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    1. NeonSturm

      Docking should be split: Rails, Turret, Fixed

      Build many! + Expanding Phallus (ups, I meant Docking-Port :D) Probably ship-yards will not require rail-docks but put your core into the centre of a box. No. You still use rails. You just have "another activation module" that acts as an interface to and from a second function applying to the...
    2. NeonSturm

      Shiny Surfaces/Metals (Cubemap shader)

      Reflection is about the same as dynamic lightening based on view angle. Reflections of Reflections would probably be disabled. Imagine having a mirror showing the rear or bottom of your ship Would be nice for some cases like docking, but you would essentially render a second|third|forth|...
    3. NeonSturm

      Multi-coloured Light Block

      http://starmadedock.net/threads/my-logic-blocks-v2-r1-2-change-function-keep-data.3361/#post-50765
    4. NeonSturm

      Shiny Surfaces/Metals (Cubemap shader)

      Wouldn't that look weird indoor?
    5. NeonSturm

      Shield System Redux/ (no bubble shields)

      X = mass|cost|combat-blocks|... Just once ((per entity, lazy update - after blocks are modified and build mode left)) upper = target.X / 25 = upper value limit for efficiency boost lower = target.X / 75 = lower value limit for efficiency boost halfRange = (upper - lower) /2 middle = upper +...
    6. NeonSturm

      "Customizable" Blueprint

      Perhaps some blueprint|community-content descriptions will contain primary|secondary| hull colours - colours which are only used in hull people which build customizable ships will start to distinguish by interior|exterior|deco much more. and some may even provide pictures with 2 different...
    7. NeonSturm

      Docking should be split: Rails, Turret, Fixed

      But aren't leaf-entities supposed to share shields and power with the parent-entity?
    8. NeonSturm

      Cool things that could be made with rails

      Suggested this before. The only downside would be the single-point-of-failure which is the dock or rail or both. But since you can build them deeply inside a ship while you can build the rest spaced away it is no unsolvable problem. Just remember that the hole-overlap periodically repeats.
    9. NeonSturm

      Make StarMade gameplay more survival-like

      Just what happens if everything but block mass increases? Terrain HP will soon become like 0.1 HP compared to our current balance if dmg + shield+ hull-hp increase constantly. Ships will get 100% speed instantly or constantly faster / more agile. Effect blocks will sooner or later have 1%...
    10. NeonSturm

      The uncomfortable issue of server monetization

      For the server list... Perhaps let players choose tags like "Role-Play, Pure-RP, PvP, ..." and sort by number of players, server activity, ... and then the list should be small enough so that you can randomize (favourite before non-favourite) entries and the player will still find a server he...
    11. NeonSturm

      Cool things that could be made with rails

      Are you over 18? Megacrafter127 :)
    12. NeonSturm

      Docking should be split: Rails, Turret, Fixed

      I think schema should try to unify everything. and we can try to provide fleshed-out solutions. Just filter by whether «thrusters AND power-supply is installed (ship)» or «AI is installed (turret)» else «(rail thingy)» Or ask whether thrust > x% of mass Are you asking for a docking...
    13. NeonSturm

      Stargon, for all your Starmade Jargon needs.

      Yesterday, I made a high-tech "Fat-Puddle-Jumper_With-Rail-Pods_v0-8-r2", which can expand and collapse side-pods asynchronous or synchronous. It has a inter-dimensional jump-drive with 100% efficiency to instantaneously travel across half average-sized solar-systems. Of-course it has enough...
    14. NeonSturm

      SMEdit for building?

      Also SMEdit needs some updating. Does it still produce files with the format of x month ago? (the game auto-converts it to new, but not backward) It will not support rails.
    15. NeonSturm

      Computer-texture orientation depending on player position.

      Have you ever seen table-screens? Or Holographic-Projectors which show a hologram inside a glass-pyramid? These technologies already exist IRL Star-Made computers should be able to orientate their screen-side texture always toward the player (depending on LOS emit position vs texture...
    16. NeonSturm

      Shield System Redux/ (no bubble shields)

      Perhaps it should be inefficient to use more than 100 small entities against a single ship. But using between 25 and 75 entities against a single ship should be effective. Setting up numbers would be an admin-job (if you don't want defaults). What exactly "effective" and "ineffective" means in...
    17. NeonSturm

      Implemented Variable speed rails

      That would encourage clever rail-ways (not zig-zag but a straight line)
    18. NeonSturm

      Recognized Solution for Rail changing X,Y,Z, a Rail Wedge

      And separate blueprints+templates ... :D
    19. NeonSturm

      Recognized Solution for Rail changing X,Y,Z, a Rail Wedge

      Get into the launcher Options (Top-Left Menu) Installation Settings (first menu entry) Select "DEV" as "Build Branch" (second drop-down) Click OK :) Update+Install Newest Version (3rd button in the bottom row (main window))
    20. NeonSturm

      The solution to Doom-Cubes - Rails!

      OP-EDIT: Added a GIF. I plan to upload this to the community content soon (when it's stable). Added "Docking-Mode" to c1; c1 changed to "(Or for flying through gates)". Maybe you can use it to push yourself out of gravity - I have to try :D