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    1. Winterhome

      Plasma Blades - Melee Weapons for ships

      brb stabbing someone in the face with Damage Pulse
    2. Winterhome

      In Developement Procedurally generated NPCs—including ones already of a specific race, like spiders!

      Adding palette/texture swapping could be pretty useful. I mean, we've gotta keep Kupu working, right? :P
    3. Winterhome

      Punching

      Left click with empty hand for a short range salvage beam shank, or some sort of "quick knife" thingy, or whatever? ...maybe swap the salvage beam for a handheld mining drill or pneumatic hammer and make it visually more impressive?
    4. Winterhome

      The Nova Fleet Dynamics Starmade Triathlon! (Competition)

      Aye, the Rockhoppers were pretty good considering their low power regen. Some nice hull damage output on them.
    5. Winterhome

      Starmade memes

      Twitch streamers in a nutshell.
    6. Winterhome

      The Thryn [Recruitment Limited]

      Cleared drama out by request.
    7. Winterhome

      The Nova Fleet Dynamics Starmade Triathlon! (Competition)

      The Capital ship battle (first battle) starts at 34:00 I didn't get much screen time, but my killspams did ;D
    8. Winterhome

      The Thryn [Recruitment Limited]

      Breaking news: Jaaskinal has left Thryn.
    9. Winterhome

      Minimum weapon damage

      Type: F-18C Country: USA Function: fighter / attack Crew: 1 Length: 17.10 m Height: 4.70 m Wing Span: 12.30 m
    10. Winterhome

      Minimum weapon damage

      Fighters in Starmade are capable of causing extensive damage to a capital ship that has had its shields removed, if the fighter in question is designed specifically to cripple large ships. Specifically, things like Cannon-Pulse-Explosive come to mind, so that they can penetrate deeply into the...
    11. Winterhome

      Minimum weapon damage

      Almost all of the series in which fighters are shown to be even remotely capable of killing capital ships either have no energy shields, or energy shields projected past a certain point which fighters can pass through - on the assumption that torpedoes in the future are all nukes and even a...
    12. Winterhome

      Minimum weapon damage

      But they do do enough damage to sometimes deter and piss off capital ship pilots. If you make it so that fighters are even remotely close to being able to kill a ship five hundred times their size, you're doing it wrong. As it stands, ships naturally can have an advantage against ships that are...
    13. Winterhome

      Minimum weapon damage

      Fighters in space battles and fighters in naval battles are totally separate things. A fighter in a WWII naval battle has an extra axis of movement and a ridiculous top speed. The equivalent to a WWII fighter plane against capital ships in a space game would be something silly like a time...
    14. Winterhome

      The EE2 Project

      We're discussing ways of encouraging PVP and resource gains. It can be done with intelligent map design, admin faction structure placement, and wrapper shenanigans, theoretically. The wrapper shenanigans are the hard part. Designing stations is the other hard part. :|
    15. Winterhome

      Read by Council Shorten folder names in blueprints

      Entities with ridiculous levels of chain docking are unable to properly exist with the current folder naming scheme, due to the 255/260 character limit on file paths in Windows 7. This causes some pretty unfortunate shenanigans related to file access, blueprint sharing, etc. I recommend...
    16. Winterhome

      What do you consider a balanced ship

      Not including weapons or effects means that you're missing out on the entire point of a ship. You can't make an "ideal" or "balanced" ship without balancing it based on its weapons and effects.
    17. Winterhome

      The Thryn [Recruitment Limited]

      Accepted.
    18. Winterhome

      Warpgate Exit Marker block

      Invisible block outside build mode. Select warpgate computer, place exit marker at given position. Entities that go through the exit marker will attempt to spawn with their cores at the exit marker. If the box dimensions of the entity trying to spawn at the exit marker overlaps with other...
    19. Winterhome

      Ares mod

      I am also interested in StarD as well. Depending on how it works when it's finished, it might be suitable for a lot more types of battle gamemodes. If you can pull it off, perhaps you could get it set up so that it features Map/World voting after X amount of rounds/minutes, and chat commands...
    20. Winterhome

      Ares mod

      From what I've heard from my factionmates, this mod is exactly what I've always wanted in Starmade - a use for smaller ships, and an easy way to jump straight into combat. Good going, guys, you're beginning to make me want to play the game again :P