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    1. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

    2. DeepspaceMechanic

      MAGMATRON - Heavy Planet Miner v1.4

      Allow me to introduce one of my latest and proudest creations, Magmatron PM-4720, a good old planetary mining monster. Note that I named this ship before knowing that there is a Transformers character with the same name (my name choice is explained in its core room). Have fun with it and...
    3. DeepspaceMechanic

      Quickster JD-10 v1.2

      Allow me to introduce Quickster JD-10, a neat little jumpship meant to be used at times when you have to get from A to B real fast, but you don't feel like charging jumpdrives. As it's surely obvious, this ship is a re-constructed (and highly improved) Isanth Type-Zero, and I built it to have...
    4. DeepspaceMechanic

      Better Asteroid-Resource Matches

      Besides being satisfactory for certain people's OCD, this change would indeed make sense for increased recognizability. For example, a player might make a yellow-orange or blue-purple misrecognition from a distance, but when you have the crystals and metals color-matched like so, you can just...
    5. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #1 I thought I should post the two already completed projects from among the builds that appeared in my teaser demo video. All the rest will get posted here too when finished, wish me luck! :^D 1) A massively roleplay-packed exploration vessel with a highly detailed...
    6. DeepspaceMechanic

      FINALLY - I started my own shipyard thread, please check it out! :-)

      FINALLY - I started my own shipyard thread, please check it out! :-)
    7. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      WELCOME TO THE SHOWCASE THREAD OF CYBERSPACE SHIPYARDS! (A lore-less fictional company that builds perhaps as many non-ships as ships; builds get much better than what's on the first few pages) I've been playing the game since around August 2015. I approach StarMade as a creative game - I'm...
    8. DeepspaceMechanic

      Can you give me some advise regarding high-quality SCREEN RECORDING?

      Hello, Sachys, i just wanted to say a third thanks, because the Shotcut software you recommended proved to be extremely useful too. It's the perfect video editor for my needs, it's very resourceful once one gets familiar with things like all those "filters". I already started to make a teaser...
    9. DeepspaceMechanic

      Can you give me some advise regarding high-quality SCREEN RECORDING?

      Thanks again for the info, the other tools you recommended might've been useful too, but OBS Studio turned out to work excellently. Initially, my main problem with the overly bright and over-saturated image persisted (at playback, while normally every setting is fine), but since this was an...
    10. DeepspaceMechanic

      Can you give me some advise regarding high-quality SCREEN RECORDING?

      Thanks DukeofRealms and Sachys ! I will take a look into your recommendations, and see how well OBS and Bandicam performs on my machine :)
    11. DeepspaceMechanic

      Can you give me some advise regarding high-quality SCREEN RECORDING?

      Hi everyone! :^D I was hoping that someone will be able to give me some proper advise about recording gameplay in high quality. I researched this but only found old threads on the subject, and also did myself some experimentation that ended with disappointing results. ShadowPlay doesn't work...
    12. DeepspaceMechanic

      POSITRON, THE ANNIHILATOR - Exterior aesthetic changes

      This update corrected two aesthetic issues that really bothered me: - The 8 barrel endings of the 4 weapons at the front were redesigned; - The top of the ship's "nose" was fitted with proper well-shaped armor plating.
    13. DeepspaceMechanic

      GYRUS VIRIDIS - Heavy Asteroid Miner - Minor unnoticeable changes

      Only a few minor unnoticeable changes.
    14. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      I'd just like to share a little info on this, there are situations in which it can be useful to be clear about those numbers. - The first value in the stats window indicates the mass of the main structure only, the second is the block-count of also the main structure only, and the third is the...
    15. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      I'm not aware of this possibility, but i hope the devs will change it some day to allow more spaced-out shipyards on larger stations. Built inside hollow parts of the docked spotlight arms too? (if i didn't misunderstand it) i guess that's doable and it will stabilize those arms too, blocking...
    16. DeepspaceMechanic

      POSITRON, THE ANNIHILATOR v1.2

      Allow me to introduce Positron, The Annihilator, my second heavy cruiser ship. It was originally intended to be used for conquering pirate stations. Have fun with it and please share your opinion! FEATURES: - Highly "organically" shaped weapon housing structures at the front; - A beautiful...
    17. DeepspaceMechanic

      GYRUS VIRIDIS - Heavy Asteroid Miner v1.3

      Allow me to introduce Gyrus Viridis, a high-performance asteroid mining jellyfish. The main goal of this design was to have a mining ship with a very large front surface without having a very large total volume and mass. And although you can easily find shorter and thus more maneuverable...
    18. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      Oh, i see now... I keep forgetting some of the things i know i already heard in your videos. An actually functioning shipyard on this scale sounds really-really awesome. The framework of the upper modules you shown up there gives a true sense of the scale of this station. Definitely will be an...
    19. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      Great progress! - Nice to see all five modules of this first side all in their place. I didn't realize yet that it will be asymmetrical due to having the giant antenna array on a module next to the middle one. Are all the "bases" of the five modules part of the same station entity with only the...
    20. DeepspaceMechanic

      AUXILIUM BATTLECRUISER v1

      Allow me to introduce AUXILIUM, my first battlecruiser. It was designed around its six huge offensive turrets, which worth a small fleet of cannon-corvettes. Have fun with it and please share your opinion! FEATURES NOT MENTIONED IN THE PICTURES BELOW: - A large interior with some nice...