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    1. NeonSturm

      Starmade Logic Tutorials

      2 blocks for the bit and row/column addressing + 10..30% controlling logic You need: 1x AND 1x Storage (flip-flop or activation module) You can use the AND to reset certain columns in a row and an always-on setter to initialize the row. If you connect all Storage of one Column to one...
    2. NeonSturm

      A Manifesto on Fuel, Balancing, and Various Play Styles

      I like the black-hole idea for refining/gaining fuel. But I do NOT like to increase capacitors capacity. Instead there should be dedicated a fuel-tank. We also do NOT need a special low-efficiency collector. Just limit efficiency per block to the percentage of time ships are near Stars /...
    3. NeonSturm

      A Manifesto on Fuel, Balancing, and Various Play Styles

      Might be a problem for stations since you may not be able to put solar cells on 45° angles. I would also be happy if half this area in solar cell blocks would give 100% possible solar energy + no position enforced. I just hate the flat infinite energy option with no alternatives. I don't like...
    4. NeonSturm

      Tesla blades

      I love trains ... WOOOM Try it again with 300ms ping.
    5. NeonSturm

      A Manifesto on Fuel, Balancing, and Various Play Styles

      I think we should use sun-wind particles as fuel. Unlimited constant supply to stations or ships parking in a sun's orbit. Reload : Biggest*Smallest Dimension = 2D Drain : Based on Mass = Volume = 3D
    6. NeonSturm

      Tesla blades

      Tesla blades in RoboCraft are completely underpowered - just like Explosive blocks here. You have to get to the enemy. be at the same altitude (which can be very difficult in difficult terrain and with hoverblades or rotors on you or your enemy). hit him if he evades. rush into a bulk of...
    7. NeonSturm

      A Guide on Starmade Combat

      If cannon+cannon has : 5+5 = 10 dps for 100 eps Then cannon+cannon+ion has : (5+5+5)*2 = 30 dps for 150 eps euqals : 20 dps for 100 eps equals : 200% damage/block and damage/energy Means You need 50% volume/blocks for same damage to shields. You can use the other 50% volume/blocks for...
    8. NeonSturm

      Implemented Save player relative to ship upon logout

      Last Post Snk, Feb 25, 2015 YES !!! Not offline.... "Sleeping" adds more to RP.
    9. NeonSturm

      [Logic] Processors Design and Conception

      1. You should not save ALL registers. Instead of the calling function saving all registers, the called function should save just these registers itself writes to - that saves stack memory. 2. I would mirror the registers (( for a background-EEC + roll-back (if needed) )) with 2 equal...
    10. NeonSturm

      Starmade Logic Tutorials

      Do you use my community content RAM for this? I have a new idea for doing 2-block bits (1/4 the size), but it increases read time by a factor of 2 because you have to write back the original value. I wait for the new logic blocks to solve this issue. I guess you need EEC RAM and redundant...
    11. NeonSturm

      A Guide on Starmade Combat

      Weapon systems count "damage*blocks" in master+slave+effect or just master+slave? Ion does 2x dmg to shields? If Master+Slave is counted, you need 50% blocks extra for full effect = 150% blocks for 200% dmg. But if the effect-blocks are also counted, you can save 50% on energy and build 2...
    12. NeonSturm

      What are you putting in your space stations?

      You forgot toilets! Wanna walk 10 decks to your crew quarter to get to one? :p Human-Needs-Template : At least a small one per deck, one per (200m)^2 Toilets. Medical supplies Re-supplies for toilets and cleaners. Stairs/Lifts. Personal Room (Security officers, Standby Peoples) For every...
    13. NeonSturm

      Gauss Cannon / Magneto-Cannon, anyone?

      1. Perhaps the Rail-Gun could increase mass while being charged. Spinning-Tops have a similar effect. 2. It could also limit the maximum charge of warp-drives. 110% - (Gauss-Blocks / Warp-Blocks)% If you have more than 10% of your Warp-Blocks in Gauss-Blocks, you cannot jump with charged...
    14. NeonSturm

      Diverse Mining

      I hope stations will have a limited storage which have to be emptied manually or with loot-able transporters. A player should not indefinitely be the Top1-Player, just because he won the race once, when the server started the first time. (And now gets the resources to stay there) And that...
    15. NeonSturm

      Compression Blocks

      What you suggest is like putting 5 fighters in the same space as 1 fighter. This would keep evasion the same, but increase synergy (especially shared shield and handling of entities). Something that would be interesting would be blocks: Dedicated for big+heavy stations You get 8 instead of 1...
    16. NeonSturm

      Simplifying hull/armour crafting

      Perhaps we could have a shaper/upgrader-block using different recipes to transform them back to full blocks. What about:
    17. NeonSturm

      Simplifying hull/armour crafting

      The big advantage of steel in real-life industrial processes is: You can re-use it with no about no quality-degradation. Perhaps we could "combine hull-plating and content" at the stage of placing the blocks, solving the issue by just having grey stuff and texture-plates in your inventory.
    18. NeonSturm

      Dynamic Galaxies/Universe

      Factions may change. For example, 1 person could start a World War in past, utilizing hate and fanatism. The traits of a faction should depend on previous traits and the members. Let us assume, that a human mind would make a democratic vote on possible actions. Each positive point adds to...
    19. NeonSturm

      Crawling, Crouching, Ducking, dodging, diving, falling, ledge-grabbing, pushing, punching etc.

      Never pushed a button in your whole life? :D :p No, we really need this. You can already jump/fall through a 1x1z hole in the floor/ceiling, but not horizontally through walls. This would also reduce the space minimally required for stairs/ramps. We also need walk-through blocks which are...