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    1. Winterhome

      Push and Pull effect on weapons should work both ways

      Simple suggestion. Apply the opposite force to the ship firing the beam from the force applied to the target ship. If you can't push/pull your target, you should at least be able to push/pull yourself towards and away from your target. Theoretical applications: torpedoes that actually drag...
    2. Winterhome

      The Thryn [Recruitment Limited]

      The flags have been hung. Next are the political dissidents.
    3. Winterhome

      The Thryn [Recruitment Limited]

      We're not actually pirates :p We just got labeled that way by people who started a war with us and didn't think we'd shoot back. From what I can tell, 1st MEF and Space Cats (now Black Web) are used to being top dogs with their poorly modified community content ships, and assume that they're...
    4. Winterhome

      The Thryn [Recruitment Limited]

      It has come to my attention that the factions which attacked Thryn and the rest of NO on our first day on Hyper-Core, followed by provoking us and insulting us, have apparently run from the server. Apparently they're "pissed off about the pirates" - on a hardcore PVP server. I can only assume...
    5. Winterhome

      Overwhelming point defense

      Your point defense turrets can't protect you if they're shooting a series of missile-cannon rounds fired perpendicular to their aim arc. I've found that sending extraneous missiles in stupid directions will keep a point defense turret locked up until those missiles hit maximum range a few...
    6. Winterhome

      Planned Global Skins

      Non-game-related cosmetic thing that you can buy to make it *easier* to switch skins, as opposed to restricting your skin switching? No complaints here, but I really don't see the point. If someone wants to buy that utility, though, more power to them. Just make sure that these purchasable...
    7. Winterhome

      Salvage Beams As Weapons

      I can get behind using Salvagers as an Effect (ie: current salvage setup is a "defensive/utility" effect). It would be very interesting to see if the system could remotely support a computer both being able to be used as a primary (ie: with slaves) AND as a tertiary, albeit not at the same time...
    8. Winterhome

      Has single player been fixed yet?

      Same here Singleplayer has always been crap Shit gets boring after the seven millionth Isanth, or whatever other community content ships you've put into your blueprint folder for the pirates to borrow. VERY boring. There is no need for progression and there never has been. There is no...
    9. Winterhome

      Salvage Beams As Weapons

      And there's another assumption. Is it not reasonable to expect that if one is asking for a rebalanced system that it would, you know, get a rebalance? Nobody in their right mind would ask for a weapon that totally ignores any and all armor a block has. Salvage beams do "virtual damage" right...
    10. Winterhome

      Fix missiles so they are actually useful.

      I regularly run into ships in the 5 million block range and up that forego turrets in favor of swarm missiles because they're just that much harder to get rid of. You can blow turrets off and you can get into turret cover's blind spots. Swarms don't care, though. You don't use swarms for...
    11. Winterhome

      Has single player been fixed yet?

      Yeah, last I remembered it was all about mining out cookie planets for cacti and ice crystals, followed shortly in profitability by eating plexglass out of stations and literally leaving the entire rest of the station intact.
    12. Winterhome

      Has single player been fixed yet?

      that's a good one, tell us another
    13. Winterhome

      Fix missiles so they are actually useful.

      The fact that they avoid point defense where other missiles don't, can be spammed without preparation, kill astronaut and ship alike, don't have a lockon timer, etc. They are the epitome of a zero-effort weapon, and your suggestion takes away the only drawback that they have - that they cannot...
    14. Winterhome

      Fix missiles so they are actually useful.

      They don't need yet another buff.
    15. Winterhome

      Salvage Beams As Weapons

      And here we go, assuming shit. edit: Why the hell did I post this in General Discussions?
    16. Winterhome

      Salvage Beams As Weapons

      Suppose you're right. I'll get going on that this weekend and post it as a new thread - it won't exclusively cover salvage beams as weapons, otherwise I'd post it here.
    17. Winterhome

      Salvage Beams As Weapons

      I could throw in a four page persuasive essay as to why it's not a bad idea, if you'd like. Just because there are better solutions doesn't necessarily mean that isn't something that should exist for the sake of existing. It IS a procedurally generated, creative game, after all. Reimplementing...
    18. Winterhome

      Salvage Beams As Weapons

      Intentionally misrepresenting the entire argument - clever
    19. Winterhome

      Salvage Beams As Weapons

      It's a difference of a few hundred thousand blocks of materials, if not more, that aren't being wicked into nothingness.
    20. Winterhome

      Salvage Beams As Weapons

      Easy - because flying a salvager into actual combat with a similar size combat ship is suicide. If you're stripping less hull blocks than an equal size single output beam would, then you're going to die if the target is shooting back