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    1. Winterhome

      View Sector Boundaries

      thanks comr4de
    2. Winterhome

      A discussion on balance between alpha and DPS weapons

      The only alpha damage based anti-hull weapon that even comes close to being good is a missile weapon, and that's specifically because missile damage distribution towards blocks does not diminish across the damage dealt nearly as much. You keep adding damage to the shot, that crater is going to...
    3. Winterhome

      A discussion on balance between alpha and DPS weapons

      I wouldn't say alpha is OP, and I don't know if Jaas is either. We were talking about it in private, and she pretty much said up front that it's only better for shields and that it's shit for blocks :P There's a fun bit of meta play going around, though, based around the idea of alpha damage...
    4. Winterhome

      Bench, your killing me.

      WaffulMann's dual-axis turret suggestion comes to mind. I'm pretty sure that thread is almost single-handedly responsible for the amazing rail system we have now.
    5. Winterhome

      A discussion on balance between alpha and DPS weapons

      What I've pretty much determined is that an alpha damage assassin ship is great, but alpha damage for endurance based fleet ships is not quite as good. If you can one hit kill someone's shields, then you've made some sacrifices in other areas to be able to support the power capacity - though...
    6. Winterhome

      The Nova Fleet Dynamics Starmade Triathlon! (Competition)

      200k blocks, as is listed in the phase 1 rules
    7. Winterhome

      am i blind or?.....Is the under fire shield recharge gone?

      Using a Shield Supply beam counts as that entity being under fire, so it also receives the recharge penalty of being under fire. You start out with 5% shield recharge under fire at high shields, which becomes 10% recharge at very low shields. Shield recharge stops for a few seconds after...
    8. Winterhome

      View Sector Boundaries

      A checkbox in advanced build mode. When pressed, it shows the sector's boundaries in the form of a wall graphic similar to how Planes of Symmetry are rendered. It also draws a line/arrow through the center of each sector, running through the X Y and Z axes. This will make it possible for...
    9. Winterhome

      The Nova Fleet Dynamics Starmade Triathlon! (Competition)

      I'm in, for obvious reasons. Pew pew pew. inb4 Karkinosz kills everyone with dumbfire missiles again
    10. Winterhome

      Read by Schine Weapons Menu Improvements

      I'd like to add that we should have a "Select Array" button too, so you can track down those pesky arrays with 30 less blocks than the others
    11. Winterhome

      Questions about warheads

      The explosions work the same way as very weak missiles, they do 2000 damage per hit, and their maximum radius is 8 - though you'll be hard pressed to get it anywhere near there without multiple impacts. I think that they do not have damage based on group size, but rather, just cause extra...
    12. Winterhome

      Some form of classification system

      You take fifty different Sci-Fi series, and you get fifty different ship classification systems. What's a frigate in EVE Online is a fighter in Star Wars, and a frigate in Star Wars is a destroyer in EVE, a cruiser in Star Trek doesn't even have a set size because all the species have their own...
    13. Winterhome

      Bench, your killing me.

      hypehypehypehypehypehypehypehypehypehype yes, I know this will likely take another year or so to get in
    14. Winterhome

      Some form of classification system

      No solid classification systems in the game, please. The Blueprint point system that we're getting just needs to be fixed up so we can have a good idea of how offensive/defensive/maneuverable a ship is - I believe that was the original intent. I think we're supposed to also be getting some...
    15. Winterhome

      EMP, Alpha Damage vs. DPS, and Negative Power

      Cross-posting from the "Lights and Logic vs. Power" thing. Maybe an "auxiliary power" type of system could also be useful as a backup against EMP weapons, but it would have the penalty of being on a totally different system from the rest of the ship's systems as well as having lower power...
    16. Winterhome

      Enable missile collision with firing ship after leaving area

      I'm in full support of this. I'm mostly irritated by missiles being able to hit targets that are *inside* the parent ship after leaving the ship
    17. Winterhome

      i know i can, but how can i? (docked power reactors)

      It's not pointless because it provides another engineering skill leap in capital ship design. A docked reactor ship will win every time against a brick ship of equal size, unless alpha damage derped, but it takes much longer, and you have to design the entire ship around the docked reactors...
    18. Winterhome

      Enable missile collision with firing ship after leaving area

      It makes no sense that missiles will fly through a ship after curving around and hitting it just because it's the one that fired them Put a timer on them or something, jesus. There's no good reason why a missile shouldn't be able to collide with its firing ship after its left the area already.
    19. Winterhome

      NP The Helkan Imperium - Recruitment Open

      That is one damn nice base.
    20. Winterhome

      Lights and Logic vs. Power

      The idea is that a trap system wouldn't work without power, but I see where you're coming from here :P