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    1. QuantumAnomaly

      Gigantism

      You continue to miss the points that I and everyone else are trying to convey, and I dont know how else to explain it right now, so I guess I'm done trying for the time being. Enough has been said anyway. I dont mean any ill will or harsh statements, I just dont know how else to describe what...
    2. QuantumAnomaly

      Gigantism

      I feel that almost everyone in this discussion agrees with you, and that the majority are not throwing titan builders under the bus. However, it is beneficial to talk about these things because there are issues involved, both in their current state and possible future states. I can think of a...
    3. QuantumAnomaly

      Curious Fuel Survey

      It feels like if you had to craft (and store) ammo, that there should be a reduced power cost for cannons and missiles to offset the amount of effort going in to using them, making them a more reliable source of damage compared to their power consumption, but with more limited uses. Although...
    4. QuantumAnomaly

      Gigantism

      One thing I totally agree on is giving server owners and admins more tools when it comes to pirates. Pirate strength should grow with player ship size or something of the sort, so that new players still fight smaller pirates, but giving some options to provide challenge to players who've made...
    5. QuantumAnomaly

      Gigantism

      Almost every item in Minecraft has SOME kind of maintenance. Shovels, picks, axes, all degrade with use and require more materials to replace. The early game is more prevalent than the end game in this regard, where having multiple replacement picks or shovels is par for the course. There's...
    6. QuantumAnomaly

      Gigantism

      I have, and I've many time jumped away to freedom when my ship hits 25% left on shields. It's a tactical sense more than anything. If you chose to take on a fleet on your own without a backup jump drive charged, that's on you. Pissed off a faction bigger than you? That's on you. What I mean...
    7. QuantumAnomaly

      Gigantism

      This is actually practiced by a LOT of servers, just scroll through the list on the vote site. But I'm not going to get in to a "whose server is better and why" shouting match. My current server does not do it (things like shop spawns are turned DOWN, since it's a hardcore survival server)...
    8. QuantumAnomaly

      Gigantism

      Giant, ramply wall-of-text reply below! I do understand about resource acquisition, but again that tends to come down to what server you are on, and the rules they have in play. Shameless vote and donation rewards only encourages this sort of gameplay, or auto-restocking spawn shops, or...
    9. QuantumAnomaly

      Gigantism

      This is exactly why it should be up to server admins. Server-configurable, sure, to take the stress of of an admin needing to patrol and delete whatever ship size exceeds their limits, but no default in-game limits. I will always side on creativity, but I do think it should be up to the admins...
    10. QuantumAnomaly

      Gigantism

      Deathcubes will receive a small to medium sized nerf once HP comes out, while giving ships with hallways and details a small to medium sized boost due to the increase in the amount of hull included in said ships. But on the topic of gigantism, I'm all for it. Massive, highly detailed ships...
    11. QuantumAnomaly

      Help me build more efficient barbettes

      Which is why you give it some capacity. Doesnt matter if it ends up drawing from down the chain, if the turret has 3 reactors docked to an entity below it it will draw from those reactors first (before they draw from the m-ship), thus giving you more power without needing powersupply beams, if...
    12. QuantumAnomaly

      Curious Fuel Survey

      any kind of farming would be really cool. Even something kinda different, like crystal farming, where you grind up crystals and put em in a cave to grow more like THIS lol XD
    13. QuantumAnomaly

      Realism

      yeah, i like my video games in the "soft" sci fi versus hard sci fi. I mean, it is fiction after all. In the real world, no large ship would turn with thrusters. Capital ships would use gigantic gyroscopes in the center of their ships, and that would hinder some design philosophies to have...
    14. QuantumAnomaly

      Curious Fuel Survey

      I actually really like this and have used something similar for some of my larger ships. I think that if you take this conecpt, but maybe have fuel basically as "condensed power". Where you have a fuel block that is more like a real capacitor, where it stores 10x the amount of power of a...
    15. QuantumAnomaly

      Curious Fuel Survey

      To get a docked reactor to work properly, you will need to use power capacity as well as recharge rate. You have to make sure that you have more capacity than is required to fire the powersupply beam, at which point it will not draw power from the parent (at least as far as my testing has gone)...
    16. QuantumAnomaly

      vworp vwip vworp vrrrrooo!

      Love it!
    17. QuantumAnomaly

      Curious Fuel Survey

      I agree fully with you there. I wouldnt mind seeing some kind of multiblock, like a fuel tank, to be based around building a frame with the empty space in the middle being calculated as "fuel storage" (similar to how power recharge is calculated) meaning that you could make your fuel tank any...
    18. QuantumAnomaly

      Help me build more efficient barbettes

      The thing is, I feel, you get MORE flexibility with turrets now, its just that people haven't taken a few things in to consideration. For example, power and shields as chain mechanics, not just "mothership and turret" Example 1: The turret base (horizontal rotation) can actually be recessed...
    19. QuantumAnomaly

      Curious Fuel Survey

      My only real issues with the current docked reactor system are the fact that power transfer beams have a tendency (especially on servers) to "clip" through the ship, meaning they fire for a half second through all blocks before they actually "connect" to the block right in front of them and...
    20. QuantumAnomaly

      Curious Fuel Survey

      If a fuel mechanic is implemented, it should be simple. Also, what if we focused more on using what was already in game? Adding a single factory (the fuel refinery) we could use a lot of the above suggestions without adding many more blocks. The suggestion of lava is good, as a base fuel...