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    1. NeonSturm

      Read by Council Liquid Nebula

      You need different damage per block values for differently shielded ships. The totalDamage per mass-unit should stay roughly the same. Perhaps some effect could increase shield resistance to give specialised ships an advantage (regenerating more than losing). Why? If you count surface area...
    2. NeonSturm

      Read by Council Liquid Nebula

      You have *mult to compensate for it. You need the same total damage for all ships with the same mass, else peoples would start building doom-cubes again. ((You would have more shield-blocks below the hull area)) The more RP, the less accessible this area is? No good idea. Perhaps just give a...
    3. NeonSturm

      Starmade Community Dictionary [Post entries, please!]

      +30% with half that size (edges) +10% with 1/4 that size (corners)
    4. NeonSturm

      Read by Council Liquid Nebula

      Deep Zone Nine :D Perhaps just calculate the total amount of hit blocks once. Then look at the mass and use a fair multiplier in (blockDamage = hitBlocks / mass * mult) to make it always the same or scale with mass. EDIT: shifted my above formula in a way that mult is solo at one side of the...
    5. NeonSturm

      How much has changed sense shield update?

      I like the Warhammer style :D 1 minute shooting each other, 10% effective hp down. I think high-alpha-weapons should get some bleed. Max damage that can be absorbed per side for 1 shot should be 1/6 total shield capacity. Because that would leave some shield to absorb the next damage...
    6. NeonSturm

      Now go forth, and Make a New Generation of StarWars Ships!

      Don't steal my bandwidth with too many pixels :D >800m is not good currently. Perhaps keep the new rail system in mind.
    7. NeonSturm

      Starmade Community Dictionary [Post entries, please!]

      Noob-Cubes : No efficient power reactors, just put 1M*1M*1M blocks together. Doom-Cubes : Mostly used maximum size you can place with build-mode. Perhaps some MS-paint-like exterior with no depth and just 2 colours, no diagonals either. (except copy+paste stuff) Battle-Bricks : Ships which...
    8. NeonSturm

      Rail = Array Expander?

      I would like the ability to extend the efficiency of your reactors, giving more dimension-bonus by using rails. Why? Imagine a fighter which retracts wings and the nose to dock or fit through tiny gates, but expands wings+nose to gain perma-jamming ability or more fire-power. This would give...
    9. NeonSturm

      Read by Council Liquid Nebula

      +1 But I think a «Giant Gas Planet» would make more sense for just a sector. Nebulaes would be system-sized with less effect on visuals and physics. Or maybe just have zones by distance from the ship's collision-volume (from the view-port). Sounds to me like "Sky.Nation" - a game. +2 Best...
    10. NeonSturm

      Cool things that could be made with rails

      Perhaps make separate cabins (with dev-build rail system) which park each third floor. Then call a cabin from this or adjacent floor. P ^ > v - ^ - v - ^ < v P P ^ > v - ^ - v - ^ < v P P = Parking position ^ = rail going upwards v = rail going downwards <> = go to other rail Then build a...
    11. NeonSturm

      Cool things that could be made with rails

      Let's build Super Mario The jump+run game with moving parts in the environment. You could expand/collapse the background plane to push someone off a cliff.
    12. NeonSturm

      Block Descriptions are (Hilariously) Bad!

      I am about to write a program that patches the BlockConfig with item-groups (php). (patch, because else it would be lost in every update). Perhaps I will or somebody else can write a program that allows you to define parts of a description separately and apply it to each block (but I don't know...
    13. NeonSturm

      Mining Stations

      Terra Prime Mining Station Resources per sec : .01 min : .6 hour: 36 day : 864 week: 6'048 month 26'206 year: 314'496 cap : 1 day per default? Production cycle 5 min, 3 units Production updates per visit, since last time visited? Product per cycle Ore . : 1 blocks Stone : 2 blocks Ratio...
    14. NeonSturm

      Docking should be split: Rails, Turret, Fixed

      Or Vice-versa. Should the barrel not get full shield from the turret body and the turret as a whole (the body+barrel) a portion of shielding? Also docked ships could behave like fully build into the ship, while doors would only share a portion (thus you have to protect these more fragile parts...
    15. NeonSturm

      Docking should be split: Rails, Turret, Fixed

      Perhaps we need a new entity-type. If an entity has a core, you can enter it, undock and fly. But you don't need that for a barrel, maybe not even for a turret body (if there is another way to clone turrets than spawning ships). Just make the rail docker a core or the core a rail docker?
    16. NeonSturm

      A warp gate into a defensive barrier?

      But Gamma92 gave me an idea: Use Huge gates to defend sector-borders with less blocks. Maybe create a barrier with a tiny hole and turrets protecting the passage. Energy suppliers could supply shields of a station in one sector with the shields of all others.
    17. NeonSturm

      I'm excited about the new docking changes coming, but...

      Would you not very likely spawn (be born) in a populates section/galaxy of the universe when humanity developed intergalactic travel? What would be more interesting is some reason why humans DID leave some resources for "newborn" space travellers of our very own species. There has to be...
    18. NeonSturm

      Shield System Redux/ (no bubble shields)

      What If the leviathan has no weapons at one side? (Maybe killed by a nuke of an earlier fight) We all are assuming that it is a fight between fully repaired ships.
    19. NeonSturm

      Starmade Logic Tutorials

      There was no way. Now with rails you have the possibility to use area triggers and rails to communicate if they are in a fixed position to another. (I guess)
    20. NeonSturm

      Docking should be split: Rails, Turret, Fixed

      Not=True _if_ defaultPos=true? Confusion Ahead ;) You can already detect which rail has something above it (put activation next to it). This would require us to see whether something wants to enter combat (activate) or leave combat (deactivate battle mode with a few sec delay). If something...