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    1. DeepspaceMechanic

      Engine Porn

      This thread keeps being awesome! (y) I think this is the third time I show something of my own here, this time allow me to post a video instead of pictures. It's not all about engines, but the first 3 projects briefly showcased in the clip all have radical engine designs, especially the STATION...
    2. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #4 Here's another teaser / sneak-peek clip for my fellow StarMade-ians ;) I decided to make a quick, simple, one-take (and kinda poorly edited) showcase video of what I've been working on lately. I had a great deal of initial enthusiasm for each of the five projects...
    3. DeepspaceMechanic

      Don't forget to BUFF THRUSTERS for Power 2.0!

      Just a personal opinion, but a good overdrive system and a radical tweaking of thrust distribution in the Thrust Menu usually works for me... But when it comes to TURNING SPEED... Oh, please, change the programming behind that, rotational potential decreases in too high a rate as a ship gets...
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #3 Alright, so after almost a month away from the docks, I released something special yesterday. It's been in the works for a long while, you even got teaser clips of it, and now it's here for you to immerse yourself in its magnificence ;) Allow me to introduce one of...
    5. DeepspaceMechanic

      After two weeks away, I just uploaded an EGYPTIAN ALIEN PHARAOH'S PYRAMID-LIKE ALPHA SHIP! - You...

      After two weeks away, I just uploaded an EGYPTIAN ALIEN PHARAOH'S PYRAMID-LIKE ALPHA SHIP! - You should check it out and tell an opinion! :D
    6. DeepspaceMechanic

      The Pharaoh's Time-Bender v1.4

      Allow me to introduce one of my latest and proudest creations, The Pharaoh's Time-Bender, a mighty supra-luminal space vessel for godly interstellar travel. For a long time, I wanted to build an exotic themed ship with a highly detailed interior (preferably something with a planet terrain block...
    7. DeepspaceMechanic

      StarMade Ship Systems 2.0

      A quick question before the main thing: Will all systems (for example, shield capacitors, shield rechargers or thrusters) be used in the chamber system at some point? I think that would be nice for the sake of orderliness (not having both realistically centralized and unrealistically scattered...
    8. DeepspaceMechanic

      StarMade Ship Systems 2.0

      The infographic pictures attached to the main post suggest that each individual entity can have one active reactor, either if it's a mother ship or a docked entity, so one active per core (at least it comes across like so, because there's an option illustrated up there regarding manual...
    9. DeepspaceMechanic

      StarMade Ship Systems 2.0

      I would like to ask for some clarification on the highlighted part of the quote. So TP's are basically units of energy; they flow from power reactors to power consuming systems - Will they supply the different/unrelated consuming systems in the chamber tree in a sequential manner? Or will...
    10. DeepspaceMechanic

      StarMade Ship Systems 2.0

      Read it all & love it all! - I can't wait to try out building with the need of actually connecting things physically, designing nice specialised systems rooms that are roleplayish yet functional, armor-covering conduits and systems room walls, etc. Oh, the enjoyable complexity this update will...
    11. DeepspaceMechanic

      Wild Space Explorers

      The concept art gallery you shared in the description is some really good material! It would be really nice to have more of those sci-fi structures in an in-game form to be able to look around them and interact with them. Definitely a good source of design ideas.
    12. DeepspaceMechanic

      Wild Space Explorers

      We have been waiting for so long :) Good to see you back, this video was a breath of fresh air. By the end of the video this newest station project of your's became so nice that it's just awe-inspiring and leaves me speechless. Ambitious projects of this kind always reassure me about the huge...
    13. DeepspaceMechanic

      StarMade players and their interests!

      Isn't that basically a 3-word definition of "nerd"? :ROFLMAO: By the way, I think both "nerd" and what you said are entirely positive :^D
    14. DeepspaceMechanic

      StarMade players and their interests!

      Hey, Vvolodymyr , I like this thread, I remember getting a few likes from you on my uploads, thanks! (y) Here are a few things about me, sorry if it turned out a little too lengthy, it's just that I rarely do this. Personal stuff: (removed - said too much) Interests: My favorite cartoons...
    15. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #2 I released a major project two weeks ago, an awesome mining ship of a unique design. I didn't post about it here, because I wanted to make some cinematic material of it first. The video recording/editing didn't turn out that well this time around, but now that I...
    16. DeepspaceMechanic

      Quickster JD-10 - Light Grey color variant added

      In this update a second color variant (light grey basic hull) was added, bundled with the original version (light blue basic hull). Also, both have a new good camera view.
    17. DeepspaceMechanic

      MAGMATRON - Heavy Planet Miner - Two heavy cannon turrets added

      In this update two medium-to-heavy sized rapid-fire cannon turrets were added. They sit at the sides and have a destructive capacity of 5,000 DPS each. I will release this turret design separately when I will have all my original turrets ready for publishing.
    18. DeepspaceMechanic

      My suggestion for a fuel mechanic

      Just a thought... Thrusters take up a lot of space, yet are unrealistic due to never getting depleted (again, we might believe this in the case of nuclear fuels meant to power on-board processes, but hardly in the case of a space locomotion system - gravity warpdrives are an exception). So the...
    19. DeepspaceMechanic

      My suggestion for a fuel mechanic

      I like the idea of having a depletable fuel system - partially because things are a little too unrealistic without it, but I'm also probably a little biased in this subject (I have three awesome in-progress RP projects, a fuel refinery station, a refueling station and a fuel tanker ship). I...