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    1. Winterhome

      Salvage Beams As Weapons

      File headers, whether the shields are currently up or down, and the overheating tag. It's not something that would go on block type but rather on target type. If someone's ship has shields, then you simply kill them with an actual weapon before salvaging, just like you would with literally any...
    2. Winterhome

      Salvage Beams As Weapons

      I remember that the problems with it were that it bypassed shields and ate blocks far faster than any amount of weapons would.
    3. Winterhome

      Salvage Beams As Weapons

      Would it be so hard to explain *why* it would be a bad idea?
    4. Winterhome

      Salvage Beams As Weapons

      A salvage beam rips hundreds of cubic meters of crap out violently and puts it in your inventory. If it has that kind of power, then it should be usable as a form of shoddy weapon - much like a pickaxe or shovel can be used as a weapon. I propose that salvage beams do extremely little damage to...
    5. Winterhome

      Too OP or Not? - AI with Salvage Target Setting and Return to dock Command

      seriously though Even if salvage drones weren't limited in number of beams and such, I imagine that they would be a prime target for pirates (players and NPCs alike). Just in case, make it so that mining drones appear on the scanner, so anyone hostile could specifically find and target them...
    6. Winterhome

      Too OP or Not? - AI with Salvage Target Setting and Return to dock Command

      Paint. Oh god the paint. My factory is processing ten million units of fucking paint. but yeah, other than paint, don't bother with asteroids :|
    7. Winterhome

      Has single player been fixed yet?

      Destroy planet. Get logic autominer. Mine plates one by one while wayching TV. Make weapon anf effect modules. Find asteroid. Mine asteroid. Make paint for hulls. Find pirates. Kill pirates. Salvage for nearly free shield caps/rechargers, guns, thrusters, and power.
    8. Winterhome

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      ...you're doing something similar to what I'm doing too? Awesome :D Logic pirate split-up swarm builders unite \o/
    9. Winterhome

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      I'm entering. I'll be updating this post as I add more pirates.
    10. Winterhome

      A small adjustment to the targeting display. (Offset the target name and range text.)

      No, you're not missing anything. It bugs the hell out of me too. +1
    11. Winterhome

      A discussion on balance between alpha and DPS weapons

      what No. It doesn't. It hits armor and completely stops, unless the target is using basic hull and has no armor HP remaining. Explosive effect modules on beams and cannons do *not* give a large blast radius at all, for that matter. They have a radius of one block, and it's hard coded. Trust...
    12. Winterhome

      Read by Council Fire Guns Forwards hotkey

      It would be really, really nice for guns to have a Boresight fire keymap. Why? Easy. If you've ever been in a larger ship fight, you'll know that at knife fighting range, oftentimes you're having to turn at maximum speed to keep the enemy in front of you - but your cursor is so far away from...
    13. Winterhome

      A discussion on balance between alpha and DPS weapons

      No, we're talking about the reality of combat with ships over 100,000 blocks in servers. I personally am able to reliably hit targets at 2-3km with machineguns, but any further than that and they're able to maneuver faster than my shots' travel time, resulting in increasingly large miss ratios...
    14. Winterhome

      am i blind or?.....Is the under fire shield recharge gone?

      I mean the object *firing* the beam is counted as "under fire" >_>
    15. Winterhome

      How do "offensive points" work?

      For the time being, until the values are fixed, I'm just thinking of it as a measure of how offended I should be by that ship.
    16. Winterhome

      Read by Schine Spawning turrets docked

      "Create Docked" could have a "Select Blueprint" button on it, and a series of controls to determine which rail docker on the base entity is being utilized.
    17. Winterhome

      Faction Colors hull blocks

      The problem is that three colors is totally insufficient for more creative builds. These would have to be three extra blocks on top of the existing colors.
    18. Winterhome

      Faction Colors hull blocks

      That was on a per-block basis, I think. There's likely to be a whole different set of issues related to this particular kind of block, though. I'm suggesting a primary, a secondary, and a tertiary color of each kind of hull block specifically because the texture can be pulled from the ship...
    19. Winterhome

      Faction Colors hull blocks

      Edit: Just realized. If you were allowed to select from the entire list of "solid" textures, you could actually get some really, really neat custom textured armor out of the mix. I, for one, would really enjoy using a ship with armor textured like motherboards.
    20. Winterhome

      Faction Colors hull blocks

      An extra few block types for each kind of armor. Faction hulls. A primary color block, a secondary color block, and a tertiary color block should do the trick. They pull their texture info from the faction they're assigned to, and texture info is selected in the faction screen for each type of...