I am a bit more interested into this "ethical money-issue" :
1. If you {invent something, publish a game/image with some copyright license, ...} you basically steal others the possibility to invent that themselves and some option to gain money or prestige.
You can even steal others the right...
There should be a limit on NPCs. 500 will probably create lag.
Each chunk should have a limit of NPCs that are able to interact with that chunk (1 chunk = 16x16x16 = 4096 blocks)
Either directly or by some other mechanism.
Perhaps Crew would be more useful inside fighters or vs many targets...
For some peoples with good jobs, the cost for SM servers is pretty low.
If a group of friends or very active players share the cost it is pretty low too (at least for SM offers).
Children should learn how to manage their money.
That is the job parents have to do.
For example X% Dollar/Euro for...
Perhaps you found a nice bug-feature ;)
If pushing docked things don't push the dock,
(ab)use it to move heavier objects than yourself without moving yourself.
1. I especially like this one.
But it would increase the minimum size of a drone.
Perhaps not a bad idea to reduce lag and decrease the meta-data / block-data ratio + number of Drone Spam Devices (DSD :D).
2. There are many threads about it.
Try different threads for different ideas...
I played with the new Rail-system and spawned my fat puddle jumper.
This reminded me about how they collapse their extensions when they jump through gates!
That got me an idea:
Ships which need to change their shape to minmax their efficiency.
Advantages while collapsed (you can call them...
Sounds good to me.
If you have 2 gates per station, perhaps 1 reactor is enough to power two.
1. If they take more energy for ships actually passing through than being active,
and reactors are the blocks which take the majority of resources it would make building hubs interesting.
.
In...
I would also like a block-shape more, because it would be independent from GUI and GUI-mods, dialogue-language ...
But you have to respect those which want it easy too (at least if it does not hurt experts too much)
For now, yes.
But it spams entities, you need multiple cores and you can't accelerate the automatic docking of multiple fighters over the same rail system with it.
I see it as a temporary solution - especially if you need to set up the logic sync, which is also more complex with the current...
Use 16 systems = 256 sectors - is that not enough?
How else do you want an interesting Gate-Network without instantaneous arrival?
*joke ahead* Perhaps you can tweak it a bit to 32 systems or even 64, but you should not set 128 systems on a 64-bit server :D
Rail will replace normal docks -> Saves us 4 IDs too :P (just a joke that has to be said)
I got a nice idea (at least I think it's nice):
Tier (Scavenger)
Easy to obtain ingredients for it
More common ingredients
And/Or from less mineral types
Only functional blocks
Maybe just a Shield...
3 levels are OK, 10 like in RoboCraft are a mess.
If it is different how you access the higher-level tiers of different item-types:
Mercenaries may get better trading stuff
Pirates may get better stealth
Military better guns
Civilians missions yield better thrusters
...
It would encourage...
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