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    1. NeonSturm

      Cool things that could be made with rails

      Now, I need an animated StarGate for it - needs to be 21z 8y 11z. I will add it to the community content when the weapons are working.
    2. NeonSturm

      Recognized Solution for Rail changing X,Y,Z, a Rail Wedge

      Perhaps you can do that, but not with 1 block. You need your brain! > .> >-> .>-O-v .. v-v .. v .. v
    3. NeonSturm

      Recognized Solution for Rail changing X,Y,Z, a Rail Wedge

      The OP wants: . 1 2 . . . . 1 2 . . . . . 1 2 . D 3 . . . D D 3 . . . D D D 3 . . . D D 1 2 . . . D D D . . > > \ . . > > \ . . . > > \ . . . . > > \ D 3 . . > > \ 1 2 . . . v . . . . v . . . . . v . . . . . . v . . . . . . v D 3 . . . v . . . . v . . . . . v . . . . . . v . . . . . . v . . .
    4. NeonSturm

      Implemented Variable speed rails

      TROLOLOLO BTW : You can build a cage and easily trap players inside Rail-Docks. Prisoner-Transport boxes ;)
    5. NeonSturm

      The uncomfortable issue of server monetization

      I am a bit more interested into this "ethical money-issue" : 1. If you {invent something, publish a game/image with some copyright license, ...} you basically steal others the possibility to invent that themselves and some option to gain money or prestige. You can even steal others the right...
    6. NeonSturm

      A manifesto on crewability

      There should be a limit on NPCs. 500 will probably create lag. Each chunk should have a limit of NPCs that are able to interact with that chunk (1 chunk = 16x16x16 = 4096 blocks) Either directly or by some other mechanism. Perhaps Crew would be more useful inside fighters or vs many targets...
    7. NeonSturm

      Implemented Variable speed rails

      Perhaps a new master-slave system with rail-blocks?
    8. NeonSturm

      Moonwalking mech on a moon.

      That was NOT easy to see.
    9. NeonSturm

      The uncomfortable issue of server monetization

      For some peoples with good jobs, the cost for SM servers is pretty low. If a group of friends or very active players share the cost it is pretty low too (at least for SM offers). Children should learn how to manage their money. That is the job parents have to do. For example X% Dollar/Euro for...
    10. NeonSturm

      Moonwalking mech on a moon.

      Perhaps you found a nice bug-feature ;) If pushing docked things don't push the dock, (ab)use it to move heavier objects than yourself without moving yourself.
    11. NeonSturm

      Bobby Ai servers ,Hacking, Surveilance and "stealth"(kind of)

      1. I especially like this one. But it would increase the minimum size of a drone. Perhaps not a bad idea to reduce lag and decrease the meta-data / block-data ratio + number of Drone Spam Devices (DSD :D). 2. There are many threads about it. Try different threads for different ideas...
    12. NeonSturm

      Nice nickname :)

      Nice nickname :)
    13. NeonSturm

      Cool things that could be made with rails

      Scrolling boards (Billboards) Use them behind Glass/Crystal-Walls to create effects similar to dynamic lightening.
    14. NeonSturm

      The solution to Doom-Cubes - Rails!

      I played with the new Rail-system and spawned my fat puddle jumper. This reminded me about how they collapse their extensions when they jump through gates! That got me an idea: Ships which need to change their shape to minmax their efficiency. Advantages while collapsed (you can call them...
    15. NeonSturm

      Sustained Warp vs. Schine Engine

      Sounds good to me. If you have 2 gates per station, perhaps 1 reactor is enough to power two. 1. If they take more energy for ships actually passing through than being active, and reactors are the blocks which take the majority of resources it would make building hubs interesting. . In...
    16. NeonSturm

      Implemented Variable speed rails

      I would also like a block-shape more, because it would be independent from GUI and GUI-mods, dialogue-language ... But you have to respect those which want it easy too (at least if it does not hurt experts too much)
    17. NeonSturm

      Implemented Variable speed rails

      For now, yes. But it spams entities, you need multiple cores and you can't accelerate the automatic docking of multiple fighters over the same rail system with it. I see it as a temporary solution - especially if you need to set up the logic sync, which is also more complex with the current...
    18. NeonSturm

      Sustained Warp vs. Schine Engine

      Use 16 systems = 256 sectors - is that not enough? How else do you want an interesting Gate-Network without instantaneous arrival? *joke ahead* Perhaps you can tweak it a bit to 32 systems or even 64, but you should not set 128 systems on a 64-bit server :D
    19. NeonSturm

      Make StarMade gameplay more survival-like

      Rail will replace normal docks -> Saves us 4 IDs too :P (just a joke that has to be said) I got a nice idea (at least I think it's nice): Tier (Scavenger) Easy to obtain ingredients for it More common ingredients And/Or from less mineral types Only functional blocks Maybe just a Shield...
    20. NeonSturm

      Make StarMade gameplay more survival-like

      3 levels are OK, 10 like in RoboCraft are a mess. If it is different how you access the higher-level tiers of different item-types: Mercenaries may get better trading stuff Pirates may get better stealth Military better guns Civilians missions yield better thrusters ... It would encourage...