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    1. Winterhome

      Azcorp Naval Service

      ANS-Carrier-Jormungandr Mass: 6598.5 Tons Class: Carrier Size: 133m Long, 24m Tall, 90m Wide Power: 247,684 | 853,541 e/s Thrust: 1928.1 Shields: 94,000 | 12,716 s/s Weaponry: 2x Heavy AMC - 945.2 damage @ 17 rounds per second. 2x D1000 Missiles - 411.4 @ 27.7 Radius Turrets: 5x 11x3x7...
    2. Winterhome

      A suggestion about AI, specifically Bobby

      And finally, I suggest \"Escort\" mode, where the AI rams into the target as hard as possible ;)
    3. Winterhome

      Please add shift clicking!

      ^Not when gravity is off, but if you\'re in a gravity field or on a planet, the only way to avoid falling when placing blocks on the edge of a surface is to be excessively careful.
    4. Winterhome

      Shield computer

      Few ideas on the shields that could go well with a shield computer. New shield block type that works specifically in one direction, with that direction receiving 50% of the shield\'s total power and all others receiving 10%. That extends out to, say, a 10x10 square out to the furthest point in...
    5. Winterhome

      Gravity Field

      Gravity blocks should emit a local sphere of influence that can be greatly increased by doing the box dimensions dance with them. Either that, or just have them every 10ish blocks in hallways to keep your technicians from dying.
    6. Winterhome

      Salvage Missiles

      It wouldn\'t give you the destroyed blocks - it would stack roughly 50% of what was demolished in piles scattered around the point of impact. BAM! Balanced!
    7. Winterhome

      General points of improvement

      Repairing: A blueprint block of some sort would be amazing. Similar to the Catalog\'s immediate effect of instantly buying and assembling entire ships, the Blueprint Mainframe carries its own data on the ship\'s construction and, when activated, will bring up a popup window showing what...