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    1. NeonSturm

      Does our tetra has a correct name?

      click to read more More shapes: http://commons.wikimedia.org/wiki/Polyhedra
    2. NeonSturm

      My second IMO balanced config, this time for crafting

      Just to "diff -u original new" with installed diff programm (should be default on unix systems or accessible via packet-manager) and downloadable for windows. Use the "unified diff" format (with the -u parameter) If you use a different program, try "programName -h" and "programName --help"...
    3. NeonSturm

      Some thoughts on what I think is currently most important

      Green: like Red: dislike White: I think we have that already Orange: Dunno if I should like or dislike. As of latest dev I tried, Star gates require massive amounts of power-storage dependent on mass, greatly outnumbering the number of gate modules for a huge (ugly, but cheap to decorate with...
    4. NeonSturm

      Block Placement systems for efficiency and bonuses?

      Sry for double posting, but above has already an agree and I'm not going to edit it in a way @DrTarDIS might not agree in. I think these awesome structures you may build using loops and lattices should require free space around them (like: either block X or no block). They may allow 1 of [ANY...
    5. NeonSturm

      FTL Feedback

      lol @ Aerodynamic and space friction :D Maybe ships with a lot of volume and few mass are more 4D-aerodynamic? But how do you calculate volume if you want to exclude a doom-cube with a few hull-spikes in all directions to increase it's size?
    6. NeonSturm

      Ship Hulls

      I like the concept - essentially different armour vs different weapons, but: Think about the required number of block IDs (except you want the shape to decide about how it works) Then think about Role-Play ships and look&feel of ships.
    7. NeonSturm

      Music For space

      I like the ambient part of it more than the whole. Too loud/aggressive for me. Lets me think I am under attack from Klingon-like aliens or pirates which maintained a culture similar to peoples on earth living in rather primitive environments.
    8. NeonSturm

      My second IMO balanced config, this time for crafting

      What do you think about making water and warp blocks non-physical (walk-through)? Why do you not provide a diff file? It can merge into existing and further updates. http://en.wikipedia.org/wiki/Diff Scroll down to the unified format first :)
    9. NeonSturm

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      How can you kill them if you have god-mode? I guess I have to further investigate, but I miss C4 somehow. C4 can be burnt, shot at, slammed to the ground and does not explode, but explodes with a special trigger.
    10. NeonSturm

      self destruct system

      AFAIK dis-integrators only chain if killed by explosions and can explode multiple times if lag is big enough (like if they physic-glitch into an enemy). They also damage only the trigger structure and their own (only their own if both are the same like if triggered by area triggers). Please...
    11. NeonSturm

      Block Placement systems for efficiency and bonuses?

      How about 2-component coils or latices? 2-compounent coils: Block A needs to be an open coil. Block B needs to be an open coil. On the open end A and B have to touch each other, but each block can only have 2 adjacent from type A OR type B or 1 of both. 2-component "triangle" (is this a...
    12. NeonSturm

      Improvements to Display Block variables

      Maybe add a whole new layer of string logic... Equals(= 1.equals(2) ) : (red slave: String 1, green slave: String 2) -> 0..1 Concatenate(= 1+2 ) : (red slave: String 1, green slave: String 2) -> String Subtract(= 1-2 ) : (red slave: String 1, green slave: String 2) Contains(= 1.contains(2) ) ...
    13. NeonSturm

      New Universe Structure Suggestions

      Gas and liquids don't need to be blocks. They should be abstract things that just have volume, density and mass. their density should increase as their volume contains more blocks. and their volume should increase as density is high enough to defy gravity influences. I am in favour of a...
    14. NeonSturm

      small things that would just be nice to have (more Hotbars)

      A bigger inventory window. Occupies just 1/4 of my screen but has ugly scroll-bars. The slot-bar should link an inventory row rather than being extra inventory (in exchange you can get more inventory) => keeps your inventory organized.
    15. NeonSturm

      Some thoughts on what I think is currently most important

      Too long, didn't read. Please highlight the parts which you really want to have Why do you write it together with everything else?
    16. NeonSturm

      Thrust * Warp-factor = Speed & Jump-distance = time(store/(drain-regen)!) * speed : Thoughts?

      Think about using jump to multiply sublight speed: speed-factor(40) = sector-size(10k) / thrust-speed-limit(200?) * jump-max-sectors(8) / jump-time(10 sec) Entering jump jump-speed(4000/sec) = thrust-current-speed(100) * speed-factor(40) jump-time = jump-time(10 sec) jump-distance =...
    17. NeonSturm

      Thrust, A different idea

      Yes, but what if you want space-ships to be like cars... Forward you have 5 speed levels, but backward only a first because it is never meant to drive backward on a high-way. Maybe break rate should be 70% forward + backward while your speed is positive and 70% backward + forward) while your...
    18. NeonSturm

      Crystal wedges, no extra IDs needed

      With these 11 bit alone, you don't. You destroy the whole 2x2x2 block if the sum of their HP is drained, but that should be sufficient in big ships. But you can avoid this restriction (max 200 hp per block or a 12th bit). If the first three bits are set (200 hp *8 = 1600 = 1024+512+256+x = 1792...
    19. NeonSturm

      FTL Feedback

      I had 8 sectors in my config, flying from 0 0 0 heading to 10 10 10 gets me to 4 4 4. +4x4y4z = sqrt(4^2 *3) = sqrt(48) = 7^2 -1 sectors +5x5y5z = sqrt(5^2 *3) = sqrt(75) = 8.5^2 +2.75 sectors The failure to understand this will likely lead to many error reports.
    20. NeonSturm

      FTL is here! It's a StarGate!

      Mass, not block count :p No, the issue arose by using box dims for reducing turning speed and instead of doing something like buffing acceleration or hp if you have many un-used space in your ship.