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    1. NeonSturm

      Solar System and planet Environment.

      Maybe a star could have a habitable radius from which a second radius is derived. habitable.innerRadius = distance x habitable.outerRadius [derived] = x*1.5 BTW: Once I saw a StarGate-Part where a Wormhole through a heavy Star turned a normal Star at the destination red. AND it got hotter...
    2. NeonSturm

      Paint used to.. well.. paint

      Only bad thing : Such a thing would discourage trading... But I think there should be more important things for trading as I don't like ships with different hull colours hidden beneath the topmost layer just for the sake of using that hull.
    3. NeonSturm

      Dynamic Galaxies/Universe

      I'd like some tectonic unstable planets near spawn. It is just demotivating to see wasted planets. Just save the timestamps (last visited) and calculate the amount of changes that have happened since last visit when the sector is loaded. That's easier than to do ticks for all sectors in the...
    4. NeonSturm

      More realistic ship environment

      Flaw 1: (3:) Effect-module IDs already exist, are used, just not for power/salvage beams,etc - no ID loss. RTFM. Put walk-through blocks in front of your door to protect it against fire. OR: Build doors with 8/16door blocks to hold vs a SINGLE player gun (or connect 2 for a total of 8/16...
    5. NeonSturm

      Implemented Variable speed rails

      This deploying could be used to hide Small turrets from Big-ass-Titan-guns. Perhaps speed could adjust automatically depending on length of the trail => x seconds for whole length. Stop-blocks (which are toggled inactive) could help you managing the speed. But perhaps this would crate lag with...
    6. NeonSturm

      More realistic ship environment

      That's reserved for OPs. It's a forum where peoples talk about their ideas! Why 2: together with 1: Only one of these points is valid. You could open a hangar, but would then be trapped in it if there is a second bigger door just in front of the core or build-blocks. 3: Just use a power-supply...
    7. NeonSturm

      Dynamic Galaxies/Universe

      I would like some sort of "Space-Fire and Fire-fighters". Instead of => this: Fire => Nanotech-Virus Peoples killing animals with their car => Space-Whales and warping-in ships. Coconut falling on a person's head => Mini-Meteorites flying into a ship not equipped against many mini-meteorites...
    8. NeonSturm

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Requiring 5 hull blocks per vital (dmg, shield, energy) block would help too. As these don't have to be in some special shape. And make things (especially together with RP-stuff) more balanced with default settings. I would like that. Give big ship guns diminishing returns which they have to...
    9. NeonSturm

      cockpit-overlay for the screen. Could it even save FPS?

      Perhaps only store meta-data for ships which are big enough => 3 ship-block bytes = 1 bit PUBLIC meta-data. The game could store some bits of meta-data for each player for some time. If it gets damaged ingame and loses blocks the game could give you some time to repair it before it starts...
    10. NeonSturm

      More realistic ship environment

      If somebody builds such a ship with some shield stacks, he captures over and over again - not just once. If the door is bigger, it takes longer for you. Maybe long enough that the natural hack-degeneration is too big for your tiny little hand gun and you need a hacker-gun -ship which you have...
    11. NeonSturm

      More realistic ship environment

      Mostly true. Fact is, that you are not able to have a ship completely safe apart your home-base. The only thing you need faction permission for is : disabling that everybody can save your ship as a blueprint. I think we need bombs that only do damage if triggered, not killed by enemy fire...
    12. NeonSturm

      The council propaganda thread

      A councillor should have basic knowledge of the game mechanics. He should read suggestions and general discussions on a regular basis to know what is suggested over and over again, etc...
    13. NeonSturm

      More realistic ship environment

      I think ships <x mass should be hijack-able. You should at least have to add a certain amount of blocks to limit hijacking for the sake of efficiency-orientated drones. Perhaps you could enable/disable security-leaks ingame? The advantage of enabling security-leaks would be better access to...
    14. NeonSturm

      More realistic ship environment

      Possible exploit: Place/Remove 2 non-door blocks On big doors: Put area-triggers in front of doors to disable manual opening Use logic only reachable by a 1-block door covered by a non-walk-through-block in the floor. For your suggestion, you need to restrict editing to only work from...
    15. NeonSturm

      Make large ships large (size diversity)

      I like that only partially. The possibility of a 4x4x4 block cluster which only takes up 3 byte of memory or build tools which align to a bigger grid than 1x1x1 would be a big help in some cases. I would say Star-Made and Space-Engineers both have their strengths - first in abstraction of...
    16. NeonSturm

      What are you putting in your space stations?

      Some things you can build for stations also make sense in ships. +1 like : If you have many for small player-pods and a few big for real ships, this could fill a Gate-Hub-Deck Just like underground rail-stations nowadays. +1 like : Your school? Teachers = KI, NPCs? ;) aRottenKomquat Will...
    17. NeonSturm

      area triggers correct linking

      I agree with kiddan. Having area triggers on while something is inside would be much more useful though. :) You can use logic blocks to decide which area trigger got activated as last one and how long it has been since then (for automated doors).
    18. NeonSturm

      Starmade Logic Tutorials

      Perhaps. __ For writing, you have to do: select address idle open write access close write access (4 half = 2 full cycles) (repeat last 2 steps for bulk write) If you "open/close write access" while "select address", you may override other values than the target. __ For reading, you just...
    19. NeonSturm

      [Logic] Processors Design and Conception

      You still rely on a hell-load of register-copy commands? :D It was just some random idea ;) IRL some Caches reserve cache cells for 16 or 32 continuous bits even if just 8 bit are used Because you save comparator-logic-elements for 1/2 to 3/4 of cache bits. But I never heard of the...
    20. NeonSturm

      Tesla blades

      It would be the perfect weapon for cloaked ships. Damage pulse is too optimized for multiple-targets and multiple-blocks to break the shield. We need a high-damage, low-block-number meele weapon with alpha damage against shields too, because you can't build that right now.