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    1. NeonSturm

      Mass?

      Water blocks look like a solid aquarium. (10 cm)³ = 1 kg (1m)³ = 1000 kg = 1 t Air for example is about 1.1 to 1.3 kg per m³, depending on temperature, helium about 1/7 and hydrogen about half of helium. Perhaps Carbon-Buckyballs (nano-footballs containing for example vacuum) could have a...
    2. NeonSturm

      The awesome new combat meta

      Right now you can charge 5 jump drives with just one slot in your escape pod which gets hit very unlikely inside your ship and can jump straight out.. AFAIK, you lose the charge when you receive damage, thus having a drop-able shield plate might be useful to protect you against damage.
    3. NeonSturm

      Torpedo launcher with rail and wireless logic !!!!

      Yes, forgot that you can't activate them except manually.
    4. NeonSturm

      Torpedo launcher with rail and wireless logic !!!!

      Or make: Open Gate + Show Push Cannon + Load Warhead (simultaneously) Undock + Fire(activated by undock) + Increase cartridge iterator and load new warhead (simultaneously) Unload Warhead (preserve cartridge iterator) + Hide Push Cannon + Then Close Gate (simultaneously) #1 + #3 the same...
    5. NeonSturm

      Mining Stations

      Of-course you could build Agrarian+Solar Stations as one Station + Silicon-Mine+Food-Refinery in one Station in StarMade. But mixing all together into one station should be prohibited by the requirement of «ECells+Food -> Mine» and «Silicon (or empty ECells)->Solar-Station» I suggest to make...
    6. NeonSturm

      Torpedo launcher with rail and wireless logic !!!!

      If you undock something (old docks), a nearby activation module gets active. Use this signal to trigger the push cannons and you don't have to worry about ship-movement while the dis-integrator warhead is not docked anymore. Then it unlocks and fires in the same 1 or 2 ticks (1/30sec...
    7. NeonSturm

      Questions regarding the Push Pulse

      BTW: Throw explosive ship cores at the shops - it doesn't count as an attack! (but they are invulnerable anyway, you can just kill the NPC in it). I would like a counter-reaction on your own ship if you fire these weapons and hit something. Imagine a projectile which is -«both in time and...
    8. NeonSturm

      Starmade Logic Tutorials

      I like especially your last video Bench BTW: I just wish such things wouldn't look so clumsy compared to the actually moving part of interior.
    9. NeonSturm

      [latest dev] how to link wireless logic module

      like the area trigger controller?
    10. NeonSturm

      The awesome new combat meta

      This would also give opportunity for low-alpha weapons.
    11. NeonSturm

      The awesome new combat meta

      True... The problem I see is that with 3x scale = 27x volume = 27x damage = as powerful as 30-sec reload guns in just a single second. 4x scale = 64x volume, twice as strong. NOTE : Battle-cubes may require 3/5 scale = 1/4 as much volume. Your patrol would be either completely...
    12. NeonSturm

      The awesome new combat meta

      Will still be impossible if the target has no weapons on cooldown, thus can jump away :p
    13. NeonSturm

      The awesome new combat meta

      I like this - this makes clockers more useful again.
    14. NeonSturm

      The awesome new combat meta

      + sound-absorbers => light absorbers (=less dps/block) : for space guns to evade detection? Just an idea ;) I like the idea of guns increasing your scan-signature.
    15. NeonSturm

      Cool things that could be made with rails

      :);):(:mad::confused::cool: Animated Emoticons for ships!!! :p:D:eek::oops::rolleyes:o_O Maybe I build an animated :schema:
    16. NeonSturm

      I love your wiggling-WarpNacelle-Ship. Gave me the idea of emoticon logic on ships :)

      I love your wiggling-WarpNacelle-Ship. Gave me the idea of emoticon logic on ships :)
    17. NeonSturm

      Suggestion: Stackable Lights and Rods as default

      I were already writing a php-script for installing changes... But somehow it's bugged and I have to find it. I also connected: basiclogic activation and or not delay morelogic step-on area trigger controller area trigger non-repeating delay lights RGB+white+beacon + morelights rodlights...
    18. NeonSturm

      [latest dev] how to link wireless logic module

      Perhaps the marker beam could save 5 slots to start with. Just make the weapon a multi-slot which let you select the slot to save to and display the content when you use the mouse-wheel to cycle through. (also show in which order (1..5) their content got touched) Perhaps you can activate a...
    19. NeonSturm

      NeonSturm's RailSystem-Suggestion

      Remember : Not all points have to be implemented. I just want to see which system is superior: This version Dev version NeonSturm's RailSystem-Suggestion part 1. A train (=object attached to rails) can attach to multiple rails, not just 1. push 1. Pushing rails add 1 to one of push 1.1...
    20. NeonSturm

      More detailed HP-bar for active target (after scan?)

      Just count blocks for now as the dev's blueprint-block feature does and summarize hp of full-health ship or existing blocks if it is not too expensive to count. But yes, it would provide the full advantage when the HP-system is released.