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    1. QuantumAnomaly

      Curious Fuel Survey

      I like the idea, but am VERY cautious about it being implemented. I think it could add a lot of fun and interesting mechanics to the game (see also, limited transport/cargo space forcing more dedicated room for salvage, transport, and trade ships). It could encourage another piece to the trade...
    2. QuantumAnomaly

      "New" player resources/spreadsheet

      Does the sorting finally stick in blueprints now? last time i built a storage sorting system, I tried to BP it and it didnt save the sorting that i so painfully rigged together when spawned it in. Additionally, if it works in BPs, does it work in copy/paste now too? Because that's where the...
    3. QuantumAnomaly

      Salvaging and combo weapons

      You may profit from this post as well: http://starmadedock.net/threads/how-to-make-efficient-salvage-beams-and-lower-lag.7699/
    4. QuantumAnomaly

      Some Random Thoughts on Resource Management

      I agree that changing the core crafting by too much could cause upset, and I definitely dont think that we need to change power mechanics, and fuel has always been a touchy subject. I also slightly agree that tekkit, while fun for some, was also highly tedious, and this caused an issue if, god...
    5. QuantumAnomaly

      Rails bug

      I feel the exact same way about the rail docker. I feel that the docker should send a high pulse when docked and a low when un-docked, just the same way a rail basic does, to enable logic events to happen on the ship that docks (or undocks) from a station without having to use a bunch of...
    6. QuantumAnomaly

      "New" player resources/spreadsheet

      I'm pretty fond of http://www.starmadecrafting.com/ myself. Maybe a "new player view" could be added lol, but mostly I search for things to make with leftover capsules to be sold later, when I have a ton of one item early on.
    7. QuantumAnomaly

      Some Random Thoughts on Resource Management

      Adding growing to the game could add some interesting new resource management styles, and I loved tekkit (especially big reactors) myself, but I do see one major flaw that would need to be worked out, and that is resource abundance. In the current system, you can get such an incredible number...
    8. QuantumAnomaly

      Building with standard armour be like:

      Someone who was new to the game.... I search out much smaller system stars now
    9. QuantumAnomaly

      Building with standard armour be like:

      Slider....this, so many times this! There are times when I want a REALLY bright lighten mode, and times when I just want a tiny bit, with a default in the middle. Hell, even a darken mode can come in handy if you're a noob like me and decided to build next to a supergiant star XD
    10. QuantumAnomaly

      How to make efficient salvage beams and lower lag

      I'm really surprised this post doesnt have a higher number of comments. This is some amazing math and I've bookmarked it for my own reference!
    11. QuantumAnomaly

      Why do we still use 3 bytes per block?

      Either way, we need either more space for furniture and decorative bits, or microblocks so we can make them ourselves and blueprint em. I would make the BEST toilets!!! XD
    12. QuantumAnomaly

      Width does not affect turning

      I dont think they plan on doing any kind of easy fix, especially with this thread sticky'd: http://starmadedock.net/threads/thrust-mechanics-explained.2696/ I think they plan on doing away with the current system entirely, and replacing it with a completely new turning and thrust system, but...
    13. QuantumAnomaly

      Pushing the boundaries of stealth tech

      Yes, but that means it still isnt an automated scanner. The issue is cloaked ships. Take my example: At war with another faction, have plenty of defense turrets at my homebase, but I dont want them snooping around when I'm offline. An automated, logic based scanner, could be set up to fire...
    14. QuantumAnomaly

      Pushing the boundaries of stealth tech

      passive effect modules and weapons can be utilized remotely by a logic system (power transfer beams, push effect as a passive, or full blown weapons with secondary and effect functions). Scanners, cloakers, and Radar jammers cannot.
    15. QuantumAnomaly

      Pushing the boundaries of stealth tech

      Thanks, just making sure, since everyone seems to have the idea to build a docked entity with a scanner. Myself, being in a faction war on my server, would LOVE to keep cloaked spies outta my base when I'm not online, but alas, not something one can do.
    16. QuantumAnomaly

      Pushing the boundaries of stealth tech

      So, as far as I tested, which granted was a couple of updates ago, before the new hud, scanners could not be activated via logic or pulse clocks. Has this changed?
    17. QuantumAnomaly

      Adventures of the Asteroid Wrangler!

      Asteroid spawn appears to be based off of where the asteroid currently is, but it only respawns if it was mined or destroyed completely. Also, if you get a buddy to fire the turret, one person can fly while one tows asteroids. I messed around with a logic-based towhook, but it was a huge pain...
    18. QuantumAnomaly

      Adventures of the Asteroid Wrangler!

      I've noticed in the current build, asteroids and the faction homebase are not valid targets for a turret set to "fire at selected". Not sure what else is currently set as a "not" a valid target for the turret AI. Also, Hi Ravi!!!!
    19. QuantumAnomaly

      Was there a change to factory enhancers/slaving groups?

      Somewhere in the realm of about 50 thousand (that is, if each enhancer increases the product by 1 unit, which i think it does. I can make 50k of any item in one cycle of a factory, hence why i just re-slave them to a new unit when i need something else). It may actually just be lag, but its...
    20. QuantumAnomaly

      Was there a change to factory enhancers/slaving groups?

      it could just be the massive number i have in one group. Thanks for the ideas. Like I said everything worked fine pre-update, but i will go through and make smaller chunks at my new factory location and see if that helps. The server I'm on (dominiongaming.org) has really high resource rates...