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    1. NeonSturm

      cockpit-overlay for the screen. Could it even save FPS?

      Kupu replied, just not here :) I agree, but I can't wait. If somebody just puts this (image from prev posts) HUD on bottom (instead of block selection and power bar and puts block "#key #ID# Name Block Name" in a list and makes shield shown as circle-diagram, I will instantly use it :)
    2. NeonSturm

      Puddle Jumper (Fat) 0.7.2

      Author Display Block The WTFPL But try to be nice and call it not Fat2 puddle jumper or fat puddle jumper v2 * except you really add some awesome stuff to make it closer to the original StarGate Jumper * without breaking it's abilities to jump, jam, shield and fire missiles. 17x 8y 21z...
    3. NeonSturm

      FTL is here! It's a StarGate!

      It reflects too much, but because the texture is transparent, the block config not, you should be able to see stars through it :D EDIT @WaffulMann : Even if some blocks are behind it you see the stars. They are cloaker (just too much reflection for really making something cloaked)
    4. NeonSturm

      cockpit-overlay for the screen. Could it even save FPS?

      Either. As long as the player does not need to interact with it it does not matter if it is 3D or just a picture. There may be a high-map (bump map) for shadows (would be much easier to calculate then blocks or 3D), but that would be completely sufficient: In this case the bottom 10-20% does...
    5. NeonSturm

      FTL is here! It's a StarGate!

      But you can make blocks see-through with black water :D
    6. NeonSturm

      FTL is here! It's a StarGate!

      I think it's only the core which has to go through. My fat puddle jumper (17x 9y 21z) could use the gate even though only the front (11x 9y 21z) without expanded missile-pods fit through. * Positive effect: Could encourage peoples building bigger behind their core, not to build doom-cubes...
    7. NeonSturm

      Modular shielding and power

      I guess shields regenerate twice as fast as long as they are completely drained. Maybe 50..0% difference on average for your ship during 100..0 shield.
    8. NeonSturm

      cockpit-overlay for the screen. Could it even save FPS?

      +1 I would like to have a real cockpit. Something that reminds you are flying a ship, not floating in space. I imagine: Enterprise Shuttle HUD, SG1-Todesgleiter-HUD, SGA-PuddleJumper-HUD, ... Basically a transparent screen-overlay... Would it be possible to re-scale the render-frame size...
    9. NeonSturm

      Kupu's thread

      +1 I would like to have a real cockpit. Something that reminds you are flying a ship, not floating in space. I imagine: Enterprise Shuttle HUD, SG1-Todesgleiter-HUD, SGA-PuddleJumper-HUD, ... Basically a transparent screen-overlay.
    10. NeonSturm

      Thrust Mechanics Explained

      Maybe with the new recipes we can have ships with 0.5m^3 blocks, because nobody can afford the really big ones :) With more details peoples would build smaller ^^
    11. NeonSturm

      When you realize you just can't do it

      I think @Inspired2150 said he has built a 6km long ship. But I think it is really tall and thin compared to the length (else it would be even more awesome).
    12. NeonSturm

      User-Named Star Systems and Sectors

      Easy to confuse. How about octree-based names? (not "home-based" stupid firebox dictionary - yes firebox not firefox :D) +++ Alpha 2++ 1- -++ Beta +-+ Kappa / Gamma ++- Zeta / Delta 1+ 2-- +-- Epsilon -+- Ny --+ Tau --- Omikron I only used names which are write-able with English...
    13. NeonSturm

      Small Craft docking classification & Jump Boosters

      With >99 enhancers it might get a pain to count Just use fewer numbers: count digits (3=100+, 4=1000+, 9=server-crashing) add most significant digit - [optional: second significant digit, or use 1st=odd or 1st+5 to show 1.5] size ratio width/height OR step 1-3 for length. size ratio...
    14. NeonSturm

      User-Named Star Systems and Sectors

      http://www.delta-carpet.com/web/x3-tc-map
    15. NeonSturm

      When you realize you just can't do it

      I tried a 300 or 350 m War-Hammer (city) ship But I got stuck with the 30° rotated parts. Never going to build anything with other than 45° or 90° until I find a good solution for these parts. The second thing I had an issue with was scale. You have to build 1 block for every light and thus...
    16. NeonSturm

      Modular shielding and power

      If we could transfer shield but it is only drained when supplied, we can combine our turret and ship shields with this system. => would like to see that together with power-supply for turrets instead of them taking from your ship directly. Too bad that weapons take such a short time killing a...
    17. NeonSturm

      Gate Classification System

      Please use these colors (you can copy&paste this) for your posts: UserName's "Classification's name" (size=7, fat) Notes (size=4, color = 2nd row / 5th column from right) Gate Classification ideas of yours, but not the first of yours in this thread. (size=5 + fat) Notes (size=4) You can...
    18. NeonSturm

      Modular shielding and power

      How about adding delay blocks to this shield gen and using cannon slaves for shield suppliers? The delay blocks should give it time to regenerate and cannon slaves to reduce the amount of suppliers needed. If cannons buff really is sufficient, you could make a docked entity that draws power...
    19. NeonSturm

      Hi all!

      Pirates can't handle that and play "dancing around in 10km distance" rather than attacking you. I suggest a dampening of 0.2 or 0.3 and speed limit = 25 to 50 * sector-size/1000. Build your starter ships always with > 1:1 thrust:mass or you may get stranded on a planet (you will have to delete...
    20. NeonSturm

      FTL is here! It's a StarGate!

      Any screen-shot? (I didn't paid enough taxes to amd/nvidia and now my graphic card hates new features :()