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    1. Winterhome

      Possible way to implement/mod custom ambiance

      Not a problem. I\'m bordering on Suggestion-Bot as it stands.
    2. Winterhome

      Possible way to implement/mod custom ambiance

      The server sets the sounds that are available. If a player wants to add to the list, talk to the admin. Recommend a limit to the number of sounds available overall to prevent unneeded connection time increases.
    3. Winterhome

      Eden Hall

      Ah, okay. So, for practical applications there\'d be a single weapons computer controlled by the captain along with 8 or so missile computers and high reload time to more or less make a wall of pain? Since missiles don\'t look bigger when they\'re actually more deadly, people will almost always...
    4. Winterhome

      Eden Hall

      Spines could have a secondary purpose. Make sure they\'re a good 15-20m long and add Disintegrators to the tips for those unfortunate cases in which an angry pilot attempts to crash a suicide bomb into your ship (or in those unfortunate cases where your weapons are made useless)
    5. Winterhome

      Eden Hall

      Have a quick concept for the paint job and the way it might fit together on a ship. I\'ll agree that the yellow is entirely too much of a greenish bright yellow, but there\'s not much to be done there. D:
    6. Winterhome

      Eden Hall

      Yeah, try a custom paint job for your personal vessel :D I\'m imagining it as being roughly 200m long for detailing purposes. At that size it\'s theoretically possible to make sensor rods that big, though they\'d still be a bit ugly because of the whole cubism thing. Fighters tend to be 10-50m...
    7. Winterhome

      Speed km/h

      Your high speed engines would differ from your combat engines. In combat, distances would be up to 5-20km. Getting to a combat zone requires usage of your FTL engines as a high speed method of transportation.
    8. Winterhome

      Frequent EOF

      It\'s happening with the current update. If a server has a different version than the client then you might get an EOFexception.
    9. Winterhome

      Ore Location Guide

      Weird. Suppose it\'s random then, since I\'ve made my home base on an Ice planet with a yellow atmosphere... :I
    10. Winterhome

      Craver Shipyards - Current project: Carrier. Daily updates!

      I\'m absolutely loving this
    11. Winterhome

      Ways of buying the game

      Credit and debit card payments work nicely.
    12. Winterhome

      Halp! My ship is too strong!

      Nope, it can destroy itself just fine - when I\'m not the pilot. It\'s retardedly good for the AI and not so much for the players, because of its flat shape.
    13. Winterhome

      Damage delt by NPC goes through shields.

      I have this issue a lot - and for clarification, your shield level bar on the HP bar can be half full and you\'d still take hull damage. Happens a lot - be in a fight and suddenly lose your entire front end because a glitch occurs and the damage passes your shields.
    14. Winterhome

      Halp! My ship is too strong!

      Oh god, that\'s gotta be awful. Two frigates just sitting there shooting eachother for days.
    15. Winterhome

      Halp! My ship is too strong!

      Well, that\'s obvious. I was wondering about other peoples\' experiences with the same kind of thing :P
    16. Winterhome

      Ore Location Guide

      Have you found any correspondence between the type of planet and the atmosphere color?
    17. Winterhome

      Halp! My ship is too strong!

      No, seriously. I managed to make a ship that quite literally cannot be defeated by anything of equal size or smaller, including itself. It's a medium sized fighter that somehow has 13k shield capacity and deals roughly 4k DPS while being hard to hit AND extremely maneuverable. It's called the...
    18. Winterhome

      AI Overhaul

      One simple suggestion. Currently, turrets and ships have a bad habit of looking one direction and firing another. This makes no sense - they're not even lagging, since it can be a very small turret on a very small ship in an empty sector in singleplayer and they'll still do this. The AI in...
    19. Winterhome

      Landing Gear/ Repulser Fields.

      Temporary landing gear can be made with PlexDoors in a network to a central \"button\" to smash. Currently, the game is in Alpha, so I\'d like Schema to make it completely playable. No, hear me out on this. When the game is out of alpha, we may be given tools that we can use to mod Starmade...
    20. Winterhome

      50km Speed LIMIT

      Speed limit upped based on thruster count. Acceleration lowered based on mass. Big ships = Move faster after taking a good 20-30 seconds to accelerate, but can\'t move well *at all*. Problem solved.