Search results

    1. NeonSturm

      Capital ship scaling

      Wanted to give it a like, not a useful, but then I saw "... more accessible to less hardcore players ..." :p :D More seriously now: I would like two 250 mass (player) ship vs a 1'000 mass ship to have equal chances as two 25'000 mass vs a 100'000 ship. Also weapons to be much smaller compared...
    2. NeonSturm

      Shield penetration, armor relevance and system damage

      Probably we should do hull.armour = hull/all blocks * hull.armourPercentage (50 and 100, 75 for glass hull), minimum of 1 damage if damage > 100. System damage is something pierce should do.
    3. NeonSturm

      FTL is here! It's a StarGate!

      True, but is it really FTL with 2 min reload and 1/2 to 3 minutes charge time? With 10km sectors and 333m/s speed limit (with overdrive) you can cross 5..10 sectors (dependent on charge time) in that time and may need less blocks (especially if you are a fighter with already very much thrust or...
    4. NeonSturm

      Shield penetration, armor relevance and system damage

      I guess your post was just to long with too few paragraphs (so that peoples can skip what they already know and read what they are interested into). Maybe a bit confusing as the reader may not know if what he thinks he understand is what you want as-well.
    5. NeonSturm

      FTL is here! It's a StarGate!

      Currently it needs to charge: 50 seconds (0 blocks) 10 seconds @ 1 mass (10 jump blocks) 4 seconds @ 5 mass (50 jump blocks) 2 seconds (infinite blocks) and has a distance of 8 sectors and 10 seconds between jumps. With changes from that pic, it needs to charge: 30 seconds (0 blocks) 105...
    6. NeonSturm

      a solution to homebase invincibility

      What I dislike about most factions: Good ones are hard to find, and if you find one, they are 40 peoples in one, 37 in the other, 25 in the third and then 100 1-man factions and 10 real-life-friends-only clans. If you join one of the big, you have even less a goal to aim for and are excluded...
    7. NeonSturm

      StarMade 0.163 Bugfixes, Shield beams, Tutorials

      Yes, but if you have reactors power supply on a docked ship and shield-recharge on your main ship, it suffers 9/10 regen penalty because of the combat regen feature. But if you use shield-supply, you don't need power-supply and shield-supply beams both. It essentially replaces power-supply...
    8. NeonSturm

      Crystal wedges, no extra IDs needed

      Armour is stored once for all blocks. It does NOT need bit PER block. Personally, I think storing current (not max or armour) HP for each block in a 2x2x2 group or having more than 4 different IDs in a 2x2x2 block group is waste of memory. Maybe it is possible to use 11 bit for 2x2x2 blocks...
    9. NeonSturm

      Whats with ship cores?

      Projectiles don't have to be explosives for that. Just imagine it as high-energetic glowing dust around the impact point. Efficient stuff don't have to be damaging-explosive (but it can be). Any-way it should spread this dust too cause it is so awesome (even if there is no real damage behind...
    10. NeonSturm

      Crystal wedges, no extra IDs needed

      Yes, that is what you need a blueprint for. but you need it anyway for missing blocks.
    11. NeonSturm

      Thrust Mechanics Explained

      Really like that... How about invisible, non-physical warp-gate-modules? Just like area triggers? You then have to somehow force the ship to not touch them, but the core to go through. Either by leaving some safety distance outside not-enclosed loop parts or by enclosing it in hull.
    12. NeonSturm

      Spherical Shields

      Maybe better for planets @draogon93 Guess the old system lagged cause of many spherical shields above each other. But planets have no ellipsoid shields, are located around 0 0 0 of a sector... what do you want more? Having just 1 object to check against -> also true! :) public...
    13. NeonSturm

      Telescopes Maybe??

      I would like keyboard contexts... For next target you have to press TD (WASD, T in qwerT) - not everything should be accessible with 1 key, freeing keys and creating layouts making more sense.
    14. NeonSturm

      FTL is here! It's a StarGate!

      Maybe it should require 5+ hulls for each jump module instead of supporting just 10 or less. This would force hulls (rarely some doom cube has) and increase weight, but not for RP ships. Weight increase = thruster decrease.
    15. NeonSturm

      FTL is here! It's a StarGate!

      Don't have reactors on my gates jet. I used a 3-4 barrel power supply and jumped 20 times :D Still no power used. Little issue: sometimes you fly after a jump directly into the destination gate and jump again. You can place this stuff on asteroids, but won't work / can't be targeted EDIT...
    16. NeonSturm

      Telescopes Maybe??

      There should also be dynamic zoom orders. Full size view (target object exactly fills the screen). Adjusts zoom level based on distance and size Detail view (zoom close enough (and slow down rotation enough) to be able to target a single block) also adjusts zoom level based on distance...
    17. NeonSturm

      Shield penetration, armor relevance and system damage

      Do you mean something like 80% mass in ships, 80% armour for hulls (take min 1 damage, so you never get 100% protection)? My opinion: Well written post, enjoyed reading it, but think of it again once repair is implemented.
    18. NeonSturm

      FTL is here! It's a StarGate!

      Just take a microphone, blow air into it and make it an ogg jump sound. or add some glitch to make it more spacier.
    19. NeonSturm

      StarMade 0.163 Bugfixes, Shield beams, Tutorials

      @AndiP Found a potential shield supply issue... ... hadn'T he time to investigate jet ... If you have a few small-medium ships docked inside your titan and they supply it with energy, would this not bypass combat regeneration nerfs and power-supply efficiency loss both?