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    1. NeonSturm

      Thrust Mechanics Explained

      I would like settings only change-able in shipyards. I dislike the ability to change these settings on demand. It is also a huge pain to put your core in the mass centre of a ship. And sometimes it would be right in the middle of your door between cargo bay and bridge on a shuttle. Having...
    2. NeonSturm

      Power Calculation (Cloak)

      I think power generate less when did you used it last time? sure the server has default config? (reactors/cloak/jam)?
    3. NeonSturm

      One shop = fixed economy

      But (at least IRL) it is unnatural that you yourself are required to expand to gather more things. Other peoples may do it for you when you give them information, refine things or produce stuff which is cheaper in mass-production when not everybody has your assets. Economy in future may...
    4. NeonSturm

      One shop = fixed economy

      But is there not also a way to lose assets for ever? I mean you can mine a sector or system, but in combat blocks disappear without return. Shops are the only supply without requiring constant expansion. (when they not only get new items but also lose some where they have too many stock to make...
    5. NeonSturm

      Docking Modifications

      Master dock Slave repair? Like it. But needs repair back to blueprint-state implemented first. In the meanwhile just make a L-shape which emits repair beams to the centre and fly through with your ship at different angles around it's z-axis (roll).
    6. NeonSturm

      Power Calculation (Cloak)

      145 e / block as defined in blockBehaviourConfig.xml With default power supply mechanisms you need 2-3 times as much e generation with docked reactors and you need a bit of power-storage to avoid a power-outage in laggy situations.
    7. NeonSturm

      Shipyards

      Anybody seen what they do in SE with pistons? They fly with their ship above a landing platform, expand pistons with landing gear, dock and then retract it (otherwise their thrusters may damage the main ship) This got me an idea: Replace frontward/backward and sidewards movement with an...
    8. NeonSturm

      Some thoughts on what I think is currently most important

      Makes no difference. I would install anti-cloak scatter-guns which do not do much damage (thus cost few power) but have many cannon-missile(shotgun) arrays per cpu. It would make a difference if you de-cloak when your shield drops by x% over a given time, of if the enemy can see the hit block...
    9. NeonSturm

      Ship Hulls

      Would like a 9^3-1 block group of plex doors around the sun centre. If you want to use the gate, you have to send some remote-signal to close the plex doors (currently you can use only the docking beam and a multi-sector dotted line of activator blocks) The only thing that is bad for this...
    10. NeonSturm

      Axon User Interface Reskin

      It could be more transparent. Right now it destroys immersion of sitting in a space ship. I would like the hp and shield bar divided into 4 master-boxes to easily see 25% steps, as you might now not know if the shield is 62.5% or 68.75%, but it clutters up that part of your HUD. But else it is...
    11. NeonSturm

      Realtime Power Prediction in Buildmode

      I think the structure tab is a nightmare with 20+ systems each having 2-3 arrays. I also think power consumption as numerical value being helpful requires you to read to compare 84528043,245028,4341 to each other it is too time consuming. I am in favour of a table: (equals separating columns)...
    12. NeonSturm

      New Universe Structure Suggestions

      Unrealistic.The air flow in most air-locks stop before enough inertia is applied to a human body - especially with artificial gravity and spikes that may slow you down or something you can grab. Do you know how much surface area is required to stop a free fall how much bar your body is exposed...
    13. NeonSturm

      Thrust, A different idea

      Never seen liquid space in StarTrek when the Borg tried to conquer the dimension of species 8472 (hope I didn't confuse the numbers...)? :D I think what peoples which support space friction want is a game that is basically "A sea of Stars with naval cruisers in 3D environment". They want to...
    14. NeonSturm

      My second IMO balanced config, this time for crafting

      Then it's time for a tutorial. It is a really useful thing even if you just load the file in your browser to quickly list the changes which are made to the file you download with the other link. It is also good to keep your edits during changes of the default file while also allowing changes of...
    15. NeonSturm

      Shield penetration, armor relevance and system damage

      for java? easy! hullRatio = ship.blockCount[ HULL_ID ] / (ship.mass * 10) hullMaxArmor = block[ HULL_ID ].armor damage = Math.floor( Math.min( damage/100, damage / hullRatio*hullMaxArmor ) ) Pierce could just hit each array (and only arrays of vitals) once, but just decreasing efficiency of...
    16. NeonSturm

      My second IMO balanced config, this time for crafting

      Maybe WinMerge (dunno, got it from here: http://en.wikipedia.org/wiki/Diff#Free_file_comparison_tools ) Windows programs often have both functions - create and apply a list of changes. While Linux prefers them as bundle. As much as I like the first thruster to be easy to access, I think it is...
    17. NeonSturm

      New Universe Structure Suggestions

      Explain your heretic opinion! :D My idea was for planet atmosphere and sea level! It could affect only your movement / air supply if you are aligned to the planet, not a ship (for lag-freeness) or are outside the boundary box of it (if you are within boundaries It doesn't really matter as the...
    18. NeonSturm

      Ship Hulls

      Minecraft has 4092 possible IDs, we have 1024 - that saves us 2 bit per block (24 instead of 26 per block). Maybe we could have it too by having some blocks only accessible over a range of variable IDs (maybe 16-64) which just add 4-6 bit to bits provided by blocks around them and use the...
    19. NeonSturm

      My second IMO balanced config, this time for crafting

      If you can provide this file every new update (when block config or block behaviour config changes), providing an additional diff is just about 1% to 5% more effort.
    20. NeonSturm

      Some thoughts on what I think is currently most important

      Please only by config options and not per default. Probably we should have a no-escape default settings pack and a hit-n-run settings pack with so many different settings everywhere :D But we can simply do that ourself with the programs diff&patch and a simple folder with diff files and...