hidden (targeting center of mass instead) you'll have to...