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    1. QuantumAnomaly

      Gigantism

      74 I suppose I mean it more in the sense that a single player should at least be able to fly their titan on occasion, without being so restricted as to be never even able to use thrusters. An extreme example so to speak. So long as normal power could at least let them show it off (but not...
    2. QuantumAnomaly

      Gigantism

      Go a step further, and have a fuel refining cap for ANY base. That way, to effectively feed any given fleet, more stations would need to be build and maintained at any given time. Still, has to be a way to balance that so the single player doesnt get to take their titan out but once a week or...
    3. QuantumAnomaly

      Gigantism

      I would say that all of us have gotten a bit touchy at this point. All of us like the game we play and have a grand vision for said game, and obviously we all want to defend what would be best for everyone. In several instances right now, we're arguing the same points, I wonder if for nothing...
    4. QuantumAnomaly

      Spawn ship without all parts.

      I think spawning an incomplete blueprint should work about the same as trying to paste a 50x50x50 area of blocks without enough to fill the whole cube. The BP is spawned front to back, or back to front, and blocks are taken until there are none left. That way, you can still get something in...
    5. QuantumAnomaly

      Advanced Build Mode: simple upgrades

      A million times agree OP. There's still issues with lighten mode for both black and white armor of all types, getting the right radius of a circle, especially if you set your X axis rotation instead of your Y, and have to start all over just to set the helper up.
    6. QuantumAnomaly

      I figured out what Power Reactors I supposed to be.

      Interesting thought, I like how you think.
    7. QuantumAnomaly

      Gigantism

      I dont really think that's a fair way to compare for all things considered. I understand what you mean in the comparisons of armor, and for that you're right. However, combat is WAY different, when even the largest battleship can have 4 jump drives at the ready, you very much CAN combat...
    8. QuantumAnomaly

      Gigantism

      I'm just gonna leave this here. http://www.theblaze.com/stories/2014/12/24/if-china-attacks-this-is-the-ship-taiwan-will-use-to-sink-chinese-aircraft-carriers/ Doesnt look that big....and certainly isnt a swarm. IIRC, there was also a wargame played where a swarm WAS used, where fishing boats...
    9. QuantumAnomaly

      Gigantism

      So, one minor thing that I would like to point out, that exists in real life but is not an issue in starmade, is terrain. In the real world, you wont see an aircraft carrier on a river, because the size of the river is a limiting factor. In space, there's no terrain, there's not even an issue...
    10. QuantumAnomaly

      1001 MORE things you can do with faction points

      Yes, indeed this can be troublesome, but should somewhat be handled through admins and server settings, to at least make it more difficult to do. Almost any game you play that isnt a deathmatch style game has this issue. To counterpoint, this could aid in things like gigantism. Want to give...
    11. QuantumAnomaly

      1001 MORE things you can do with faction points

      I highly agree with you there. I wanted to state that very idea but didnt want to clutter the original post because i tend to write novels and people dont read those things. Thought I'd get right to the point first, then discus the rest. Lovely idea tho eh? And THAT would be the perfect...
    12. QuantumAnomaly

      Gigantism

      If they ever do the capital ship update, it will be akin to just that, sort of.
    13. QuantumAnomaly

      Make ships carry a maintenance cost

      I have to thank you hakkarin for your post, because it gave me an idea for faction-based abilities that I had to write up immediately, linked in my sig.
    14. QuantumAnomaly

      1001 MORE things you can do with faction points

      Well, ok, not really a thousand and one, but hopefully the title brought you in. I'm gonna get straight to the point (for once): Time-Based faction abilities that apply to your system! There are a TON of ways this could be played off, giving useful credence to your faction points. Think about...
    15. QuantumAnomaly

      Make ships carry a maintenance cost

      Both the Curious Fuel Survey and current thread on Gigantism have quite a lot of discussion going on about maintenance for larger ships. I have not, however, seen something along the lines of a credit account, and I have a couple of thoughts on it. I want something new to do with faction...
    16. QuantumAnomaly

      Gigantism

      Instead of immediately bucking the idea of fuel, you should really read the thread here which has quite a few interesting and new ideas on the subject, which are likely drastically different from what you may think of it as if you think it's only going to cripple AI and add significant micro to...
    17. QuantumAnomaly

      ship specialization

      I agree, the only thing that could REALLY change is if cargo containers went from a single block with infinite space to a kind of "multiblock" like power reactors, where the internal "empty" volume dictates exactly how much stuff you can hold in there (or hell, just each storage block being...
    18. QuantumAnomaly

      ship specialization

      I would also love to be able to play medic/healer/support, using shield recharge beams, powersupply, and repair and running ship to ship, healing and rearming them for battle!
    19. QuantumAnomaly

      ship specialization

      I would LOOOOOVE to see more specialization. I've even dedicated my salvagers to be weaponless or only have light AMS turrets just for the RP. I would love to see Tow ships, barges that can actually carry meaningful cargo, repair ships (or repair drones!!!!) construction ships, all manner of...
    20. QuantumAnomaly

      Gigantism

      Seriously, quit banner-waving for mushroomfleet. Take it to a PM or the servers forum. It's off topic and tacky, like your server solves the problem. I play on Shattered Skies, where the only shops in a system are trade stations (which makes them vulnerable to attack), no vote rewards, and...