Search results

    1. Winterhome

      Ramming spikes.

      ^the problem with it is that we\'re trying to calculate the physics specifically based on blocks. Perhaps if a temporary collision mesh were created and stretched over blocks, making them effectively a single solid object... That\'d definitely make physics calculations easier, but I\'m not sure...
    2. Winterhome

      Some figures for Missiles.

      I\'m actually working on a ship that has a series of missiles stacked behind eachother specifically for drilling purposes - through ships, specifically. If shields or hardened hulls are an issue, you can just remove radius in favor of damage.
    3. Winterhome

      Stealth Ships

      KB missiles, if I remember correctly, still track radar jammed and cloaked ships. Anyone able to test this for me? :P
    4. Winterhome

      Mines

      Have docked ships, go into your weapons menu, and assign a docked item to a number. Switch to that number and press fire. Instant undock.
    5. Winterhome

      Ramming spikes.

      Lifter ship could skewer a target and stop them from moving long enough to be shredded by extra shots.
    6. Winterhome

      Ramming spikes.

      Anyone else tired of using Dis-Integrators to destroy yourself along with the enemy ship? Anyone else tired of not being able to move other ships through brute force without risking getting thrown out of the sector by "Warp Protection"? I know I am. I propose a simple solution: Ramming spikes...
    7. Winterhome

      Weapon idea's and Nerf/Buff Suggestions

      That wouldn\'t be so much a nerf as a fix. The damage and radius should both be affected by blocks impacted, meaning that armor reduces blast radius as well while it goes through. An unarmored power core, for instance, would be vaporized, losing 100% effectiveness - but an armored one would...
    8. Winterhome

      Oxygen, Atomospheres, NPC Crews and Repairing

      Drones: Target Friendly option with subgroupings. Target Object (non-controlled ships, asteroids, planets, etc.) option with subgroupings. Target Hostile Subgroupings: Target Damaged (checks for damaged blocks, then shoots at them), Target Power Module, Ram Rework the AI to not so much shoot...
    9. Winterhome

      Remote Control for Ships & Turrets

      Elevator rails that move in any direction necessary. Bam. Fast travel in your big ships, and your smaller ships can just use hallways :P
    10. Winterhome

      Ship cores, breathing, and new ship structures

      Combine this with remotely controlled doors (perhaps use interiorcamera blocks that can be placed in any given direction but have limited visual range and use a different key - they\'d do nicely, since they could have an in-ship activation beam). Add a required Life Support mechanic - rather...
    11. Winterhome

      Docking bays overhaul.

      Two simple things. 1: Docked ships should be inactive objects or a part of the main ship until the docking block is destroyed or the ship is removed manually from the dock - keeping, of course, the element that you can destroy that individual ship by destroying the core. Instantly. No...
    12. Winterhome

      NEW CONGLOMERATE RECRUITING (CASTE SYSTEM)

      This is why I\'m Vanu.
    13. Winterhome

      Eden Hall

      Stripes. Use the yellow to highlight with brown as the primary. Would fit the \"Lionfish\" name, methinks, too :P
    14. Winterhome

      Weapon Modules

      Suggestion that would be a massive headache to make but would potentially aid in extra fun during gameplay. Weapon modules would be blocks that impart a different effect, firing style, and visual effect to your weapons - regardless of type - simply by being in an individual gun. An Isanth-VI...
    15. Winterhome

      [Mothership] Project Dervish - WIP

      I think I\'m in love.
    16. Winterhome

      Advanced build mode: Symmetry and multiple block placing tool glitch

      This generally happens to me when I\'m making the frame of a large ship, while it\'s trying to load up more space for the ship to use. After the frame is finished, though, it seems to stop. Sometimes. I\'d say it\'s some sort of Java/Memory error
    17. Winterhome

      Eden Hall

      Yellow/Brown combo, perhaps?
    18. Winterhome

      Venator class Destroyer

      Oh god, what have I gotten myself into. This is going to be horrible. I've started working on a 1:1 scale Venator class Star Destroyer from the Star Wars franchise. For those of you who don't know, it's this monstrosity. Yes, that's 1137 meters of length, 548 meters of width, and 268 meters...
    19. Winterhome

      Cloaking

      Only balance that this needs is a way to defeat radar jammers. Specifically - actual Radar/Sensor blocks IE: If your Radar Jammer\'s power-per-block is stronger than the enemy ship\'s sensors, then your IFF is hidden, and vice-versa. As for cloaking, that tricks your eyes, not your ship. You...
    20. Winterhome

      Cloaking

      No.