Build many! + Expanding Phallus (ups, I meant Docking-Port :D)
Probably ship-yards will not require rail-docks but put your core into the centre of a box.
No. You still use rails.
You just have "another activation module" that acts as an interface to and from a second function applying to the...
Reflection is about the same as dynamic lightening based on view angle.
Reflections of Reflections would probably be disabled.
Imagine having a mirror showing the rear or bottom of your ship
Would be nice for some cases like docking, but you would essentially render a second|third|forth|...
Perhaps some blueprint|community-content descriptions will contain
primary|secondary| hull colours - colours which are only used in hull
people which build customizable ships will start to distinguish by interior|exterior|deco much more.
and some may even provide pictures with 2 different...
Suggested this before.
The only downside would be the single-point-of-failure which is the dock or rail or both.
But since you can build them deeply inside a ship while you can build the rest spaced away it is no unsolvable problem.
Just remember that the hole-overlap periodically repeats.
Just what happens if everything but block mass increases?
Terrain HP will soon become like 0.1 HP compared to our current balance if dmg + shield+ hull-hp increase constantly.
Ships will get 100% speed instantly or constantly faster / more agile.
Effect blocks will sooner or later have 1%...
For the server list...
Perhaps let players choose tags like "Role-Play, Pure-RP, PvP, ..." and sort by number of players, server activity, ...
and then the list should be small enough so that you can randomize (favourite before non-favourite) entries and the player will still find a server he...
I think schema should try to unify everything.
and we can try to provide fleshed-out solutions.
Just filter by whether «thrusters AND power-supply is installed (ship)» or «AI is installed (turret)» else «(rail thingy)»
Or ask whether thrust > x% of mass
Are you asking for a docking...
Yesterday,
I made a high-tech "Fat-Puddle-Jumper_With-Rail-Pods_v0-8-r2", which can expand and collapse side-pods asynchronous or synchronous.
It has a inter-dimensional jump-drive with 100% efficiency to instantaneously travel across half average-sized solar-systems.
Of-course it has enough...
Also SMEdit needs some updating.
Does it still produce files with the format of x month ago? (the game auto-converts it to new, but not backward)
It will not support rails.
Have you ever seen table-screens?
Or Holographic-Projectors which show a hologram inside a glass-pyramid?
These technologies already exist IRL
Star-Made computers should be able
to orientate their screen-side texture always toward the player (depending on LOS emit position vs texture...
Perhaps it should be inefficient to use more than 100 small entities against a single ship.
But using between 25 and 75 entities against a single ship should be effective.
Setting up numbers would be an admin-job (if you don't want defaults).
What exactly "effective" and "ineffective" means in...
Get into the launcher
Options (Top-Left Menu)
Installation Settings (first menu entry)
Select "DEV" as "Build Branch" (second drop-down)
Click OK :)
Update+Install Newest Version (3rd button in the bottom row (main window))
OP-EDIT:
Added a GIF. I plan to upload this to the community content soon (when it's stable).
Added "Docking-Mode" to c1; c1 changed to "(Or for flying through gates)".
Maybe you can use it to push yourself out of gravity - I have to try :D
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