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    1. Winterhome

      Yay! Angry builders everywhere!

      It implies that they haven\'t been around game development cycles before, nor have they experienced changing circumstances. I\'d say the best real life equivalent to rebalancing a broken gameplay element is the 3rd Grade, where students are sometimes taught cursive handwriting. They bitch and...
    2. Winterhome

      Why the shield change is good

      Please, tell me again how a huge battleship is impervious to a 1m bomb or a machinegun. http://youtu.be/Kxu2trrFhHE Another ad hominem attack, because you cannot create an argument FOR your idea.
    3. Winterhome

      Big Ships are Terrible now...

      Yeah, I love it. I think the raging 12 year olds went to bed.
    4. Winterhome

      Yay! Angry builders everywhere!

      No, seriously. People are upset that their overpowered toys are no longer impossible to kill due to gameplay balance. I've seen this process happen before, on Planetside 2, when it's discovered that something can be killed faster than it can kill. The entire community goes up in arms. Why's...
    5. Winterhome

      Why the shield change is good

      I\'ll happily point you to the Maria, a ship with roughly 80k DPS on *two* cannons and the updated Jormungandr, which has 200k DPS. Both have shields at the 500k range. Your puny mind cannot comprehend the concept of a capital ship builder believing that they\'re overpowered, apparently...
    6. Winterhome

      Why the shield change is good

      Feel free to provide evidence that a larger object always wins, then. Hitler\'s army only won because of shock and awe, and was overrun by an even larger force. That larger force, the Russian military? It had entire tanks and crew shot to death by ONE GUY WITH A RIFLE later on. For naval...
    7. Winterhome

      Big Ships are Terrible now...

      If you\'re in a fighter and you shoot a capital ship, regardless of the status of its shields... You. Will. Die. End of story. Also, If your cap ship is designed poorly enough to have a massive blind spot that it can\'t ever hit, then back that part of the ship into an asteroid and man a...
    8. Winterhome

      Why the shield change is good

      Oh, boo-hoo. Your 100% invincible capital ships aren\'t invincible anymore. You actually need to work to win a fight now. 99/100 times, you\'ll win against a fighter. End of story. It\'ll fly in the path of a turret and get a main system shot out instantly, or it\'ll fly in front of a main gun...
    9. Winterhome

      Big Ships are Terrible now...

      Quit yer\' bitching, I just did some pretty hefty testing. A ship with 1k mass can potentially destroy a ship with 10k mass, yeah, but only if it\'s sitting there shooting your capital ship for several minutes. A tiny ship can destroy a huge ship if it\'s sitting there shooting for a half hour...
    10. Winterhome

      Project Asari WIP **IMAGE HEAVY** (ON HOLD)

      I absolutely love the detail you put into the ship\'s framework.
    11. Winterhome

      A way to name a sector, asteroid, etc.

      Private star charts all the way. The location is fixed, the name is up to the map you look at ;D
    12. Winterhome

      Question about shops

      I\'m pretty sure you get nothing.
    13. Winterhome

      AI Overhaul

      Suppose nobody\'s in support of slightly less buggy AI then.
    14. Winterhome

      Eden Hall

      In any case - on the whole \"Keep It Hidden\" thing... With a faction module on the main portion of the base (docking area would have to be a separate station because of the way Starmade handles faction objects), PlexDoors can ONLY be opened by members of the faction. That way there could be...
    15. Winterhome

      Eden Hall

      I also tossed together an AI drone that lacks lights but still looks very, very angry. Both now have Faction Blocks after a bit of reworking.
    16. Winterhome

      Eden Hall

      Alright, reworking the colors to mean \"Halt! You have violated the law! Hand over your sto-\" Actually, no. More of a signal that you\'re being an idiot and need to leave or be turned into a smoking stain on the wall.
    17. Winterhome

      Eden Hall

      Put together a quick demo hallway that clearly needs to be one block taller. Either way - it gets the point across. The bot is 3 blocks tall and 2 deep. If absolutely necessary I could throw some Bobby AI in it in place of thrusters since a lone core can move as fast as an unassisted player, but...
    18. Winterhome

      Eden Hall

      Definitely. I\'m thinking that the station itself could serve as a trade location. All materials sold to the station go for *roughly* the average amount of money they can be bought for, adjusted slightly for demand to ensure a balanced in/out. If a person wants better prices for trade, then...
    19. Winterhome

      Eden Hall

      Sand AND lava, I think. Okay, since it\'s a security vessel it should be optimized to be *capable* of demolishing a ship - but only very, VERY deliberately. A blast radius of 3 to 5 could work well for each individual missile, while spamming extras will just increase the devastation. Fire an...
    20. Winterhome

      Eden Hall

      Ah, missed another post. That was just a concept bridge I tossed together in two to three minutes. Will look into other potential paint jobs, in keeping with the Lion Fish theme. There are enough breeds to give us roughly 5 or so different patterns and colorations, so I\'ll experiment a little...