Just to "diff -u original new" with installed diff programm (should be default on unix systems or accessible via packet-manager) and downloadable for windows.
Use the "unified diff" format (with the -u parameter)
If you use a different program, try "programName -h" and "programName --help"...
Green: like
Red: dislike
White: I think we have that already
Orange: Dunno if I should like or dislike.
As of latest dev I tried, Star gates require massive amounts of power-storage dependent on mass, greatly outnumbering the number of gate modules for a huge (ugly, but cheap to decorate with...
Sry for double posting, but above has already an agree and I'm not going to edit it in a way @DrTarDIS might not agree in.
I think these awesome structures you may build using loops and lattices should require free space around them (like: either block X or no block).
They may allow 1 of [ANY...
lol @ Aerodynamic and space friction :D
Maybe ships with a lot of volume and few mass are more 4D-aerodynamic?
But how do you calculate volume if you want to exclude a doom-cube with a few hull-spikes in all directions to increase it's size?
I like the concept - essentially different armour vs different weapons, but:
Think about the required number of block IDs (except you want the shape to decide about how it works) Then think about Role-Play ships and look&feel of ships.
I like the ambient part of it more than the whole.
Too loud/aggressive for me.
Lets me think I am under attack from Klingon-like aliens or pirates which maintained a culture similar to peoples on earth living in rather primitive environments.
What do you think about making water and warp blocks non-physical (walk-through)?
Why do you not provide a diff file? It can merge into existing and further updates.
http://en.wikipedia.org/wiki/Diff
Scroll down to the unified format first :)
How can you kill them if you have god-mode?
I guess I have to further investigate, but I miss C4 somehow. C4 can be burnt, shot at, slammed to the ground and does not explode, but explodes with a special trigger.
AFAIK dis-integrators only chain if killed by explosions and can explode multiple times if lag is big enough (like if they physic-glitch into an enemy).
They also damage only the trigger structure and their own (only their own if both are the same like if triggered by area triggers).
Please...
How about 2-component coils or latices?
2-compounent coils:
Block A needs to be an open coil.
Block B needs to be an open coil.
On the open end A and B have to touch each other, but each block can only have 2 adjacent from type A OR type B or 1 of both.
2-component "triangle" (is this a...
Gas and liquids don't need to be blocks.
They should be abstract things that just have volume, density and mass. their density should increase as their volume contains more blocks. and their volume should increase as density is high enough to defy gravity influences.
I am in favour of a...
A bigger inventory window. Occupies just 1/4 of my screen but has ugly scroll-bars.
The slot-bar should link an inventory row rather than being extra inventory (in exchange you can get more inventory) => keeps your inventory organized.
Yes, but what if you want space-ships to be like cars... Forward you have 5 speed levels, but backward only a first because it is never meant to drive backward on a high-way.
Maybe break rate should be 70% forward + backward while your speed is positive and 70% backward + forward) while your...
With these 11 bit alone, you don't. You destroy the whole 2x2x2 block if the sum of their HP is drained, but that should be sufficient in big ships.
But you can avoid this restriction (max 200 hp per block or a 12th bit).
If the first three bits are set (200 hp *8 = 1600 = 1024+512+256+x = 1792...
I had 8 sectors in my config, flying from 0 0 0 heading to 10 10 10 gets me to 4 4 4.
+4x4y4z = sqrt(4^2 *3) = sqrt(48) = 7^2 -1 sectors
+5x5y5z = sqrt(5^2 *3) = sqrt(75) = 8.5^2 +2.75 sectors
The failure to understand this will likely lead to many error reports.
Mass, not block count :p
No, the issue arose by using box dims for reducing turning speed and instead of doing something like buffing acceleration or hp if you have many un-used space in your ship.
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